Jump to content

How Long Is It Going To Take You All To Realize That Nine Out Of Ten Balancing Issues In Mwo Are Due To The Broken Hardpoint System?


115 replies to this topic

#41 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 27 August 2013 - 09:26 AM

View Post3rdworld, on 27 August 2013 - 09:20 AM, said:


Are you implying the entire game isn't hodor-like?

And every variant viable is completely wrong. Even with hardpoint restrictions, engine restrictions, missile tube restrictions, JJ restrictions, ECM restrictions, torso movement restrictions, etc, already butcher many variants. But sure, adding another restriction is going to totally make the game better.(that was sarcasm)


Okay well you and I agree that the game is already totally hodor as ****, which is why I hardly play it anymore. The point is that when you give people total creative freedom, they wont come up with something unique and viable, they'll come up with the same OP ******* build as everyone else. Hardpoint Sizes could change that by giving every variant a unique role, and if any variant seems underepresented you could just buff it more by giving it a bigger HP size, better stats, or more module slots.

Whoa look at that, all mechs are now viable

View PostAlmond Brown, on 27 August 2013 - 09:22 AM, said:


Yup, and who decides? The "Whine and Cheesers" or the "We know best ELO" Leet crowd.


maybe PGI should circumnavigate the excessive circlejerk of "Whiners" and the PGI Sackrider Defense Force by using an in-client vote system and having a weekly balance poll.

#42 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 27 August 2013 - 09:26 AM

View PostSybreed, on 27 August 2013 - 09:08 AM, said:

it could also be a balancing tool. If a mech is deemed to strong or has too big of an alpha potential, PGI could revert a large slot to a medium slot.


They have done a great job so far, I completely trust their abilities to balance hardpoints. They would never do something stupid like give the HGN-732 an extra energy, knowing full well it would become a 3PPC Gauss poptart.

#43 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 27 August 2013 - 09:28 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:12 AM, said:


This is under the assumption that Hardpoint Sizes are done really hodor-like. It is very possible to make every variant of a chassis viable.


Then, pray tell, why has no one been able to present a HP System that can get at least a 75% Forum approval rating? Perhaps someone is holding out for more funds perhaps. :(

#44 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 27 August 2013 - 09:30 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:26 AM, said:


Okay well you and I agree that the game is already totally hodor as ****, which is why I hardly play it anymore. The point is that when you give people total creative freedom, they wont come up with something unique and viable, they'll come up with the same OP ******* build as everyone else. Hardpoint Sizes could change that by giving every variant a unique role, and if any variant seems underepresented you could just buff it more by giving it a bigger HP size, better stats, or more module slots.

Whoa look at that, all mechs are now viable


They come up with the same builds, because the weapons are balanced terribly.

I actually just gave you like 5-6 reasons why that isn't true. Okay, but tell me please: How do hardpoint restrictions make the RVN-2X viable.

They can already change their stats, and don't. Why are you saying they could balance that, when they ******* don't?

Edited by 3rdworld, 27 August 2013 - 09:31 AM.


#45 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 27 August 2013 - 09:30 AM

View PostAlmond Brown, on 27 August 2013 - 09:28 AM, said:


Then, pray tell, why has no one been able to present a HP System that can get at least a 75% Forum approval rating? Perhaps someone is holding out for more funds perhaps. :(


Probably because a large portion of this game consists of garbage Stalker + PPC/Gausstard pilots that have a bad case of the "Dont Nerf Me Bro"'s

#46 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 27 August 2013 - 09:34 AM

View Post3rdworld, on 27 August 2013 - 09:30 AM, said:


They come up with the same builds, because the weapons are balanced terribly.

I actually just gave you like 5-6 reasons why that isn't true. Okay, but tell me please: How do hardpoint restrictions make the RVN-2X viable.


The 2X now becomes the only Raven variant to come with 2 Huge Energy Hardpoints, making it the only variant that can use ER/PPC's. The 2X is now a nimble sniper. It has a role that the other 2 ravens can not compete with.

The 4X gets a boost to engine rating, making it the fastest Raven variant, and the only one with JJ's
It magically becomes viable

Edited by AntiCitizenJuan, 27 August 2013 - 09:36 AM.


#47 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 27 August 2013 - 09:35 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:34 AM, said:


The 2X now becomes the only Raven variant to come with 2 Huge Energy Hardpoints, making it the only variant that can use ER/PPC's. The 2X is now a nimble sniper. It has a role that the other 2 ravens can not compete with.

The 4X gets a boost to engine rating, making it the fastest Raven variant, and the only one with JJ's
It magically becomes viable


It already can do that, and guess what? It is jenner food. How is it still not going to be jenner food?

Being the only mech in a niche, doesn't make it viable if the niche is not viable.

Changing engine rating? We are discussing hardpoints. They could already change the engine rating to make it viable. Tell me how hardpoint restrictions will make it viable.

Edited by 3rdworld, 27 August 2013 - 09:39 AM.


#48 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 27 August 2013 - 09:38 AM

View Post3rdworld, on 27 August 2013 - 09:35 AM, said:


It already can do that, and guess what? It is jenner food. How is it still not going to be jenner food?

Being the only mech in a niche, doesn't make it viable if the niche is not viable.


Any sniper is "Jenner food", a sniper isnt supposed to be able to kill a fast moving striker/brawler easily.
The point being that the Raven 2X is now the only light mech capable of using 2PPCs, it has a unique and viable role that is far superior to its current one, which is inferior Jenner.

Edited by AntiCitizenJuan, 27 August 2013 - 09:39 AM.


#49 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 27 August 2013 - 09:39 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:30 AM, said:


Probably because a large portion of this game consists of garbage Stalker + PPC/Gausstard pilots that have a bad case of the "Dont Nerf Me Bro"'s


Wouldn't a good HP system fix that though? Isn't that the exact reason so many think it would be the be all to end all of build mechanics?

#50 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 27 August 2013 - 09:39 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:34 AM, said:


The 2X now becomes the only Raven variant to come with 2 Huge Energy Hardpoints, making it the only variant that can use ER/PPC's. The 2X is now a nimble sniper. It has a role that the other 2 ravens can not compete with.

The 4X gets a boost to engine rating, making it the fastest Raven variant, and the only one with JJ's
It magically becomes viable

That would require the 2xPPC raven to actually be a viable build. "Viable" in this context would require it be competitive, not just "i can build it and shoot some stuff." If it wasn't the "best" version, it would see no play. All these stupid hardpoint restriction ideas would do it create a clearer demarcation between playable variants and everything else.

#51 Riptor

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,043 posts

Posted 27 August 2013 - 09:41 AM

View Post3rdworld, on 27 August 2013 - 09:35 AM, said:


It already can do that, and guess what? It is jenner food. How is it still not going to be jenner food?

Being the only mech in a niche, doesn't make it viable if the niche is not viable.



Good thing this is a team game and the raven can bring his pals to protect him from the evil jenners... while actually being viable to his team in his role.

But we cant have diversion among the mechs...

Everything needs to be the samey brown schlock... screw unique mechs designs.. just take the highest tonnage in a bracket with the best hitboxes and slap asmuch guns on it as you can.. screw hardpoints restrictions.. what we totaly need in a competitive mechwarrior game is more mechwarrior 3!

Why should we make mech designs unique and role fitting when we can just reduce every mech to hitboxes and tonnage right?

Hell doing away with hardpoints restrictions makes ALL variations of a chasses completly pointless... just as it would make any chassis that is not max tonnage for its bracket completly pointless.

Some people really like to saw off the branches they are sitting on...

Edited by Riptor, 27 August 2013 - 09:43 AM.


#52 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 27 August 2013 - 09:41 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:38 AM, said:


Any sniper is "Jenner food", a sniper isnt supposed to be able to kill a fast moving striker/brawler easily.
The point being that the Raven 2X is now the only light mech capable of using 2PPCs, it has a unique and viable role that is far superior to its current one, which is inferior Jenner.


As you already admitted to not playing the game much, I am not going to bother to tell you how wrong you actually are.

Oh wait.

#53 Neozero

    Member

  • PipPipPipPipPip
  • Rage
  • Rage
  • 136 posts

Posted 27 August 2013 - 09:41 AM

View PostOnmyoudo, on 27 August 2013 - 12:52 AM, said:

I still can't get over how there are so many short-sighted people who want to kill this game with stock loadouts only. A separate "hardcore" queue or whatever sure, but it's either total customisation or none - and none would see the game die instantly.


then please explain if stock mechs only is such a killer how where the MPBT game series so successful? it spawned 3 different titles and was the first online mechwarrior/battletech game that allowed players to pilot mechs.

The single biggest issue with MWO is convergence. As long as people say we cannot use TT as a base and apply a system similar to WoT weapons fire MWO will always suffer from high alpha pinpoint damage. I am not saying we need to follow TT to the letter but seems to me the whole " walk +1 run +2 jump +3" system they had for resolving fire would make a pretty decent base to provide convergence values relative to mech movement.

#54 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 27 August 2013 - 09:42 AM

View PostOneEyed Jack, on 27 August 2013 - 09:39 AM, said:

That would require the 2xPPC raven to actually be a viable build. "Viable" in this context would require it be competitive, not just "i can build it and shoot some stuff." If it wasn't the "best" version, it would see no play. All these stupid hardpoint restriction ideas would do it create a clearer demarcation between playable variants and everything else.


There's less that 10 playable variants in competitive right now because people use their "creative flexibility" to make PPC+Gauss mechs. Creativity for build making in this game has never and will never amount to jack ****, people will always boat whats OP. You might as well remove that flexibility entirely, all things considered.

View Post3rdworld, on 27 August 2013 - 09:41 AM, said:


As you already admitted to not playing the game much, I am not going to bother to tell you how wrong you actually are.

Oh wait.


Just because I stopped playing since 3rd person, doesnt mean I have barely played the game. I scored top 40 in the last tourney for assault mechs with an Awesome, so dont give me this pretentious ******* attitude.

Edited by AntiCitizenJuan, 27 August 2013 - 09:44 AM.


#55 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 27 August 2013 - 09:45 AM

View PostRiptor, on 27 August 2013 - 09:41 AM, said:

Good thing this is a team game and the raven can bring his pals to protect him from the evil jenners... while actually being viable to his team in his role.



a sniper PPC light isn't viable.

View PostAntiCitizenJuan, on 27 August 2013 - 09:42 AM, said:


There's less that 10 playable variants in competitive right now because people use their "creative flexibility" to make PPC+Gauss mechs. Creativity for build making in this game has never and will never amount to jack ****, people will always boat whats OP. You might as well remove that flexibility entirely, all things considered.


rofl. so now if you don't agree with hardpoint restrictions it is because you want PPC gauss meta.

"people always boat what is OP". Yep, and guess how much hardpoint restrictions will help with that?

#56 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 27 August 2013 - 09:46 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:42 AM, said:


There's less that 10 playable variants in competitive right now because people use their "creative flexibility" to make PPC+Gauss mechs. Creativity for build making in this game has never and will never amount to jack ****, people will always boat whats OP. You might as well remove that flexibility entirely, all things considered.

So if it wouldn't improve anything, what would be the point of implementing it? That's the whole point and the reason that you are wrong.

"Ooh-ooh! We can force all the people playing the FOTM build to do it on the same chassis, YAY!"

Whatever, dude. If you can convince yourself that would work, actual common sense and logic have no power over you.

#57 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 27 August 2013 - 09:48 AM

Whatever, I dont care. The game is a piece of ****, if you [people] would prefer to have it that way thats fine by me.

Edited by miSs, 27 August 2013 - 10:43 AM.
language.


#58 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 27 August 2013 - 09:50 AM

View PostAntiCitizenJuan, on 27 August 2013 - 09:48 AM, said:

I have been defeated and shall lash out like a child.


Fixed.

#59 Pinselborste

    Member

  • PipPipPipPipPipPipPip
  • 515 posts

Posted 27 August 2013 - 09:55 AM

the problem is that PGI is using TT stats in a game that works totally different.

#60 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 27 August 2013 - 09:59 AM

View PostPinselborste, on 27 August 2013 - 09:55 AM, said:

the problem is that PGI is using TT stats in a game that works totally different.

Actually, nearly every issue this game has had can be traced directly to them diverging from TT. I think doubled armor and maybe not fully doubling DHS may be the only changes they made that didn't screw **** up.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users