


Not Sure Which Mech To Buy.
#1
Posted 30 August 2013 - 10:42 AM

#2
Posted 30 August 2013 - 10:50 AM
The only mechs that give you a 30% c-bill boost are hero mechs. They cost MC, which can only be purchased with real money. If you don't mind shelling over a few dollars it can be a good investment. There are a bunch to choose from, but only about 4-6 of them are really good.
If you want long range and damage you want PPC's. They are dominating the game right now. Most people put a gauss with it too.
What weight class are you looking at? Does jump sniping sound like something you would want to do, or would you rather keep your feet on the ground?
Edited by Roughneck45, 30 August 2013 - 10:52 AM.
#3
Posted 30 August 2013 - 10:52 AM
All Hero mechs have a permanent 30% C-bill boost. Champion mechs have an XP boost instead.
If you have 7.5 mil you're pretty close to your cadet bonus running out.
You need to think about how fast you want to go and what weapons you want to use- The CPLT-A1C is a good example of a long range missile-specialized mech, do you want more LRMs or do you want to try direct fire weapons? The Victor 9K has a gauss rifle, do you like the gauss rifle? (The gauss is due for a major function change soon though)
#4
Posted 30 August 2013 - 11:04 AM
#5
Posted 30 August 2013 - 11:18 AM
http://mwo.smurfy-net.de/mechlab
It can help you see the loadouts and limits of each mech chassis and variant.
On trial mechs.
Some notes: large lasers, large pulse lasers, PPCs and ER PPCs can only be fired 2 at a time. But if you're bored you can pack 2 ER PPCs + 2 LPL and get around the system.
Avoid using large lasers. You have to wait 4.25 seconds to fire again, which is the longest wait for any ballistic or energy weapon, and longer than most SRMs and half the LRMs.
Catapults make a modestly solid starting mech but it is expensive to get off the ground. They benefit greatly from the use of an XL engine which is not easy to obtain due to it being almost as expensive as the mech itself if not more so.
The use of double heatsinks is almost essential due to the system mentioned in the trial mech spoiler, be certain to upgrade as quickly as possible.
It is recommended that you go beyond the cadet bonus and grind out every cbill you can tolerate as you may double the cost of a mech by the time it is fully upgraded.
#6
Posted 30 August 2013 - 11:18 AM

#7
Posted 30 August 2013 - 11:26 AM
My advice to you is play the Victor a bunch more and see if you get better. You want to try things out because once you make your first choice and spend your CB you're going to be stuck with it.
There is no penalty for NOT SPENDING CB the second you can. Just a penalty for screwing up that first choice

Having said all that...
This is my Catapult A1 Build by far my most favorite mech with 600 matches so far.
http://mwo.smurfy-ne...8f2da2e67c49433
This is what I literally just finished doing in it...

Edited by scJazz, 30 August 2013 - 11:30 AM.
#8
Posted 30 August 2013 - 11:34 AM

Edited by Eldante, 30 August 2013 - 11:41 AM.
#9
Posted 30 August 2013 - 11:42 AM
#10
Posted 30 August 2013 - 12:10 PM
Jagermechs do not have jump jets! None of them! If you buy them, be sure that's something you can live without.
Jagermechs generally rely heavily on ballistic weapons. All of the ballistic weapons can be used to deal good damage and generally have manageable heat, so it's worthwhile to learn how to use them. Nearly everyone in my unit owns Jagermechs and thoroughly enjoys them. Several of them own and enjoy Victors, too, but you're right that the stock trial versions suck.
Go do some reading on the MWO Wiki, in addition to Smurfy's mechlab.
http://mwo.smurfy-net.de/mechlab
http://mwo.gamepedia.com/Main_Page
#11
Posted 30 August 2013 - 12:39 PM
#12
Posted 30 August 2013 - 12:42 PM
Eldante, on 30 August 2013 - 11:34 AM, said:

While the 6A has 2 energy, 2 ballistic, and four missile hardpoints, using all of them is a lot of trouble since ballistics are heavy and take up a lot of space and you can be stuck with insufficient ammunition. It's a fun variant overall, just don't get your hopes up of running too many weapons at the same time.
Eldante, on 30 August 2013 - 11:34 AM, said:
You keep everything. The last wipe was last Occober.
Edited by Redshift2k5, 30 August 2013 - 12:42 PM.
#13
Posted 30 August 2013 - 12:56 PM


#14
Posted 30 August 2013 - 01:07 PM
*3 PPCs generates extra heat beyond the PPCs themselves, but you can fire 2 PPCs of the 3 if you want to stay cool.
EDIT: Didn't see you were running a Jagermech - I like those a lot, personally. 2xAC/20 builds are lots of fun, 2xUAC/5 builds are solid, 3xUAC/5 builds (I'd recommend the DD, because you'll also want an XL engine about the size of the one it comes with.) are horrifying. With ammo, I'd recommend you put it in legs/head, then arms, torsos last.
Edited by Royalewithcheese, 30 August 2013 - 01:11 PM.
#15
Posted 30 August 2013 - 02:46 PM
Other Jagers from the past. All custom made.
#16
Posted 31 August 2013 - 04:34 AM
Stalker 3F, Cataphract 3D then HGN 732 and 733C.
Then Jager Victor and Atlas DDC though I feel the last is a bit outdated.
The rest is meh, or plain bad. Phoenix Saber etc in best case scenario will be average mechs.
#17
Posted 31 August 2013 - 04:45 AM
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