merz, on 12 September 2013 - 01:10 PM, said:
but wait, your community, the 'we' you're the self-appointed voice of, is actually tugging in 10 different directions even about the 2ppc1gauss dominance. some praise the gauss changes, others envision different system, some say its entirely broken, some say ppcs were over-nerfed, others say that they're still too effective, and some are saying that the game was awesome during the 2ppc1gauss era, or even the 3ppc/gauss and 4ppc or 6 ppc or 6uac2 macro era?... ..and for each of those things, they've got very fragmented solutions that, when posted in their own threads, have dozens of replies calling each other a bunch of idiots.
It's OK to feel different about solutions. It's not OK to let six or seven months go by with zero solutions, which is the course PGI opted to take despite promising "aggressive balancing." There are few who would argue that there needed to be aggressive balancing, or some solution, because the game becomes stale as fewer builds become viable -- this is one of the reasons why some wish that single heatsinks and double heatsinks behaved differently instead of a strict gotta-have-it upgrade. It's more interesting at every level from customization, to maneuvers, to engagement profile, to team chassis selection, when
more builds are viable.
Ghost heat reduced the number of viable builds without touching the dominant builds. The single-point heat increase for PPCs was almost insulting after the months of fans clamoring for something to be done. In fact, in the face of all the different visions and solutions fans proposed (none of which ever being tried as far as we know, and none ever presented on the test server), I guess it is pretty insulting that they went with a single-point heat increase despite the variety of suggestions.
Everybody with a different solution is just trying to make the game work right. I don't think there is a particular agenda being pushed by anybody with their own special snowflake solution, they all want the game to work better. PGI wants to throw out a token appeasement.
Look how they refused to entertain the semi-popular sentiment that charge-up should apply to PPCs despite fan feedback before/during/after the charge-up development. I don't particularly care for the charge-up but would welcome an actual public-gets-involved testing process to see if perhaps it would make the game play better.
Also you're funny for trotting out the mythical 6PPC Stalker. The gimmick build that was never even effective on paper, yes? Never suitable for even mid-level play except as a joke. Jokes can still win sometimes, I've won several games in nothing but a team of Commandos, but PGI ought to not base balance around the specter of a gimmick/joke build that never saw an impact except perhaps when it came to killing the awful jokes that are the Trial Mech builds.
6PPC stalker is a red herring, and watching PGI staff tout its demise on Twitter as evidence that Ghost Heat was a success is maddening since we see that a pair of AC\2, chain-fired, generate a heat penalty due to its poor implementation and lack of testing; bravo, fewer builds viable, don't expect us to clap since there's one less joke build we can make. That programming could've gone towards any number of subsystems instead.
merz, on 12 September 2013 - 02:08 PM, said:
He isn't even consistent to the problems that he outlines, as it depends upon the individual agitated thread and poster he is acting in support to.
Sometimes I forget things like how double heatsinks outside the engine operate as 1.4x efficiency because, well, there's just been so many mistakes, bugs, blunders, and things that slip through the cracks. And trotting them all out, for every thread, would just make the thread lose focus quicker than it might otherwise.