Jump to content

Gameplay Balance And Communication With The Playerbase


2 replies to this topic

#1 Panzerkampfwagen IV

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 151 posts
  • LocationLos Angeles, CA

Posted 27 August 2013 - 01:36 PM

I am of the opinion that the reason why players (myself included) get so angry about PGI's unpopular balancing changes is due to the complete and utter lack of communication on their part.

I have disagreed with many things they have pushed through such as ghost heat, ppc balance and 3pvx but what makes me the most upset as a paying player of this game isn't the fact that these things were pushed through, but the fact that PGI did not engage us or say anything until until after the fact.

I honestly would be more satisfied if let's say during the whole ghost heat debate PGI had come on here and said "we acknowledge your argument, but we disagree because of point A and B and we are still pushing forward with the idea anyways."

This is what I see going on with the gauss desync issue, many players here are making reasonable claims as to why it is a bad idea, but PGI has chosen to remain silent and will most likely continue to do so, providing no feedback until the change is already in place and then explaining it and apologizing for it.

The utter lack of transparency or communication in their process is utterly disrespectful to the playerbase. The way they go about it is like they are treating us like children. Please engage the playerbase ahead of time; showing us that even if you don't care about our opinions you at least acknowledge them, is a step in the right direction. People shout and complain on the forums because you never answer until it is too late.

There are plenty of good discussion topics on this forum regarding balance changes, a simple "No" is better than just pretending it doesn't exist. This is the only online game I have ever played where it has been so rare to see developer comments and feedback to players on the official forum.

Edited by Asian Tupac, 27 August 2013 - 01:56 PM.


#2 Tyman4

    Member

  • PipPipPipPipPipPip
  • 248 posts
  • LocationSpace Time

Posted 27 August 2013 - 01:47 PM

Transparency is missing. The lack of communication is Frustrating to say the least. But it is their game, We Just want to make it better. (NOW GIVE BACK MY 3LARGE LASERS, THAT'S NOT OP REAIJFEJF IPEJ AI). Peace be with you. :P

#3 AC

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,161 posts

Posted 27 August 2013 - 07:54 PM

View PostBryan Ekman, on 27 August 2013 - 01:47 PM, said:

September Creative Developer Update

What an August! We released some really big features in 12v12 and 3PV: Both have been a great success and delivered on our goals of adding more action, tactics, and deeper gameplay (12v12), while continuing to make the game appeal to a broader audience of gamers (3PV). After releasing 3PV we saw an immediate improvement in our target demographic, with a good bump in new player retention!


I just hate the utter lies and blatant half truths.... See above. My response to that is.... Are you Fu*king kidding me????





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users