Disclaimer: there are some assumptions in it, like average costs for weapons, equipment, modules and average playtime per day, to which i have no hard data. Feel free to post alternate numbers, preferably with explanations why you feel that yours are more on spot.
Kraven Kor, on 23 August 2013 - 09:57 AM, said:
To be fair, if they make progress too quick, those who play 12+ hours a day will have bought everything in the first few weeks of play and then C-Bills become a number that constantly rises for no purpose.
Make it too slow, people say @#$% it.
That is a hard one to balance.
10000000CB / 20h = 500.000CB/h earned. At least that's what PGi is aiming for.
So, let's say the assaults cost around 8 million each. Then this means 5 * 3 * 8,000,000 if you want to own and max out each chassis. As you don't want to sport SHS, you have to add 1,500,000. You also want to outfit them, so let's add another 1,500,000 (Gauss/ERPPC is 600,000, ERLL/PPC is 400,000, LB10X is 800,000, so that might be fitting in average). Throw in an occasional XL engine and perhaps endo steel structure here and there, i'd say on 3 mechs each.
OK, now we're at 5 * 3 * (8,000,000 + 1,500,000 + 1,500,000) + 3 * 1,000,000 + 3 * 4,500,000, this is a whopping 181,500,000 CB. In game time this is 363h. Assuming you play 1h/day every day of the week this means you'll play 52 weeks or in other words, a year. I'm not sure what the average playtime of F2P-titles is or should be, but taking myself as a reference 1h/day could be ok - i am a hardcore gamer, long time Battletech fan, have a job, take holidays, and have numerous other games i haven't played yet.
To sum it up:
- you have to play for a year to get the assaults maxed out
- only the assaults (lighter classes cost less, but XL engines and DHS/Endo are relatively fixed expenses), so you may throw around 2 extra years in
- not considering there will be more and more mechs added
- not considering you sometimes mess up or want to fiddle around (and have to revert things like endo steel or buy the same **** twice because you sold stuff)
- and the best: you don't have any modules yet, so you can throw in another 10,000,000 for every mech, or in other words another year
- these 4 years are reduced by 33% if you buy premium, someone else can calculate what this would cost in $$$
- you can multiply the years maybe by factor 1.5-2 if you're a not-so-good player
- and did you know that many mechs actually have more then 3 variants?
BTW, a] also means that PGI loses around 30$ per player on mechbays (assuming that you sell half of the chassis after maxing them out and forgetting that there are more mechs added in the future)