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Solo Vs Premades Has Got To Stop! Along With Elo!


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#101 Khobai

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Posted 30 August 2013 - 01:01 AM

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Yeah... because VOIP makes you a better player imidiantly.

Does anyone really believe that VOIP will stop anyone from being a leeroy jenkins?


Nope. Thats why my list included 3 items. Because voice coms alone isnt enough.

1) integrated voice coms/hotkey macros
2) knowledge of the other players loadouts/capabilities as players
3) some kind of incentive to get PUGs to actually listen to commander orders

See right now theres no incentive for PUGs to be team players. They can play like total {Scrap}, die, and if their team wins they still get 50k-75k cbills for doing absolutely nothing. Thats part of the whole problem.

#102 MeiSooHaityu

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Posted 30 August 2013 - 08:04 AM

Having integrated voice chat will help, but like Khobai mentioned, it is only a piece of the puzzle.

Still, I do think integrated voice chat should be implemented eventually. I think many PUGs don't want to bother to type enemy locations, but would speak locations since it is much easier.

Plus a PUG teams lack of response to enemy movments when reported by other players could be mostly because they develop tunnel vision and do not look at the text scrawl at the top corner. Again, voice chat means they can stay focused and still hear movements.

The only real issue with chat (even integrated chat) is the community. I don't use my headset on COD because it is full of whiners, racists, and people just plain trying to be annoying. If the MWO community degenerates into that (and you know there is a good chance it will especially being F2P), then PUGs may choose not to use the headset because the chat is irritating and provides no real value.

Still, despite it's negatives, I do think integrated chat would help.

#103 Joseph Mallan

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Posted 30 August 2013 - 09:27 AM

View PostKhobai, on 29 August 2013 - 07:41 PM, said:


I completely agree. Teams are what the game is based on. But like I said earlier... Teams need to fight against other teams. And PUGs, as much as we want them to be, are NOT Teams.

If you want PUGs to be a team you need to give them all the same advantages 4-mans have.

1) integrated voice coms/hotkey macros
2) knowledge of the other players loadouts/capabilities as players
3) some kind of incentive to get PUGs to actually listen to commander orders

Until all three of those are in the game, PUGs are not Teams, and 4-mans should not drop vs Pugs.

PUGs have this ability. I have TS... and if an old fart like me can load it and drop into the US server or NGNG and find players to drop with everyone can. I know and agree that PGI needs to get the Chat/Lobby into the game stat, but that won't stop players from seeing their backsides glow. Nothing will.

As Bruce Lee said(Wing Chun Do motto):
For every Mountain,
There is a higher
For every fist,
There is a faster.

So always try your best, and don't give up because you are not the best.

#104 Joseph Mallan

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Posted 30 August 2013 - 09:32 AM

View PostKhobai, on 30 August 2013 - 01:01 AM, said:

Nope. Thats why my list included 3 items. Because voice coms alone isnt enough.

1) integrated voice coms/hotkey macros
2) knowledge of the other players loadouts/capabilities as players
3) some kind of incentive to get PUGs to actually listen to commander orders

See right now theres no incentive for PUGs to be team players. They can play like total {Scrap}, die, and if their team wins they still get 50k-75k cbills for doing absolutely nothing. Thats part of the whole problem.

3 You cannot lead a horse to water Khobai. Incentive or not, folks will play how they want to. Look at Capping. Any incentive to cap has been removed and some people will still run to the laser square to win a game. Even if they are losing money and XP to do it! This isn't an insult to cappers, It is a victory condition, but it does go against the whole, 'Gotta kill 'em all!' Mentality of most players. :D

#105 Asakara

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Posted 30 August 2013 - 10:29 AM

View PostJoseph Mallan, on 30 August 2013 - 09:32 AM, said:

3 You cannot lead a horse to water Khobai. Incentive or not, folks will play how they want to. Look at Capping. Any incentive to cap has been removed and some people will still run to the laser square to win a game. Even if they are losing money and XP to do it! This isn't an insult to cappers, It is a victory condition, but it does go against the whole, 'Gotta kill 'em all!' Mentality of most players. :D


Huh? I have lead plenty of horses to water.. Gettin them to drink though is another story. B)

#106 Enigmos

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Posted 30 August 2013 - 10:36 AM

View PostFunkadelic Mayhem, on 27 August 2013 - 05:52 PM, said:

Your founders are NOT going to carry this game into the future! They are the vocal minority but not the future! (Yes founders thanks for getting this game going, but your "QQ because we want to lolerstomps on 3rd party comms in OP builds have got to go")...
Quit it out man: Founders are not a single entity. You grouping us into a fictional 'type' as if we were all the same really sucks, and says about you things I doubt you want thought about you.

#107 Khobai

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Posted 30 August 2013 - 12:14 PM

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You cannot lead a horse to water Khobai.


No but you beat them even after theyre dead.

#108 Bushwick Bill

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Posted 30 August 2013 - 05:43 PM

The problem is the advantage of half or more of a team being able to instantly, via voice, coordinate group targeting or maneuvers. Folks here are openly saying they join 'open' vent/ts channels to get into a group because it is such an advantage, not because they want to play with friends. If it is PGI's intention to force folks to download and use a 3rd party program to have fun and potentially win some matches then they have met that mark. IMO that makes the game more niche than it all ready is and is not good for the growth potential of the game.

Much has been offered as solutions (but PGI spent many man hours on 3pv instead of making mm better) to improve match quality:
1. make a que with max premade group size of 2-3.

2. Have true instanced voip for each match- with the ignore option for those who want it.

3. Put 4 man premade groups into the 8 man que to liven it up (this option would likely be followed by an extreme rise of 3 man groups and the demise of 4 mans). This option allows friends to play with friends in more competitive matches.

4. Fix the current que so that if one side has a premade 4 man, the other side has the same. Also, only allow one 4 man premade team per side per match. Thus, either each side has a 4 man premade or neither side has one. This option cannot be that difficult to develop and would not change the current team dynamic other than to level the playing field.

IMO #4 is the obvious solution, but I just hope to have fun.

#109 Abivard

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Posted 30 August 2013 - 08:05 PM

Bushwhack bill... how long has it been since you played this game?

8 man teams are long gone, 12 vs 12 is the new order of the day.

How about a solo que and a que for premades ?

Why can we not from groups of 2 to 12 people for a premade?

If these simple things are beyond PGI's ability, well then.....

#110 OmniJackal

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Posted 30 August 2013 - 08:25 PM

I'd be on board with a maxium group of 2 queueing with randoms and ELO being removed entirely. I used to do fairly well in this game. Unfortunately for me, I think that must have bumped me up an ELO bracket. I'm still doing solid damge, kills, and getting rewarded the same as I've been (minus the cbill nerf) but now I'm losing almost every game I'm in despite that. So my play style hasn't changed but now I'm put on teams with potatoes instead of people who know how to play. Not fun losing 5 games in a row (including one where I did over 900 damage in my K2, that would have been a sweet x2).





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