But, Right now the KTO has massive scaling and hitbox issues not to mention the geometry is just funky. The mechs intersects itself when you turn in 3rd person view while the torso detaches from the mech completely if you lean back to too far.
I mean this is a mech that's so messed up if you look at the Battlemech on the website that picture is even screwed up. (shown below, not straight on view)
Despite all these issues I think we can save the KTO. Well less "We" and more them.
I know we have a hit box hot patch incoming on the 3rd, but I'd almost rather they Recall all KTO's until they fix all the issues.
And I doubt anything will come of this other than informing them of something they probably already know and even if they wanted to do something about it, they are probably swamped with a million other things they have to do first. *Shrug*
This is how the KTO looks now:

This is how the KTO should look - in my opinion

Shorten the torso by deleting some geometry - incidentally that geometry is the same vertex's and planes that cause the model to intersect itself when turning. Shorten the Length of the torso as well as shortening the legs a bit.
The KTO can stay Bulky and wide, that's fine, it's a KTO. But this also solves a lot of the hitbox issues. It just looks a lot more intimidating with out the freakishly long "Hobbies" like torso. (The stuffed tiger from Calvin and hobbies)
Like I said food for thought.
Edited by Carrioncrows, 26 August 2013 - 01:39 AM.