Tigerwolf, on 05 September 2013 - 09:39 AM, said:
I am an old Everquest veteran myself and you really can't compare that game to this one. Everquest was truely an everquest in that it never ended. There was something new to do and something new to aquire. The grind was brutal but at the same time had purpose, i.e get more powerful so you could get better stuff and explore new content.
MWO has none of that. You pick a mech, buy it and jump into battle in one of two game modes. All the grind does is give you a different mech with a few different characteristics and dumps you into the same two game modes. Also, while the combat is fun, it gets repetitive. This leaves us one activity, collect mechs and experiement with builds. However, the grind is so bad that you really can't afford to collect mechs and experiment with them leaving just the repetitive combat.
Back to Everquest for a moment. One thing you forget is that Everquest at its peak only had about 300k subscribers which was huge by the standards of the day. However the most sucessful MMO of all times was WoW with over 10 million subscibers. What was its defining feature? It eliminated a majority of the "grind" and catered to the casual market which happens to be the same segment F2P games cater to.
The point here is that the majority of the types of people who play F2P games, don't play F2P games to grind. They play because they are looking for a casual and light experience where they can jump in and progress with only few hours of gameplay. That is the F2P demographic.
Edited by Viktor Drake, 05 September 2013 - 02:00 PM.