Chet Manley, on 14 June 2012 - 10:40 AM, said:
I read somewhere that this was "hour game-time = hour IRL". So I would expect day and night to shift in game.
This makes me think... I know and have used rules in TT for extended games... I think when they went past 15 turns, fatigue started setting in so there were +1 for pilot rolls and +1 for anything to hit... (I didn't undestand why after 15 turns if a turn was supposed to be around 10 seconds...) But needless to say, I wonder if a fatigue type thing could be worked into MWO?
Granted matches are supposed to last 15, but I think that could also make for more interesting play when weapons become more inaccurate due to your pilot's fatigue (which opens up another skill XP training option too) This could ALSO really help make the match less of a snipe match and really encouarge mechs to start to get in close after maybe 10 minutes and finish the match. I mean the effects couldn't be too drastic, obviously, to the point where sniping is no longer viable so anything with an ac/20 that lasts into this fatigued setting is going to win. But I think could help with gameplay and camping possibly.