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Saber Reinforcement Package!


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#501 Stardust Reverie

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Posted 28 August 2013 - 10:55 PM

View PostSparkymarkyp, on 28 August 2013 - 11:51 AM, said:

Is anyone else going to call their Wolverine Logan?

Ha

:) ;)

edited for grammar


If I got one, I might just call it "Snikt Snikt". Especially since that AC barrel reminds me of Wolverine's claws.

#502 Scav3ng3r

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Posted 28 August 2013 - 10:57 PM

I wish they would release the hardpoint load outs for the WVR-6R, and the GRF-1N I wanna start planning out my builds like I did with the other 4 mechs waaaaaaaaah

#503 RavensScar

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Posted 28 August 2013 - 11:01 PM

View PostScav3ng3r, on 28 August 2013 - 10:57 PM, said:

I wish they would release the hardpoint load outs for the WVR-6R, and the GRF-1N I wanna start planning out my builds like I did with the other 4 mechs waaaaaaaaah


They have - you can find them here: http://mwomercs.com/phoenix

Scroll to the bottom of the page.

#504 Scav3ng3r

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Posted 28 August 2013 - 11:04 PM

View PostRavensScar, on 28 August 2013 - 11:01 PM, said:


They have - you can find them here: http://mwomercs.com/phoenix

Scroll to the bottom of the page.


*gasp!* scrolling down never even occurred to me! Was too enthralled by the shinies! Thank you RavenScar, my hero!

#505 Cab

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Posted 28 August 2013 - 11:11 PM

Not buying anything, as long as HSR is not working properly.

#506 Takony

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Posted 28 August 2013 - 11:17 PM

NOPE.

Didn't get Phoenix, not getting this.

I will just wait, and see whether the Phoenix and Sabre mechs are actually viable in terms of scale/hitboxes/hardpoints/XL engines or not.

By the time these are released, maybe you will have reconsidered the cbill nerf, and showed some real progress in developing the game.

THEN I will spend time on this game. Until then, just checking the patch notes.

Considering how borked the new mechs are lately, in terms of actualy gameplay, and how unrewarding gameplay is [cbill nerf and no metagame/endgame], you gotta work harder to get my $$. New promises, given your track record on those, just don't cut it.

Until PGI you manage to get your act together, and my 7 empty mechbays are filled with cbill mechs (did I mention fix cbills?), no money for you.

Finally on the medium mech overload: the "agility buff" = torso twist / yaw speed and pitch range buffs are welcome, but the real cultprits that make mediums punchbags are:
- slow top speeds/low engine ratings,
- poor turning speeds (not torso twist, mech turning),
- iffy XL viability in mediums,
- and of course the two biggest reason for poor medium performance:
/ scaling - they are too big/tall (Trebuchet assault mech size lol) and thus perfect candidates for coring in two shots AND that
/ the ultimate medium mech brawling weapon, the SRMs are a) still weak, not to mention HSR/hitreg is not working, and b ) SRMs hit badly with your fabulous {Scrap} ghost heat.

So you see, you can try to sell those awesome LOOKING mediums, but better make them viable first.

There is a limit on how many times people can be fooled, and I was euphemistic now.

edit some typos

Edited by Takony, 28 August 2013 - 11:23 PM.


#507 Caswallon

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Posted 28 August 2013 - 11:28 PM

View PostMizarPanzer, on 28 August 2013 - 11:58 AM, said:

This one is on hold for me.

I want to see more tangible progress on UI2.0, weapon balance and CW before shelling out more money.

I have to agree. The Griffin was my fave mech back in the day but given PGI/IGP's recent shenannegans I cannot trust them with YET MORE of my money for any reason. Not until they deliver something more.

Honestly had they hinted at this release a bit more thoroughly it wouldn't have struck me as a desperate attempt to claw back lost Phoenix revenue. I'm not saying that IS the reason for this release only that given recent events I cannot shake that nagging doubt. Seriously PGI the timing of this seems so suspect.. if only you had hinted at it earlier I wouldn't doubt! Take a leaf from British politics guys. Release good news alongside some potentially controversial stuff and you blunt the controversy..

So glad these two reseen will be along some time, but not for my cash. Maybe I'll pick them up with C bill sometime next year. oh wait thats ANOTHER thing that smells about this offer. We are being promised Mechs for cash when the orion and other mechs that were on scheduled release are not only NOT here but no adequate explanation for there absence has been offered..

No not for me not now, though glad to see they are officially in the pipeline, but I felt like that about the Orion as well...

#508 Uncleclint

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Posted 28 August 2013 - 11:30 PM

Yeah, exactly what Takony said - including the 7 free mechbays, i got them too ;-)

And by the way, has anyone ever considered the fact that medium mechs are just what they are: MEDIUM

They got some roles in combat, but none of them involve being the "main tank" or the "dps king".

#509 Jess Hazen

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Posted 28 August 2013 - 11:43 PM

i'm happy to see the mechs as they look like nice candy but i'm still holding off to see their meta game (aka CW) before i will commit any more dollars to this game. the whole thing still kind of looks like another cash grab to me and we still have zero return on the 10 million dollars they grabed from us founders a couple years back so yeah... hopes are high but expectancy is low.

#510 Scav3ng3r

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Posted 28 August 2013 - 11:44 PM

View PostHAS UncleClint, on 28 August 2013 - 11:30 PM, said:

They got some roles in combat, but none of them involve being the "main tank" or the "dps king".


Try twisting and turning when under fire, and work on your aim. Albeit twisting doesn't work well for the Kintaro because it's CT is hooge, and 1/3rd of it's back is front CT, but besides that, I have absolutely no issues scoring high amounts of damage/assist/kills with medium mechs.

If you guys are having issues, I suggest practice harder, and/or speak to someone you know who is really good at the game for tips + pointers.

#511 Xione87

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Posted 28 August 2013 - 11:45 PM

Nice for the hardcore BT fans, but my Overlord package is more than enough for me. Besides, those Saber mechs may look really great, but their hardpoint layouts don't seem like anything special...

#512 Jez

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Posted 28 August 2013 - 11:49 PM

View PostDuncan Jr Fischer, on 28 August 2013 - 09:43 PM, said:


NO. SHD has 3JJ, maybe the only medium to have 3. And it was meant to be so, as it further emphasizes the depth of crappiness of this mech's design. It's been made to be good for nothing. SHD-2H is one of the Most Awful mechs in BT and my personal #1 worst mech.
Still, MWO may give him a second life. We'll see.


You're probably right about MWO giving the Shadow Hawk-2H a second life.  If we were playing by BT's rules then I'd agree with you that the SHD-2H is just a c_rap medium, but we're playing by PGI's rules.  

I bet that most people's initial reaction would be to say that MWO's Wolverine is the superior medium over the Shadow Hawk because of the jump jets and ballistic hard point locations.  They would have a valid point EXCEPT for the fact that the Wolverine's sole energy hard point is located in the head.  That's right! the Wolverine's single energy hard point is located in an area that only has 1 open critical slot.  No large lasers or PPCs for the wolverine, they're restricted to small lasers, medium lasers, and flamers.

The SHD-2H on the other hand has it's single energy hard point located in the right arm.  Are the 7 jump jets + right arm ballistics worth the sacrifice of replacing an arm mounted energy hard point with a cockpit mounted energy hardpoint?  Are you willing to give up the tactical flexibility of mounting a large laser or PPC?

The more I study MWO's stats for the Saber package, the more convinced I am that the Saber package is a really poor investment of $30.  If there's a silver lining to all this its that the only thing the Wolverine and Griffin really brings to the table are the jump jets which surprisingly MWO's mediums appear to be lacking (there's only 4 mechs that are jump capable).

Edited by Jez, 29 August 2013 - 12:12 AM.


#513 Shiro Matsumoto

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Posted 28 August 2013 - 11:50 PM

I agree they look nice. in concept art. The Centurion did to, and see what we got. i see myself as a Medium Pilot, so this set hammers right home into my favoured Mech class..

Whilst i like the look, i might point out that those Mechs will, so far encounter the same problems that scared the community the last weeks. 3pv, weapon balance, Ui 2.0, and the missing CW at launch... sure you get nice new toys. But see what you can do with them right now..pilot them on the same maps we have now.. in the same 2 game modes. Show us whsts in stock for CW....Put up UI2.0 in the Testserver. Givbe us a hint about 1pv only ques.

Dont understand me wrong..i would LOVE to re-order my refunded Phoenix pack... but... you know, i want to see progress on MWO`s most pressing problems before...

Edited by John McFianna, 28 August 2013 - 11:52 PM.


#514 Sasha Volkova

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Posted 28 August 2013 - 11:51 PM



#515 Duncan Jr Fischer

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Posted 29 August 2013 - 12:18 AM

The fact of having this fabulous line of classic mechs in game is great, but it saddens me to see all of them being of the same size, as I bet they will all be the same size in game too.
We do have smaller light mechs in MWO now, but all other mechs are pretty much of the same size, the variations are extremely slight. And that makes no sense! Assaults carry much more armor and internal structure (given MWO's uncritable vital parts it's the same as armor), as well as weapons, and mediums are just the same size, only way more fragile and underpowered, while being only slightly faster.
Centurion or Trebuchet are 30 tons heavier than Commando and are much larger, it's OK. But Awesome is another 30 tons heavier than Centurion, but is it larger? Nope! Not convincingly enough.

I know PGI is not going to change it for the existing mechs, they said it in ATD, but at least do it for new mechs! Differrentiate sizes!

#516 MustrumRidcully

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Posted 29 August 2013 - 12:36 AM

View Post627, on 28 August 2013 - 10:47 PM, said:


You seem to forget this little blinking camera above you which tells every other mech: "Hey, look! Here hides a poptart and maybe he will jump soon, so prepare for an airkill!"


1) You only see a blinking drone if you look in the direction of the poptarter, if you don't, free information at no risk.
2) You only see a blinking drone, you don't know if there is actually a poptarter.
3) You can only fire back if the enemy is close enough for your weapons, in case of poptarters, that means you must be a sniper yourself usually. If you're a brawler, you can just direct all energy to frontal shields, except we're not piloting X-Wings.
4) If the poptarter didn't use 3PV, he would have instead come out of cover without knowing what to expect and where the enemy would be, or what potential targets he has.

View PostSir Ratburger, on 28 August 2013 - 10:52 PM, said:


I just checked what other games they made, It must have slipped my mind but when i checked I found that they made 'Duke nukem forever' - If I had known that beforehand I might have never invested any money in this game as duke nukem turned out to be the biggest steaming pile of 'Good looking' garbage I had played in ages... wasnt that game delayed for about 12 years and was then branded one of the biggest dissapoinments in gaming history?

I hope you get this game right, I really do but with your current track record I have my doubts.

You have a good game to play with here, great artists and a really interested fan base <-- listen to them and completely ignore whomever gave you advice on the Duke nukem remake.


Duke Nukem was in development hell for a long time, and PGI didn't do all of it. I believe they were only the ones making the multiplayer component.

That's still no ringing endorsement, of course. But it might be harsh to blame them for all of Duke Nukems problems or them not being able to save a mess. It still means to me that they have yet to prove themself as good game developers.

Edited by MustrumRidcully, 29 August 2013 - 12:39 AM.


#517 1Sascha

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Posted 29 August 2013 - 12:41 AM

You guys are evil... must...resist..must.. resist...

Especially considering the Dec delivery date and the fact that my Overlord-package is still more than a month away from my HDD.

Quote

Is anyone else going to call their Wolverine Logan?




How 'bout "Jed" or "Aveeeenge Me!!!"?




S.

Edited by 1Sascha, 30 August 2013 - 11:46 PM.


#518 MustrumRidcully

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Posted 29 August 2013 - 12:44 AM

View PostJez, on 28 August 2013 - 11:49 PM, said:


You're probably right about MWO giving the Shadow Hawk-2H a second life. If we were playing by BT's rules then I'd agree with you that the SHD-2H is just a c_rap medium, but we're playing by PGI's rules.

I bet that most people's initial reaction would be to say that MWO's Wolverine is the superior medium over the Shadow Hawk because of the jump jets and ballistic hard point locations. They would have a valid point EXCEPT for the fact that the Wolverine's sole energy hard point is located in the head. That's right! the Wolverine's single energy hard point is located in an area that only has 1 open critical slot. No large lasers or PPCs for the wolverine, they're restricted to small lasers, medium lasers, and flamers.

The SHD-2H on the other hand has it's single energy hard point located in the right arm. Are the 7 jump jets + right arm ballistics worth the sacrifice of replacing an arm mounted energy hard point with a cockpit mounted energy hardpoint? Are you willing to give up the tactical flexibility of mounting a large laser or PPC?

The more I study MWO's stats for the Saber package, the more convinced I am that the Saber package is a really poor investment of $30. If there's a silver lining to all this its that the only thing the Wolverine and Griffin really brings to the table are the jump jets which surprisingly MWO's mediums appear to be lacking (there's only 4 mechs that are jump capable).

The Shadow Hawk looks to me like a Hunchback 4G Deluxe. Equip an AC/20 in the shoulder, add jump jets and a laser, and you might still be able to make a faster Shadow Hawk then Hunchback, with potentially more armor.

Of course, might be that the SH hitboxes will be worse than that of the HKB, but that's not easy to achieve.

#519 Jungle Rhino

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Posted 29 August 2013 - 01:06 AM

Good grief people are buying into this?

PGI are asking you to cough up $110 for half a dozen mechs. You can buy GTAV, AND Rome 2 Total War for that money!?! (that are you know, actual full complete AAA games)

As soon as the Clans come out these mechs will be obsolete. Heck look at the Founders mechs how many of those do you see in game? Ah why do I bother - if you want to spend the money go ahead but I certainly won't.

But I will just say that a massive money grab just before a whole raft of new features are scheduled to go live smells very fishy to me.

Edited by Jungle Rhino, 29 August 2013 - 01:08 AM.


#520 Degalus

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Posted 29 August 2013 - 01:14 AM

Phew.. good that i dont like the Wolverine or the Griffin.
Im happy with my Overlord Mechs sooo no thx.





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