

Mauler
#21
Posted 29 August 2013 - 01:29 PM
#22
Posted 29 August 2013 - 02:25 PM
Edited by CarnifexMaximus, 29 August 2013 - 02:27 PM.
#23
Posted 29 August 2013 - 02:31 PM
Edited by verybad, 29 August 2013 - 02:32 PM.
#25
Posted 30 August 2013 - 04:26 PM
Edited by Zarla, 30 August 2013 - 04:27 PM.
#26
Posted 30 August 2013 - 04:51 PM
verybad, on 29 August 2013 - 02:31 PM, said:
Have you ever tried putting quad gauss in a mech? I did the math a few days ago in a gameplay balance thread... 4 Gauss is 60 tons and 28 slots (as much as ES and FF combined). You cannot really run ES or FF with such a build...
If you run a 250 standard engine (and have a 100 ton assault with no hands) you will have 3 slots in each arm, 5 in each torso, 1 in the head, 2 in the CT, 2 in each leg. It will already weighs 88.5 tons without even having ammo or armor.
If you run a 255 XL you lose 3 slots in each side torso and weigh 82.5 tons.
Figuring even 10 rounds of ammo per rifle you could maybe fit the armor of a medium. I'm certainly not scared of such a kludge.
#27
Posted 30 August 2013 - 05:12 PM
Shadey99, on 30 August 2013 - 04:51 PM, said:
Have you ever tried putting quad gauss in a mech?
Don't forget about Clan Gauss (weighs less, less crits).
There are a-plenty canon Annihilator's with Gauss.
(Clan Tech) Annihilator C-2 (4 Gauss, 1 ER PPC, 1 ER Small Laser)
(Clan Tech) Annihilator C "Gausszilla" with 5 Gauss.
(IS Tech) Annihilator 1G (3 Gauss, 1 ER PPC)
All of those Mechs are still 32.4 km/h. Just slow turrets that you defend a Mech base under ground with, like in awesome MW3.
Edited by General Taskeen, 30 August 2013 - 05:14 PM.
#28
Posted 30 August 2013 - 05:36 PM
General Taskeen, on 30 August 2013 - 05:12 PM, said:
There are a-plenty canon Annihilator's with Gauss.
(Clan Tech) Annihilator C-2 (4 Gauss, 1 ER PPC, 1 ER Small Laser)
(Clan Tech) Annihilator C "Gausszilla" with 5 Gauss.
(IS Tech) Annihilator 1G (3 Gauss, 1 ER PPC)
3 IS gauss is technically possible yes, more so than the 4 Gauss... But really after 2 they suffer huge issues with the law of diminishing returns...
Also yes, clan tech makes it possible... but as of now it's looking to be at least a year away for the clan invasion and I seriously don't expect clan tech in IS mechs until after clan combat starts... So you have quite awhile before you have to worry that much about quad gauss.
#29
Posted 30 August 2013 - 05:42 PM
Shadey99, on 30 August 2013 - 04:51 PM, said:
Have you ever tried putting quad gauss in a mech? I did the math a few days ago in a gameplay balance thread... 4 Gauss is 60 tons and 28 slots (as much as ES and FF combined). You cannot really run ES or FF with such a build...
If you run a 250 standard engine (and have a 100 ton assault with no hands) you will have 3 slots in each arm, 5 in each torso, 1 in the head, 2 in the CT, 2 in each leg. It will already weighs 88.5 tons without even having ammo or armor.
If you run a 255 XL you lose 3 slots in each side torso and weigh 82.5 tons.
Figuring even 10 rounds of ammo per rifle you could maybe fit the armor of a medium. I'm certainly not scared of such a kludge.
Not sure about Quad Gauss... But Dual AC/20 with dual Ultra AC/5 it's quite possible..
say hello to the new Facemelter mech.
#30
Posted 30 August 2013 - 06:03 PM
Lord Perversor, on 30 August 2013 - 05:42 PM, said:
say hello to the new Facemelter mech.
Yes... Assuming a 100 ton mech with a standard engine, no armor, and dual uac5 + dual ac20... That would be 74.5 tons. With an XL 255 it is 68.5. If we use the stock Annihilator though it has 1E and 1B per arm, 1B in each side torso, and 2E in the CT. The standard engine version is not much of a threat due to low ammo and low armor (I would not run less than 5 tons of each type which means your at 84.5 tons and still need armor). The XL version has space issues rather than weight issues. I think it would be hard to actually use up the full 100 tons outside of ammo and armor... though you can run 6 tons of AC20 ammo (21 shots each gun) and 6 tons of UAC 5 ammo (75 rounds each) and even a pair of MPLs in the CT if you run the same level of armor as the standard. You also have to contend with the boating penalty for the AC20s if you dare to fire them within half a second of each other.
Edited by Shadey99, 30 August 2013 - 06:04 PM.
#31
Posted 31 August 2013 - 04:52 PM
Shadey99, on 30 August 2013 - 04:51 PM, said:
Have you ever tried putting quad gauss in a mech? I did the math a few days ago in a gameplay balance thread... 4 Gauss is 60 tons and 28 slots (as much as ES and FF combined). You cannot really run ES or FF with such a build...
If you run a 250 standard engine (and have a 100 ton assault with no hands) you will have 3 slots in each arm, 5 in each torso, 1 in the head, 2 in the CT, 2 in each leg. It will already weighs 88.5 tons without even having ammo or armor.
If you run a 255 XL you lose 3 slots in each side torso and weigh 82.5 tons.
Figuring even 10 rounds of ammo per rifle you could maybe fit the armor of a medium. I'm certainly not scared of such a kludge.
Sure, it's just got the firepower of one of the 6 PPC Stalkers with no heat issues

If you think that just because it would be slow, people wouldn't use that sort of thing...well then how come multi PPC Stalkers were ruling the hatch till the heat penalty for more than 2?
I could see this introduced at some point in the future, but It would be very OP in the current setting.And yes, I've done the math. You could also do things like 3 Gauss 2 PPC very easily. (And throw in the endo as well. If 1 Gauss 2 PPC are top of the line currently, then how do you think that would work out?
#32
Posted 01 September 2013 - 04:46 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users