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Using Founders Credits to buy premium months/future premium mechs?


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#1 RoyalWave

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Posted 09 July 2012 - 07:08 PM

I have been waiting for a while to see this answered but haven't so far.

CLARIFICATION I MEAN FOUNDERS CREDITS AKA THE 80 DOLLARS or 40 DOLLARS worth of credits, NOT c-bills.

Will there be any set of things we can not purchase with ingame credits? I am planning on using ingame credits exclusively on mech slots and premium months / skins in the future and wanted to know this before I upgrade to a better version.

Was hoping I could use the credit on any future "premium" mechs (c-bill boosted etc), monthlies, any future packages etc. Or will we be restricted to mech slots and mechs.

Edited by RoyalWave, 10 July 2012 - 11:23 AM.


#2 miliardo

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Posted 10 July 2012 - 02:26 AM

Don't know about premium mechs but i fail to see how purchasing premium months with in-game cbills is economically for PG...that way you could always play for free without paying for anything. 10,12$ a month for premium will be payed with real money as far as i can understand.

#3 Adm Awesome

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Posted 10 July 2012 - 02:30 AM

I agree, boosts are one of those extra things that you always have to pay for with real money. It has been stated already as well, that premium accounts are only purchasable with actual money, not C-Bills. As for premium mechs, they aren't going to put any more of those or it would seem more like a p2w game.

#4 Aeryk Corsaer

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Posted 10 July 2012 - 02:32 AM

I understand what you are asking but that would not b feasible from Piranha's point of view, IMO.

#5 shadowhawk102

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Posted 10 July 2012 - 02:41 AM

sounds like he is asking if the in game credit that comes with the founders pack, what can be bought with that, he is a veteran founder so $40 dollars worth of in game coin, i would suspect they can be used for almost anything, premium time, or mechs, more mech slots.

#6 Glythe

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Posted 10 July 2012 - 09:36 AM

I don't think you can buy premium with CB as it would lead to a self propagating cycle..... you get just enough CB for premium and then you play the crap out of the game with premium. And then you use that extra money to get more premium. I am pretty sure they mentioned however that mech slots would be bought with CB (and will probably be pretty expensive).

Reminds me of the WoT beta where everyone was given 250 gold per day. Every month you save up until you had enough to buy premium and then you spent the reset on whatever!

Along the same line any premium mech that generates an extra CB bonus (like the founder mechs) is pretty much guaranteed to cost $ instead of CB. Why? Because once again you can get on the self propelled track where you make a lot more in game money without spending any real money.

Edited by Glythe, 10 July 2012 - 09:38 AM.


#7 Tezkat

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Posted 10 July 2012 - 09:48 AM

I think the OP's question was more whether premium time would be purchasable with MC (ingame real $$$), not C-Bills--i.e. whether or not premium account billing would be separate from the ingame microtransactions.
It makes a pretty big difference for founders, as we'd potentially have an extra 8 months of premium already paid up.

#8 Sept Wolfke

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Posted 10 July 2012 - 09:54 AM

I don't see what the problem about turning in game work into what's commonly considered 'cash rewards' is - diablo 3 has made that leap where you can generate the ability to purchase $ items from your in game work and frankly, it makes the game feel >alot< more rewarding. just saying that the great divide preventing in game work from turning into $ value rewards is becoming an old business model is all. MWO could stick with this old way or adopt some of the concepts of the new way that's dawning in games like diablo

View PostTezkat, on 10 July 2012 - 09:48 AM, said:

I think the OP's question was more whether premium time would be purchasable with MC (ingame real $$$), not C-Bills--i.e. whether or not premium account billing would be separate from the ingame microtransactions.
It makes a pretty big difference for founders, as we'd potentially have an extra 8 months of premium already paid up.

what does MC stand for? I've been trying to figure that out.

Edited by Sept Wolfke, 10 July 2012 - 09:58 AM.


#9 Starne

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Posted 10 July 2012 - 09:55 AM

It sounds like some clarification is required here.

The Devs have confirmed that there will be two different currencies in the game.

MechCredits(If that's still what they're calling them), which are purchased using $(Euros, or Rubles, or whatever). These will be the 'cash' currency. You buy these, and then use them to pay for premium time or whatever.

C-Bills. You get these for actually playing the game. You play battle, shoot the enemy up, and afterwards, you get C-Bills. Some of those go towards repairing and rearming your Mech.

It's been stated that things like weapons or Mechs can be purchased with either MechCredits or C-Bills. Frankly, I imagine the only things you won't be able to purchase with C-Bills will be premium time, hangar slots for more mechs, and premium mechs with a permanent earnings boost, similar to the Founder's mechs.

I'm almost certain that the "XX$ worth of ingame currency" included with the Founder's packs will be MechCredits.

Why purchase something with MechCredits instead of C-bills? A Mech might cost millions of C-Bills, but only cost a few thousand MechCredits. The point that Devs have made many, many times is that in MWO you will not be paying for power, you will be paying for vanity and convenience. Rather than saving up C-Bills to buy that shiny new Stalker or whatever, you can just whip out the 'ole debit card and have it in minutes. Yes, this will lead to the occasional case of clueless thirteen-year olds buying a shiny new assault mech with mommy's credit card and then promptly failing hard with it, them's the breaks.

Edited by Starne, 10 July 2012 - 09:57 AM.


#10 Schtirlitz

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Posted 10 July 2012 - 10:19 AM

No Devs are insane enough to let players to pay a premium fee using ingame currency :D

#11 MogCarns

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Posted 10 July 2012 - 10:26 AM

View PostSchtirlitz, on 10 July 2012 - 10:19 AM, said:

No Devs are insane enough to let players to pay a premium fee using ingame currency :D



EVE ONLINE

#12 ApocalypseTroll

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Posted 10 July 2012 - 10:30 AM

If they sell in-game currency, why not let people buy time with in-game currency?


Works for Eve.

#13 Schtirlitz

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Posted 10 July 2012 - 10:35 AM

View PostMogCarns, on 10 July 2012 - 10:26 AM, said:

EVE ONLINE


Never played it. There are also two types of currency?
One to earn ingame and one to be bought for real money?

#14 ApocalypseTroll

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Posted 10 July 2012 - 10:42 AM

View PostSchtirlitz, on 10 July 2012 - 10:35 AM, said:


Never played it. There are also two types of currency?
One to earn ingame and one to be bought for real money?


Just one currency. It buys everything. Including souls...

#15 Ultraviper

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Posted 10 July 2012 - 10:42 AM

View PostSchtirlitz, on 10 July 2012 - 10:35 AM, said:


Never played it. There are also two types of currency?
One to earn ingame and one to be bought for real money?


I haven't played Eve in a while but I think how it works is that there are in-game items (that cost real money) that add a month of play time to your account. But you can also sell/trade these items just like any other in-game item. I guess the devs don't care because someone is paying for that time, even if it isn't the player using it.

Edited by ultraviper, 10 July 2012 - 10:43 AM.


#16 Tezkat

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Posted 10 July 2012 - 10:52 AM

It works for EVE because the company is still getting paid for monthly subscriptions you buy with ISK. Because you're buying them from another player. Who shelled out real $$$ for it.

It's an example of using an ingame market to transfer resources from players with spare money to those spare time. That's often a healthy thing for F2P MMOs, as it gives the whales even more excuses to spend $$$ and the freeloaders less reason to whine about how they're denied access to perks because of how poor they are.

To make that work in MWO, they'd have to create some kind of MC exchange, where players could sell their MC to others in return for C-Bills. Similar to, say, the dilithium exchange in STO. Having so many things that are available for purchase with both MC and C-Bills, however, could pose a problem for that type of system.

#17 XxZylonxX

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Posted 10 July 2012 - 10:55 AM

They better let me buy any premium content ingame with the "ingame currency" that comes with the founders deal otherwise what use is buying a founders deal?
This topic makes no sense to me at all.

#18 Relic1701

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Posted 10 July 2012 - 11:00 AM

I think the Devs have already stated that there will be no such thing as 'premium' mechs....the founders mech afaik, gives a c-bill bonus, but you may have to do some hunting on the forums to confirm that.

#19 shadowhawk102

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Posted 10 July 2012 - 11:06 AM

the ingame credit will be used for mech slots, premium time, premium mechs, possibly be converted to xp, maybe even able to by c bills

#20 ThunderThumb

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Posted 10 July 2012 - 11:14 AM

Most all this is heresay. Fact of the matter is, in-game credits(MC and/or cBills) are earned completely different and should be used completely different.(theoretically, I haven't played the game) way I see it you spend $ to get MC and can buy Prem time, and more than likely anything else. cBills on the other hand are earned like XP, per match, and will be able to buy similar items/gear as MC excluding prem time and boosted gear/mechs. The items that can be purchased with either currency wil more than likely have a cost ratio of MC to cBills of parsay 1:100? This is all theoretical and based of reading, beta analyzation, and gaming experience.





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