

How about making this game Like the real Mechwarrior!!
#1
Posted 06 September 2012 - 06:50 PM
For this game to even be close to being like the actual MechWarrior game they have do put in a lot of content into this game for MMO. One for starter making your character!!! Mechwarrior rules for the board game were to put Role playing aspect to Battletech. In which it made it fun to play the game. The Battletech board game was using pieces on board like RTS. Also forgot there was tactics to the board game. So this game that Dev's made will not be like this at all. How are they going to put the clan invasion into this if you can't make a character for the clan or for the IS? The Dev's should have been clearer what they are doing on the damn website in the first place. How are they going to implement the actual worlds of the Battletech in this game too, there is countless of worlds in Battletech universe that each faction has been trying to conquer for Centuries. When you put the Clan into this there was even more worlds to conquer!! They should have look closely to the board game and also looked at the previous games of MechWarrior’s 1-4 they were heading to the right direction for MechWarrior original rules of RPG! Are there going to be missions for a MechWarrior to do to get Cbills to support his mech? So far I don’t see this at all in this game. I only see a copy cat of WoT. I wish Activision would have the rights to the game development instead of the current owners!!! They would have at least getting right for the true fans MechWarrior world. When you bring the clan invasion the character of the clan had different attributes than a IS character that is why you need a character role in this game for a MMO. MMO’s are supposed have a character base or it is not a MMO. It is only FPS multiplayer game! In which WoT is FPS multiplayer game not a MMO. MMO is between 500 – 2500 players or more on one server, not 16 – 64 players on one server like most FPS or A.K.A WoT. Don’t get me wrong I love a good FPS game like everyone else. The factions used a lot of their resources and Cbills to hire Mercs in which they came up with contract for missions for them to do either on assault or defend a planet! The other reason for characters is: Infantry. The Infantry with the right combo of weapons can bring down a mech. Also they could be in other vehicles too. Like Tanks, Hover Crafts, Aerospace fighters, or Captain of a Battlecruiser. I understand you probably won’t put the last part I mentioned about Battlecruiser it is to in depth for the game, but it would be nice and awesome if it was in a MMO game. See that is a thing with Game developers these days to go that extra mile to bring out an awesome game like that. It has been a very long while since any good games that has come out to play for a long time. There was a PC game called Battletech: The Crescent Hawks I think was develop by Origin I believe, anyways in that game they followed the RPG and Strategy aspect of the Board Game. You created a character with different skills and attribute, and then you had to train your character to become a Mech pilot. Of course in this game you where only with one faction which was the house of Steiner. It also had a storyline in it that go along with game in which it made it fun to play over and over again. They also had salvage of mechs and mech parts that you use for to fix your mech or you can use a salvaged mech in the game. For Instance I killed 3 mechs I got one good mech salvaged to use or sell and the rest was parts, weapons, and ammo to use. I also have seen this in the other later version of the PC game too, but not at all in this game. You can use this core rule in a MMO game with no problems. Now when I played this type of game I always went for the legs the reason was it put a mech out of commission in which I could salvage for later use. You do not have this at all in the game. I would see more strategy in other user going for the legs and leave the mech alone and go for the next one, or go for the base capture. I am not sure how many true fans are on here that actually play Battletech so far I have seen is people that played WoT by the forum. But those true fans like knows what I am talking about this game that is supposed to a MMO for the actual MechWarrior Rules!!
#2
Posted 06 September 2012 - 07:30 PM
They actually are very close to table top rules, but in sense of balance issues it cant be exactly the same.
The only thing thats like WoT is the game mode thats in right now. Other than that, if anything, WoT is like mechwarrior. MW was here first, WoT can suck it.
Edit: A true fan would show support to a company bringing back the game hes a true fan to by buying a founders pack. Just remember that.
Edited by Wolfclaw, 06 September 2012 - 07:31 PM.
#3
Posted 06 September 2012 - 07:35 PM
http://www.mwtactics.com
Also, MMO only means massive multiplayer online. Note that MMORPG is not used to describe this product as it is not nor has ever been advertized as an RPG. It's a futuristic bipedal war machine simulator like the other "mechwarrior" titles are. If it was "Battletech online" yeah, you would expect more of the core rules to be integrated. Some of the people involved with MWO have been doing battletech for years. They know the source material. Just because TT says it one way doesn't mean it will work in an in cockpit sim. I can assure you this is not WOT. There are c-bills and there is a financial aspect to the game. Factions can be chosen with an ifrastructure for each group. The FAQ covers a bunch of these things. Oh, and Activision/Vivendi would BUTCHER the IP. They are the ones who make Call of Duty ya know? They are *NOT* the same activision that did Mechwarrior 2/GBL/Mercs. If you want more depth in a online game, I wouldn't think they'd deliver.
Also break up your paragraph. It's not easy to read as it stands.
#4
Posted 06 September 2012 - 09:42 PM
rorik jorgensson, on 06 September 2012 - 07:35 PM, said:
Actually, this IS Battletech Online, even if not by name. If it truly was Mechwarrior Online, it would be a detailed roleplaying game, first and foremost. Remember, Mechwarrior was created as the roleplaying rule set of the overall Battletech game system.
-Irish
#5
Posted 06 September 2012 - 11:19 PM
Bottom line this is a sim. Not a sim of a pilot in a sim. I might as well go and play world of world of warcraft.
As I pilot a mech I should get better; which I can do.
As I pilot more and more I should get better, and again this will happen.
I don't want to play Super Steiner, Dr. Draconis or Furious Freelagerbeersteins (sorry I'm not up on all fluff) driving a mech.
I want to be me driving my mech.
Mo Betta sim is more better.
#6
Posted 07 September 2012 - 06:19 AM
ODonovan, on 06 September 2012 - 09:42 PM, said:
Actually, this IS Battletech Online, even if not by name. If it truly was Mechwarrior Online, it would be a detailed roleplaying game, first and foremost. Remember, Mechwarrior was created as the roleplaying rule set of the overall Battletech game system.
-Irish
Well, I didn't think about the RPG "Mechwarrior". In computer games the "Mechwarrior" title is almost synonymous with the in cockpit simulator series. Would I like to see a "mechwarrior" rpg? Sure, but I'm not sure how one would go about designing it. All I know is that if I'm in the cockpit, I dont want set statistics to determine my skill. Ike '**** said, not a sim of a pilot in a sim.
#7
Posted 07 September 2012 - 06:34 AM
ODonovan, on 06 September 2012 - 09:42 PM, said:
-Irish
The MechWarrior RPG still has more to do with MechWarrior game series than with the tabletop, for the simple reason that in the former two you play as the mech pilot, controlling your mech yourself - in the latter you play as the omniscient battle-god, with mechs as your pawns.
If anything, MechCommander (and the new MechWarrior Tactics) have more to do with TT than the MW games ever did.
Edited by Alex Wolfe, 07 September 2012 - 06:34 AM.
#8
Posted 07 September 2012 - 08:09 PM
Alex Wolfe, on 07 September 2012 - 06:34 AM, said:
If anything, MechCommander (and the new MechWarrior Tactics) have more to do with TT than the MW games ever did.
actually the mechwarrior rpg was out before the games. it was a way to add dnd style rpg with the tabletop stratagy game. in the first two mechwarriors the weapon values and ranges were close to tabletop. just like the mechs.
#9
Posted 07 September 2012 - 11:00 PM
Justin Xang Allard, on 07 September 2012 - 08:09 PM, said:
Exactly...
Almost 20 years ago, a bunch of us played real-time Battletech games on the internet...the text-only MUSEs, then later the MUXes. They kept all the rules of the tabletop game including speed, heat, damage, pilot stats (piloting rolls), and the most important of all...recycle time. Guess what...the game worked FINE as a real-time game without getting tweaked and futzed with, just as the early MW games did.
When you change recycle times, increasing firing frequency, you lessen the value of heatsinks by comparison, as they can no longer keep up with the full amount of heat generated by the weapons. That throws off the weight balance and also tilts the game in favor of ballistic weapons which generate less heat. That's why I believe MWO should keep the original balance as much as possible. Not only is it correct for the IP this game uses as its basis, it's also the tried and true system that's worked fine for 28 years across multiple game settings, both tabletop and computer.
-Irish
#10
Posted 07 September 2012 - 11:45 PM
Justin Xang Allard, on 07 September 2012 - 08:09 PM, said:
So it would seem that the progression of BattleTech (omniscient) -> MechWarrior RPG (first person) -> MechWarrior PC (first person) is logical, instead of "Battletech -> MechWarrior PC -> forget about MechWarrior PC, MWO IS TOTALLY BATTLETECH ONLINE YOU GUYS", no?
Besides, all this conversation is moot anyway, since the devs stated that they'll stick to BT rules as much as possible, but make concessions for the good of the gameplay (such as letting people actually aim instead of roll dice to hit, and making mechs a bit more survivable so that repeated aimed shots don't result in 4 second coring). Still, if it's about the name, the game has more to do with MW RPG than BT simply because you control a pilot. You say it yourself that RPG values and ranges were close to the TT anyway, right?
The only thing naming this game "BattleTech Online" would likely do is prompt more demands from hardcore TT enthusiasts.
Edited by Alex Wolfe, 07 September 2012 - 11:51 PM.
#11
Posted 08 September 2012 - 01:42 AM
Quote
#12
Posted 09 September 2012 - 05:08 AM

@op, you seem to be pretty good informed about the plans PGI has for MWO... keep on your good researches... *coughs*
#13
Posted 09 September 2012 - 06:25 AM
#14
Posted 09 September 2012 - 07:58 AM
The first MW I played was in CGA (let's see who's old enough to know what it is!)
However, what I would like to be put in to the game is some of the MW Merc game, such as message boards and missions that mean something... you know like guard this for Kurita, destroy this for Steiner, etc.
This way everyone would have a point for their standing with each house. (If it is their house then they have to accept such missions, it could be made for better role playing that way)
This way an element of roleplaying and advancement could be added to the whole thing. Also the developers could be the heads of each houses, and there copuld be a major plot that every MechWarrior contribute to...
In fact certain goups of mechwarrios could even be given lands or titles by the houses that they have to defend or expand upon... (towards the other houses of course!)
#15
Posted 09 September 2012 - 09:21 AM
Most Mechwarrior games, especially this one, are First Person Vehicle Simulation games based on and in the BattleTech universe. Do you see people going around complaining about the Warhammer 40k FPS, TPS or RTS games? No, because they know that they're based in the universe of Warhammer 40k, but that it's not Warhammer 40k tabletop.
#16
Posted 09 September 2012 - 09:29 AM
Nukesnipe, on 09 September 2012 - 09:21 AM, said:
I've made this argument countless times, but most of the time it seems to be completely ignored (as in "refused to acknowledge that anything was said at all, don't make references, don't answer the question, do not pass GO"), sadly.
Agreed all the same, universe and rules are not inseparable by any stretch.
Edited by Alex Wolfe, 09 September 2012 - 09:41 AM.
#17
Posted 28 August 2013 - 04:10 PM
Edited by 1st Lieutenant Nichols, 28 August 2013 - 04:12 PM.
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