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Here Is The Fix For Masc
#1
Posted 01 September 2013 - 02:40 PM
Yes, they'll be protected by lag shield. Yes, the forum will fill with tears. Yes, Assault pilots will threaten to commit suicide in protest.
But, whatever. They'll do that anyway.
We've played this game with invincible lights before.
LRMs will have steady and strong locks will be king of damage.
Pilots will flounder until eventually the Flea or Locust will hit a wall, sharp incline or another mech and death will be swift and terrible.
Or being MASC, one of the legs will break. Because that's how MASC works.
Or they'll be gunned down by streak cats. Because hunting lights is why we built the streak cat.
It's fine.
#2
Posted 01 September 2013 - 02:47 PM
#3
Posted 01 September 2013 - 03:41 PM
#4
Posted 01 September 2013 - 04:02 PM
I think MASC should increase heat at a rate of about .5 heat per second. Keep in mind how it will be basically impossible to fight and use MASC at the same time due to that heat level. It will be used to escape or return to base, and won't be making lights invincible during fights because it won't be possible to use it in fights.
Edited by PEEFsmash, 01 September 2013 - 04:05 PM.
#5
Posted 01 September 2013 - 04:42 PM
PEEFsmash, on 01 September 2013 - 04:02 PM, said:
I think MASC should increase heat at a rate of about .5 heat per second. Keep in mind how it will be basically impossible to fight and use MASC at the same time due to that heat level. It will be used to escape or return to base, and won't be making lights invincible during fights because it won't be possible to use it in fights.
Makes too much sense therefore will not make it into the game. Will most likely be some dice roll rubish
#6
Posted 01 September 2013 - 04:44 PM
#7
Posted 01 September 2013 - 04:58 PM
#8
Posted 01 September 2013 - 05:08 PM
#9
Posted 01 September 2013 - 05:14 PM
PEEFsmash, on 01 September 2013 - 04:02 PM, said:
I can imagine the roll the dice MASC now.
->I'm going own in this MASC Flea with less than 100 points of armor!*
->"Oh {Scrap}, an assault Mech with aC/20's, better engage the MASC to make a quick dodge, yeh!"
*ENGAGE THE MASC*
*GAME ROLL DICE ENGAGED - 2D6 - MASC FOREVER GONE SORRY*
"WTF!"
*Dies to 12 man alpha strike*
In all seriousness, it should just be like MW4 or MW:LL. The longer it is engaged, the more heat it builds up, and once you are in critical heat zone - that's when some of the "random" flavor can be mixed in - use it to long in critical heat and poof its gone and your leg is damaged.
In other words like the video below - Too much MASC Overheating = face full of dirt for Dasher.
Edited by General Taskeen, 01 September 2013 - 05:17 PM.
#10
Posted 01 September 2013 - 05:16 PM
Lexx, on 01 September 2013 - 05:08 PM, said:
That is the battletech way of doing it. Without thinking what would happen if you snapped your leg in the first round of combat. It's too random and too sudden.
A higher chance of gradual damage gives the pilot warning that sudden leg failure is imminent.
Equipment that people don't use when the situation calls for it is just bad design.
#11
Posted 01 September 2013 - 05:18 PM
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Nope. Thats stupid. Why would you pilot a flea if you could randomly leg your mech for using the only advantage you have?
Quote
Again how does that help the flea? MASC is its only advantage... and youre saying it cant use it in combat? Its already inferior to a Jenner in combat in every way.
Edited by Khobai, 01 September 2013 - 05:59 PM.
#12
Posted 01 September 2013 - 05:25 PM
PEEFsmash, on 01 September 2013 - 04:02 PM, said:
I think MASC should increase heat at a rate of about .5 heat per second. Keep in mind how it will be basically impossible to fight and use MASC at the same time due to that heat level. It will be used to escape or return to base, and won't be making lights invincible during fights because it won't be possible to use it in fights.
I like the idea a lot(although at 100% you shut down anyways, perhaps at 90%?)
Dice roll effects should be at a minimum IMO.
#13
Posted 01 September 2013 - 05:32 PM
Kanatta Jing, on 01 September 2013 - 02:40 PM, said:
I don't think the issue with the speed cap was that it would lead to lag, I think it was more that it would cause Cryengine to break.
That said, if it just causes lag that's fine.
I'd like to see MASC put in, sans the random chance to be permanently crippled. Peef's suggestion was pretty solid on how to handle it.
Alternatively, MASC could have it's own little bar (like jumpjets); if you fully deplete the bar you run at a reduced top speed until it refills.
#14
Posted 01 September 2013 - 05:52 PM
Artgathan, on 01 September 2013 - 05:32 PM, said:
Alternatively, MASC could have it's own little bar (like jumpjets); if you fully deplete the bar you run at a reduced top speed until it refills.
Also a good idea. (Although I might add that the farther the bar is drained, the slower it refills.)
#15
Posted 01 September 2013 - 05:58 PM
That allows MASC to be combat viable, which it absolutely should be, because its the only thing the poor flea has in its favor.
#16
Posted 01 September 2013 - 06:51 PM
... err... Mask.
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#17
Posted 01 September 2013 - 07:00 PM
#18
Posted 01 September 2013 - 07:11 PM
If they have though, as far as your suggestion goes of just implementing it anyway- sure, just fix the bug where a mech will only stop temporarily if you collide with it before teleporting through you. Yes, this still happens. Getting body-blocked should have the same effect on momentum that clipping a building or faceplanting a cliff does right now.
#19
Posted 01 September 2013 - 07:12 PM
TheMadTypist, on 01 September 2013 - 07:11 PM, said:
If they have though, as far as your suggestion goes of just implementing it anyway- sure, just fix the bug where a mech will only stop temporarily if you collide with it before teleporting through you. Yes, this still happens. Getting body-blocked should have the same effect on momentum that clipping a building or faceplanting a cliff does right now.
You solve that issue by restricting it to specific units like ECM (the units which will have specific weaknesses to counteract the ability to mount MASC).
Edited by FupDup, 01 September 2013 - 07:17 PM.
#20
Posted 01 September 2013 - 07:15 PM
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