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Lightweight Ballistic "solutions"


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#1 Jazzbandit1313

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Posted 26 August 2013 - 04:17 PM

I've seen several threads about the need for a lightweight ballistic weapon thats somewhere inbetween the A/C2 and MG, but I didn't see much, and I'd like to hear some of your ideas. What kind of light ballistic weapon do you think this game needs? I.E. Lb5x...rotary AC/1 Heavy MG. Vulcan minigun, 40 MM cannon.

#2 FupDup

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Posted 26 August 2013 - 04:30 PM

Magshot Gauss Rifle and Light Autocannons 2 and 5 (damn you timeline!).

#3 Ecrof

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Posted 26 August 2013 - 04:45 PM

View PostFupDup, on 26 August 2013 - 04:30 PM, said:

Magshot Gauss Rifle and Light Autocannons 2 and 5 (damn you timeline!).


It is to bad that timeline is more important than game play. :)

#4 BarHaid

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Posted 27 August 2013 - 08:26 AM

And mech mortars. Timeline appropriate!

#5 Lord Perversor

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Posted 27 August 2013 - 08:37 AM

LONG TOMB CANNON!!!!

#6 BarHaid

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Posted 27 August 2013 - 09:31 AM

View PostLord Perversor, on 27 August 2013 - 08:37 AM, said:

LONG TOMB CANNON!!!!

That sounds like an extremely fiendish D&D tunnel trap.

"Why aren't there any side passages in this dungeon?"

#7 Nik Van Rhijn

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Posted 27 August 2013 - 01:11 PM

Finally a use for the Flea! - As ammo for the "Long tomb cannon" :P

#8 Avimimus

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Posted 27 August 2013 - 05:21 PM

Just mount two machine guns per ballistic hardpoint! A really easy fix.

Problem solved.

#9 Bacon_Warrior88

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Posted 28 August 2013 - 11:35 AM

View PostAvimimus, on 27 August 2013 - 05:21 PM, said:

Just mount two machine guns per ballistic hardpoint! A really easy fix.

Problem solved.

indeed sir

#10 Alek Ituin

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Posted 29 August 2013 - 12:58 AM

The Solution to this? Bump the timeline and throw some Clan MG Arrays to us. Quadruple the ammo use for Quadruple the DAKKA, taking one Ballistic slot whilst being 4 MG's.

Also, add in MG types: Light MG, Standard MG, and Heavy MG

DER AINT NEVAH ENUFF DAKKA.

Edited by Alek Ituin, 29 August 2013 - 01:02 AM.


#11 theta123

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Posted 29 August 2013 - 01:42 AM

View PostAvimimus, on 27 August 2013 - 05:21 PM, said:

Just mount two machine guns per ballistic hardpoint! A really easy fix.

Problem solved.

I have a 2 LL/6MG Jagermech DD
When i read your post=


#12 Phashe

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Posted 29 August 2013 - 05:36 AM

I *hate* when timelines become the reason for anything... i am no story purist. thay said, i like the MG array ideas, 2 MG per HP, or any 2-4t ballistic add. Perhaps a 2t blunderbuss: like a mini-lb10x that does scattered 2-4 damage and limited range? Frag grenade launcher? :-) something fun. ANYTHING 2-4T!!!

#13 Khobai

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Posted 29 August 2013 - 06:07 AM

Quote

I *hate* when timelines become the reason for anything...


The linear progression through the battletech timeline was one of the facets of MWO I was excited about when I bought my founder's pack. Of course, I know better now, that it was just another false promise...

As for Light Autocannons... even though they arn't perfected until 3068, they are already being prototyped in the 3050s. I do not think it would be unreasonable for PGI to release "prototype" variations of weapons. For example a "prototype light AC/2" could be lighter than an AC/2 but heavier than an actual light AC/2.

#14 CDLord HHGD

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Posted 29 August 2013 - 07:22 AM

View PostAvimimus, on 27 August 2013 - 05:21 PM, said:

Just mount two machine guns per ballistic hardpoint! A really easy fix.

Problem solved.

8 MG spider or 12 MG Jager DD.... DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA!

#15 627

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Posted 29 August 2013 - 07:45 AM

lol 12mg jager... 8mg cicada and spider... the QQ would be awesome. nearly as awesome as the dakka :)

#16 BlackSquirrel

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Posted 30 August 2013 - 08:05 AM

There are MG arrays... I think they use 3 Mgs per. Not sure on time line though.

Other lightweight versions of said ACs they give up range as a trade off... 10 Years away though.

#17 verybad

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Posted 30 August 2013 - 10:48 AM

View PostEcrof, on 26 August 2013 - 04:45 PM, said:


It is to bad that timeline is more important than game play. :D

^ Can I hear a Muthafrikkin' witness!

They don't have community play or faction play or any of that in any decent level at anytime in the foreseeable future, so why not bring in the stuff that really would improve play?

Mech mortars are another potential;ballistic weapon )sort of ballistic/missile) Some non guided ballistic path weapons would be a load of fun in this game, both small and large ones.

View PostAlek Ituin, on 29 August 2013 - 12:58 AM, said:

The Solution to this? Bump the timeline and throw some Clan MG Arrays to us. Quadruple the ammo use for Quadruple the DAKKA, taking one Ballistic slot whilst being 4 MG's.

Also, add in MG types: Light MG, Standard MG, and Heavy MG

DER AINT NEVAH ENUFF DAKKA.

You don't need MG Arrays, current multiple machine guns act the same way already. (they all fire at the same spot)

Edited by verybad, 30 August 2013 - 10:46 AM.


#18 Avimimus

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Posted 31 August 2013 - 12:06 PM

View PostAlek Ituin, on 29 August 2013 - 12:58 AM, said:

The Solution to this? Bump the timeline and throw some Clan MG Arrays to us. Quadruple the ammo use for Quadruple the DAKKA, taking one Ballistic slot whilst being 4 MG's.


It is worth noting that machine-gun arrays ensure that the machine guns all hit the same target - they are not simply four gun mounts.

So there is nothing wrong cannon-wise with the innersphere being able to fit two machine guns onto a ballistics hardpoint in 3049...

I actually calculated out DPS, ammo usage and other balance issues in this thread:
http://mwomercs.com/...ancing-measure/





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