Gevurah, on 30 August 2013 - 09:02 AM, said:
Basically the way I understand it from what I've read, this is how community warfare is going to be staged:
Planet/objective
* units in question
* arranged time/date
- requires 12v12...
That's kinda what I thought, too. We'd receive a challenge for a planet we own, and we'd have a certain amount of time to respond. (Like what the clannerds call a Trial of Possession.) This being a realtime game, we'd need to
schedule the battle. If we can't schedule when to get 12 of our people together, we default on the challenge, and concede the planet to the challengers.
The smaller units would have a hard time answering a challenge at all.
Owning a planet and receiving a challenge may be specific to a unit. Even so, if the 1st RDR (for example) receives a challenge, and can't assemble 12 players at the scheduled time, it would be great if we could borrow from a pool of FRR players. I can see where the CW system could easily distinguish whether all the players were with the FRR. I doubt it will matter if they're all members of the 1st RDR.
In the worst-case scenario: if we get players from the pool that we've never played with, and we can't coordinate well enough to win, at least we're putting up a fight and not losing by default.