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Victor B Build Advice Needed


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#1 Ratatoskr

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Posted 09 October 2013 - 04:20 PM

Hey all, this is what I am currently running. I would love so feedback and/or advice. Thanks!
VTR-9B

#2 Ghogiel

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Posted 09 October 2013 - 04:58 PM

It's a bit kooky with the MGs.
I'd probably drop those because it mainly would be using those as point defense... and since it's basically a ranged burst assault with XL and the victor tanks pretty well if you torso twist all around and JJ right, you don't want to be staring down any brawler mechs while using your MGs, which are DPS based.


In a close up snafu you want to be torso twisting all to hell and get range and cover back, basically will be avoiding having to use the MGs in every match you play, and any situation that calls for them would mostly be better suited to covering up and tanking on which ever side has the most armor left, instead of constant presenting a choice of torso components to the enemy.

Secondly the SSRMs are really only to keep some pressure on lights that get too close, you're in trouble at that point, but without BAP they probably will get locked down half the time due to ECM anyway.

I'd take the 2 tons saved from the MGs and put it into BAP and buff the engine to a XL325 (which is a more useful engine to have at hand overall anyway)

Also if you keep the SSRMs, add artemis. (it'll reduce lock on time by 50%

Edited by Ghogiel, 09 October 2013 - 05:03 PM.


#3 Toffa

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Posted 09 October 2013 - 05:09 PM

Hi Ratatoskr,

Congrats on your purchase. The Victor 9B was the last of my Victors and surprisingly my most effective. I love a simple build and was really just grinding it up to master the 9S/K. Victors are my first Assault class ride after mastering Jenners, BJs and Catapults.

IMHO, you've made some great choices i.e Endo vs Ferro and an XL to save wieght, but I would not be able to handle so many different groups of weapons or going at that speed (64KPH-71KPH with tweak). Speed is key for these bad-boys and I would suggest an upgraded engine.

For me, Victors don't really shine until Elite efficiencies are unlocked/purchased and Basics get doubled.

My Build: http://mwo.smurfy-ne...8e606464aae3ea6

Like I said it's a really simple build and was to be used just as a 'grinder', hence the lack of upgrades such as Endo-Steel. But you can't argue with:

Matches - 45
Wins/Losses - 24/21 Ratio:1.14
Kills/Deaths - 74/28 Ratio: 2.64

You have a bigger alpha and higher DPS, but mine has more armour, more speed and better heat capacity.

If you were to try my build, I would suggest tricking it out with Endo-Steel. This will give you some space for extra AC ammo (6 tons) and an AMS+ammo.

See you on the field...

Toffs ( '-')7

Edited by Toffa, 09 October 2013 - 05:12 PM.


#4 Carrioncrows

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Posted 09 October 2013 - 05:13 PM

There really isn't a need for the MG's you could use that tonnage for more heatsinks (or better yet, more jumpjets) which might do you better in the long run since you "Definitely" don't want to be in MG range.

Apart from that it looks like a decent design within it's role.

However if you are really looking for some fun try this build:

http://mwo.smurfy-ne...bad8eaff730f18c

#5 Sennin

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Posted 09 October 2013 - 05:50 PM

Looks overly complicated having four weapons groups and none of them sync up very well. The machine guns are unnecessary and you have almost no rear armor. I prefer to at least be able to take a Gauss round to the rear. Are you really proficient with the Gauss Rifle? Some people have trouble with the new firing mechanic. I might suggest a more simple build like this VTR-9B and if you are set on having Streak SRM-2's then you can always drop the UAC5s for standard AC/5's w/ 4 tons of ammo and 2 SSRM-2's w/ 1 ton of ammo.

#6 -CIBO-

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Posted 09 October 2013 - 08:04 PM

VTR-9B

I've kind of settled on this after much messing around. Works for me. Oh and to the guy above who said they don't shine till you master, this was only basic. Don't let anyone tell you you need to master a mech. Especially if you're playing pubs.

Posted Image

Edited by Vorgier, 09 October 2013 - 08:10 PM.


#7 Toffa

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Posted 09 October 2013 - 09:57 PM

View PostVorgier, on 09 October 2013 - 08:04 PM, said:

I've kind of settled on this after much messing around. Works for me. Oh and to the guy above who said they don't shine till you master, this was only basic. Don't let anyone tell you you need to master a mech. Especially if you're playing pubs.


You might want to scroll up and have another read of my post. If you end up with the same result, give 1300655506 a quick call.

I'll make it easy for you:

"For me, Victors don't really shine until Elite efficiencies are unlocked/purchased and Basics get doubled."

^^ This is general statement in regard to the Chassis and my opinion of it. I did NOT state that the OP 'needs' to do anything. Look to my stats quoted above for further insight. 45 Matches. Not quite enough time to get to "master", even for me, or a super L33t player like yourself... (Well, Maybe. 21,500XP per level across three levels equals 64,500XP. Divide by 45 matches means you need to average over 1,400XP (1,433XP to be exact) over those 45 matches. So it is possible)

"Speed is key for these bad-boys"

^^ Meaning a larger engine and Speed Tweak. Speed Tweak being an Elite efficiency

Again. If this turns out to be too difficult for you to comprehend -> Call 1300655506.

FYI: A screen-shot of a match that may/may not just have been a lucky run is just that. Stats over time are a much better way to gauge performance of a chassis.

Toffs ( '-')7

EDIT: Added maths...

Edited by Toffa, 09 October 2013 - 11:00 PM.


#8 ShadowbaneX

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Posted 09 October 2013 - 10:26 PM

If you're set on Streaks, the 9S is a better Victor for you. The strength of the Victor lies in it's speed and mobility, it's more of a Super-Heavy than a traditional assault. It's also a very survivable mech with XL Engines which, added to the jump jets makes it very fast and maneuverable.

This is the Victor-9B I run. With speed tweak it moves at 78 kph and has full jump jet capability. This means it can get into, and out of, all sorta of trouble. It's got a very good heat efficiency @ 1.44, although you can still overheat yourself if you alpha too often. It's also got plenty of ammo, 35 rounds of AC/20 and 300 rounds of SRMs.

#9 Amsro

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Posted 10 October 2013 - 07:27 AM

My 9B was set up like this but with SRM hit detection at an all time low, I now use this for the dakka.

Its a glorious mech!

Edit, the 2 mediums are anti light mech, so you don't waste AC/2 ammo ;)

Edited by Amsro, 10 October 2013 - 07:28 AM.


#10 Raso

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Posted 10 October 2013 - 10:51 AM

A little light on the ammo but it takes advantage of all of the available weapon slots. Use it for medium range support or to flank targets.

http://mwo.smurfy-ne...1655251c16e6963

On the other hand this is a fun (albeit not very optimized) build that wants to brawl. It's pretty good at hunting mediums and if you want to increase it's anti-light capabilities you can swap out the SRMs for SSRMs, a BAP and some JJs.

With SRMs
http://mwo.smurfy-ne...c3debaffe987535

With SSRMs
http://mwo.smurfy-ne...6288f9c455d2a4d

#11 -CIBO-

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Posted 10 October 2013 - 04:44 PM

View PostToffa, on 09 October 2013 - 09:57 PM, said:


You might want to scroll up and have another read of my post. If you end up with the same result, give 1300655506 a quick call.

I'll make it easy for you:

"For me, Victors don't really shine until Elite efficiencies are unlocked/purchased and Basics get doubled."

^^ This is general statement in regard to the Chassis and my opinion of it. I did NOT state that the OP 'needs' to do anything. Look to my stats quoted above for further insight. 45 Matches. Not quite enough time to get to "master", even for me, or a super L33t player like yourself... (Well, Maybe. 21,500XP per level across three levels equals 64,500XP. Divide by 45 matches means you need to average over 1,400XP (1,433XP to be exact) over those 45 matches. So it is possible)

"Speed is key for these bad-boys"

^^ Meaning a larger engine and Speed Tweak. Speed Tweak being an Elite efficiency

Again. If this turns out to be too difficult for you to comprehend -> Call 1300655506.

FYI: A screen-shot of a match that may/may not just have been a lucky run is just that. Stats over time are a much better way to gauge performance of a chassis.

Toffs ( '-')7

EDIT: Added maths...


Wow, don't get so defensive there bucko. But here's another game today. Like I said, I've tried multiple different builds and have never hit anywhere near 1K even on "lucky" :lol: games, or in general do this well until now. And both of these games were extremely close as you can very well see.Posted Image

Edited by Vorgier, 10 October 2013 - 04:48 PM.






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