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What I See Wrong This Patch.


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#1 TheFlyingScotsman

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Posted 31 August 2013 - 05:31 PM

Just a little list of things that need adjustment.

1: SSRMs still hit CT with a huge preference, even when arms or the CTR are facing the firer. This results in dead lights/mediums with barely any RT/LT, leg or face damage, but completely cored CT and CTR. (LRMs are in a great place.)

2: Hit registration is still awful.

3: The client still crashes in %40 of the matches I play.

4: Lasers in any form struggle to lay down enough damage to be anywhere near as effective as their missile and ballistic counterparts, with far too little compensation for the length of their firing cycle and their heat cost.

5: Many mechs still suffer from fat CTs, making them pale in comparison to more evenly distributed mechs.

6: JJ'd mechs still suffer greatly from the lack of momentum coding, and many randomly located "dead zones" that cause the mech to lose speed as soon as the JJs are hit, resulting in straight upward or nearly straight upwards flight from a full run.

7: Mediums are still far too slow in getting moving from a dead start. Overall, mediums still just feel like underpowered heavies that are just as slow and large.

Thanks, I hope some of these issues are able to be resolved.

#2 ShinVector

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Posted 01 September 2013 - 07:09 PM

View PostTheFlyingScotsman, on 31 August 2013 - 05:31 PM, said:

2: Hit registration is still awful.

4: Lasers in any form struggle to lay down enough damage to be anywhere near as effective as their missile and ballistic counterparts, with far too little compensation for the length of their firing cycle and their heat cost.



These too are related... Official reply from MWO Support is HSR is still work in progress and there are known bugs, which are in their top priority to fix list.





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