First the rotating system of Trial Mechs is removed. They are replaced by a number of community designed medium Mechs of the primary variant. For example:
Hunchback 4G
Cicada 3M
Blackjack 1
Centurion 9-A
These work essentially like regular Trial Mechs, non-modifiable with no experience gain.
The difference (beside them being upgraded to start with), is that the player will be offered to pick one of the available Mechs and claim ownership of it, thus being able to modify it and gain experience.
The point is to make the game more accessible from the start and not lock new players into a painful grind in a sub-par Mech.
If this is seen far too generous, then tweak the cadet bonus and/or introduce some limitations in the design (exclude DHS for instance).
There could also be a limitation as to when the player can choose a Mech, a certain number of matches to be played, but it is kind of counter productive to the point of opening up the game to new players and give them the opportunity to modify and progress as soon as possible.
Why only Medium Mechs? It seems like an appropriate place to start, with them in general not being so specialized and the price tag is about right. The goal would be to leave a new player fresh out of cadet bonus with no mental scars from the grind, a fully functioning Mech and the money to purchase another.


A New Take On Trial Mechs
Started by van Uber, Aug 23 2013 04:37 AM
6 replies to this topic
#1
Posted 23 August 2013 - 04:37 AM
#2
Posted 23 August 2013 - 07:25 PM
You do gain experience in trials now bte.
#3
Posted 23 August 2013 - 10:16 PM
...hmmmm, not sure, but this does cause me to ponder more on this subject. I'm sure there indeed might be changes that could be made to better the trial mechs, but really for the time being I'm satisfied with how it is right now.
#4
Posted 31 August 2013 - 07:06 AM
i don't personally think that it should be restricted to mediums but the basic concept is interesting one thing to note though is that the rotating system is made to give experienced players the opportunity to "try before they buy" as well as give new players something to drive
#5
Posted 01 September 2013 - 01:52 AM
No. You don't own them. They are there to make n00bs cry and make use of the cadet bonus. Rotation is the best thing about the trials. Try before you buy!
Edited by Bendak, 01 September 2013 - 01:52 AM.
#6
Posted 01 September 2013 - 02:34 AM
it would be better , if it would let you pick 1 mech from L , M and H , but not Assault , and claim ownership over it , trial mech idea is kinda stupid , i dont see why they keep it this way, except the Trial by fire
#7
Posted 01 September 2013 - 06:02 AM
Ronson, on 01 September 2013 - 02:34 AM, said:
it would be better , if it would let you pick 1 mech from L , M and H , but not Assault , and claim ownership over it , trial mech idea is kinda stupid , i dont see why they keep it this way, except the Trial by fire
You can claim ownership of the chassis after roughly 25 rounds. I don't see what's wrong with the current implementation. A friend of mine got an Atlas after 30 or so rounds so nothing to complain about here really.
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