

What Mechs To Buy
#1
Posted 31 August 2013 - 12:58 PM
So I would like to ask you boys and girls what are pros and cons and should I even bother getting these mechs: Cptl-k2, aws-9m and JM6-DD, those were ones that sounded most interesting to me ^^ (I myself enjoy "balance", aka I do not give a dam about speed but like nice balance of fire power and sustain)
Good luck in future battles! Cheers...
#2
Posted 31 August 2013 - 01:08 PM
note that in order to complete the skill tree for your Blackjack you'll need to buy two more Blackjacks and, at the minimum, complete their basic skills. Complete three mechs to 8/8 lets you complete the Elite for some or all of those mechs, and completing the Elite gives you a double bonus to the basic tier. Completing three Elites unlocks the Master tier skill which is +1 module slot. not as exciting, but you definitely want the elite skills (including Speed Tweak for +10% top speed) and the double basic bonus.
#3
Posted 31 August 2013 - 01:12 PM
#4
Posted 31 August 2013 - 01:19 PM
AdunToridas, on 31 August 2013 - 01:12 PM, said:
The victor is much better than the awesome if you intend on playing aggressively and yes you need to own three of a chassis before you can unlock elite skills. You can not go wrong with a catapult, cataphract, centurian, or jagermech. If you go centurian make sure you go fast, at least 80kph but faster is better. For light mechs I think jenner is best over all.
#5
Posted 31 August 2013 - 01:22 PM

2 more Blackjacks let you reach Elite level when all 3 Blackjacks finish their Basic level. Then when those three done with elite level, you can unlock 1 more module slot for each.
#6
Posted 31 August 2013 - 01:34 PM
AdunToridas, on 31 August 2013 - 12:58 PM, said:
So I would like to ask you boys and girls what are pros and cons and should I even bother getting these mechs: Cptl-k2, aws-9m and JM6-DD, those were ones that sounded most interesting to me ^^ (I myself enjoy "balance", aka I do not give a dam about speed but like nice balance of fire power and sustain)
Good luck in future battles! Cheers...
If you like your BJ-3 then by all means go for the others, I suggest a 1 and 1X models the 3 model does jump jets and energy well while the 1 model does ballistics and jump jets well enough, the 1X loses its jump jets but makes up for it with a much higher engine capacity so it can be fast if you splurg for a large engine. (The 1DC I dont recommend as it is basically a 1 model that loses its jump jets for two energy slots)
If you want to go with one of the other mechs, the catapults are pretty well made (if easy to kill) and are fairly popular. The jagermech is nice, sharing the blackjacks strongest point in the form of high mounted arms allowing it to shoot over hills and shorter mechs easier minimizing its odds of being counterattacked. The awesome is generally considered a sub par mech due to its low end weight for an assault combined with ease of being cored, only for the most hardcore awesome fans or mech collectors though some models make respectable missile mechs.
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Regardless you need to own three of a particular mech chassy to grind through and unlock all the efficiencies beyond basic, a quick rundown of how this works goes as such -
To access the "Elite" tree you need to complete the "Basic" tree for THREE of the same MECH CHASSY, IE BJ-1/BJ-3/BJ-1X.
Finishing a Elite tree completely will double the effects of the basic tree (VERY IMPORTANT TO UNLOCK THIS!)
To access the "Master" slot you must fill out the "Elite" tree for THREE mechs in the same WEIGHT CLASS (IE for mediums you could elite a BJ-1, a HBK-4P and a TBT-7K or any mix of any medium mechs that have access to the elite tree)
However note the master slot might not be terribly important for newer players, as most will not own a whole lot of modules so the extra slot is more important later on down the road.
#7
Posted 31 August 2013 - 01:47 PM
http://mwomercs.com/...cies-explained/
A word of warning about the Blackjacks... they use a small uncommon engine type the 235. If you were to buy an XL235 which costs about 4m give or take understand that it is really useless in just about every other mech available. You said you liked to plan ahead... there is some food for thought!
The Awesome is not so awesome... in fact it basically sucks.
Jagermechs and Catapults are both solid but since you bring up the K2 (gun platform) then the choice really must be the Jagermech.
#8
Posted 31 August 2013 - 01:51 PM
#9
Posted 31 August 2013 - 02:05 PM
I differ from you in that I don't worry about balance; both my Atlai are set up primarily for Sniping with long range weapons.
Of the newer Mech's I would tend to err towards the Victor; it is a balanced unit with reasonable armour (apart from the sides) and it looks pretty awesome when it fly's (There is something really impressive about a unit of that size as it lifts into the air).
#10
Posted 31 August 2013 - 02:08 PM
AdunToridas, on 31 August 2013 - 01:51 PM, said:
You have made the decision incredibly easy... Cataphract, specifically the 3D.
/thread
#11
Posted 31 August 2013 - 03:14 PM
Although you can also run the Highlander, 732 (PPC+Gauss) or 733C (PPC+UAC/5).
#12
Posted 31 August 2013 - 09:23 PM
#13
Posted 31 August 2013 - 10:00 PM
#14
Posted 31 August 2013 - 10:12 PM
GL!

#15
Posted 31 August 2013 - 10:19 PM
#16
Posted 01 September 2013 - 09:40 AM
If I go for a heavy Ill either go for a Cataphract (close/mid range) or Jaeger (long range). AFAIK the Jaeger is better as a long balistic plataform but is weaker than the Cataphract, which makes a good brawler.
So I started with the hunchback (which, AFAIK, is not the best choice neither as a medium or for a begginer), and Ill either go for Spider (for fun) or a heay.
#17
Posted 01 September 2013 - 10:47 PM
AdunToridas, on 31 August 2013 - 01:51 PM, said:
You sound a lot like a Stalker pilot, a very good mech, so long as it does not shut down in front of too many enemies, at once. While hardly ideal, the stock builds are not too horrible. The weapons mounted are good, they just have single heat sinks. The only expensive upgrade that they need is double heat sinks. Endo-steel structure and ferro-fibrous armor take up slots needed for heat sinks, so do not use them. Stalkers are the mechs for high peak damage, and they have the missile/energy hardpoints for strong long range builds, strong short range builds, and composite builds that are a credible threat at long and short range. The downside is that killing a light mech with a Stalker requires lots of practice. Barring a team mate willing to dance around you as you try to light him up with your TAG, you only get to practice when you have to do it right, so it is a frustrating experience as you slowly get better. Stalkers can be devastating in pairs. The mech attacked by the light tries to spin in place to bring its weapons to bear, and the second one shoots at the circling light when it is moving either directly away from it, or directly towards it, as the light circles its intended victim.
#18
Posted 01 September 2013 - 11:42 PM
people are suggesting you buy two more blackjacks and get 2xbasics and I agree. not because the blackjack is righteous but so that you understand the feeling 2xbasic does to your mech. and it's pretty easy to do anyways so why not? your close.
I have a blackjack (1 of 5) dressed up and ready to go, in my little 4 boxy thing there of selected mechs. when I say dressed up, I mean, they are mastered and tweaked with the best engines for that current build and all their module slots are filled with what I think works best for my play style. the blackjack is a fun mech, just wait until ya get it 2xbasic's. having said that, it is JUST a medium. but mediums are my favorite class. I've every medium variant but the trebuchets and hero's mastered.
but you know the basic pattern: fastest and weakest<----->slowest and strongest
so ya gotta ask yourself which direction you want to go. but that scale only describes the mech, not the pilot. there are jenners out there that will whoop an assault 1v1 just like there are atlas pilots that will stomp a jenner flat.
I wanna suggest a heavy but jager is all that comes to mind, a bit like the blackjack what with the arm movement and all. you might want to have fun with real arms, and powerful weapons on them so you can shoot dudes at funky angles and inclines.
highlanders are pretty friggin' sweet, one of the easy button mechs like the stalker. but they cost a lot more and you want to have some money makers before you try to earn all it's going to take to get them greased up.
I think most people would argue with me that the mediums and lights can be the best route for a new player to go. they are cheap, can earn lots of c-bills per match if played right, and are LOTS of fun. speed is fun. especially on these new larger maps. mediums give you the ability to flip flop between assault and conquest mode. sometimes conquest is fun in an assault but not normally because if you see you're getting out-capped there is NOTHING you can do about it.
get three centurions maybe?
#19
Posted 02 September 2013 - 12:10 AM
Atlas D-DC
Stalker 5S, 3F, Misery
Highlander 733C, Heavy Metal
Victor DS, 9K
Heavies:
Catapult K2
Jagermech DD-FB-S
Cataphract 3D, 4X, Muromets
Quickdraw 4G, 5K
Dragon Flame
Meds:
Cicada 3M
Blackjack BJ-1, BJ-3
Centurion AL, D
Hunchback 4P, 4SP, 4G
Trebuchet 3C, 5J, 7M
Kintaro 18, 20, GB
Lights:
Spider 5D
Jenner D, F
Raven 3L
Edited by VXJaeger, 02 September 2013 - 12:10 AM.
#20
Posted 02 September 2013 - 08:39 PM
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