I think this whole threat derailed. It was not about the curent state of forum hate, but gameplay.
And gameplay is pretty good, compared to the forums.
Tolkien, on 31 August 2013 - 10:35 AM, said:
Hi Tarzilman,
Please understand that I am not trying to flame anyone, I'm just trying to make sure people know what people can expect in terms of feature delivery and rate of progress before they spend their money around here. I have been in the game since closed beta in June 2012, so I have been here 1 year longer than you (2 months).
Those articles cover many of the issues that have created the "bitter vets" or as you call me "black knight/sabotage crew". Please be aware that up until the 3pv patch I was a 'white knight' in the sense of still trying to get friends into the game. Now not so much.
In those articles I posted you'll see that it's not just 3pv that is a problem, it's just that 3pv is the most recent and most egregious example of the devs explicitly going back on a statement to the community about what would be in the game. If you are spending your money based on what the game 'will be' this is a problem since it now means you can't trust any specific feature the devs promise will/won't be in will actually make it in.
Examples of other letdowns to founders.
1) Consumables won't be in (consumables are in and they had a real money advantage for coolshot when it first came out)
2) Clans would show up when they are supposed to on the calendar (June). Now the calendar is frozen and the clans are not in.
3) Community warfare will be in within 90 days of open beta (November). So we are several months late on this.
4) Still can't make a lobby to play against friends (coming with UI2.0?)
5) Still no in game voice to help the pugs not get rolled over.
I know I sound bitter, but I think it's with good reason. I would not have bought a founders pack to fund a new mechwarrior game if it had been stated to have 3pv in it, so I feel quite bait and switched.
If these are your "only" concerns, then I can live with that.
These are all "minor" problems (imho).
Beeing late is normal if you have only 40 guys creating a huge game. Other games take 5+ years with 150 man crews.
If you had the choice, would you rather have waited 5 years since they announced MWO, or play for 1 year Open Beta as we could and enjoy the "basic pvp battle" of the game.
(People hype SC and are enjoying the Hangar Module, but if thats all for the next 5 years, would you be happy, or would you like to get the dogfight module even in alpha state?)
The way they communicated is not perfect, but they could have done worse.
Would you prefere to have no communication at all and just get your patches and patchnotes?
Other games are in development for years and you get a trailer or teaser from time to time and have to wait for release.
I'd rather have work in progress game where I can ask and get answers from the Devs than wait desperately for a patch like everywhere else.
The intention of your (and other's) posts/articles may be good from your side, but the result is that people get the worst possible idea of a game that went from "Great" to "Good" not to "super bad" as it sounds.
All these articles are overly negative and emphasize the negative points way more than any mentioned positive points (if mentioned at all).
I don't know what most people want to achive with puthing these articles up. If it's "just to warn" new people, that alone would mean we "lose" customers who didn't even try the game yet.
And I've seen people saying "but we need these negative reviews to FOCE PGI to do ...".
I'd call that even "incite" or "stir up". (spelling?)
Why should founders feel bad because the game evolves and grows? There are no such things as 100% sure.
Is it realy an issue for someone to accept if the game changes to one side they don't expected? Everyone is asking for a lot of stuff and waits and asks until its here. But if one wants exploding chicken and the otherone wants dinosaurs, while the devs wanted cats, what would be the outcome. The devs have an idea, a vision and they strive forwards to get as much done as possible. Most things are pretty easy to guess, but some decisions are/will be made for the future of the game.
Including stuff that we don't know about yet and including decisions that will secure the income of money. Without money this game can't survive either.
It's not just a mod like MWLL.
So Coolant and 3PV were not realy great ideas, but its part of the game now and it will hopefully help to secure more players to give a money base for the game to survive.
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The ghost heat system / heat scale system is a bugbear for many as it broke their favourite builds (boo hoo, not a lot of sympathy here) but also because
1) Good luck explaining it to a beginner.
2) It seems to still have some bugs such as attacking AC2's randomly
3) It penalizes some very odd combinations that no one ever used such as large pulse lasers combined with ER Large Lasers
4) 'Best of luck' making it work with clan tech (e.g. Ultra AC20.....)
The fact that it's not ingame is because of missing UI2.0 which obviously is not done. Nothing else than wait or check the forums (see my sig).
The AC2 "bug" got fixed with the change to the cooldown.
With elite skills this will be at 0.5s and has no heat penalty if shot permanently.
If you shoot the AC2s in a faster way (because you like the way 2-4 AC2s fire in a gattling gun fashion) then the 0.5s for "ghost heat" will raise heat as long as you hold the trigger.
It's very low at the beginning (8%), but that multiplier rises pretty fast after 5-10 shots and a bunch of AC2s can do this very fast.
The linking of all LLasers was a prevention of people going 2+2 of any kind (LL + erLL is happening).
And yes, I saw Stalkers with 2 of each before the linking.
We have no Idea of implementation of Clan tech. But the System is easy to tweak now that it's done. UAc20 will be nasty, but that can be "tweaked" by the base heat. 7 heat for a shot means 14 for double trigger.
Thats nearly CERPPC Heat.