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Missile Tubes


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#1 RandomLurker

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Posted 31 August 2013 - 08:17 PM

Missile launchers are not lining up to their hardpoints in the same. When the hardpoints have different tube layouts, this matters.

Mech: Dragon Slayer
Hardpoints: Left Torso, 2 missile. 10 tubes and 5 tubes.

Previously, an LRM 20 and an LRM 10 would mount so that they both fired in two bursts. The 20 was mounted on the 10-tube hardpoint and the LRM-10 on the 5-tube hardpoint. So 15 missiles per burst.

Now, the 10 mounts to the 10, and the 20 mounts to the 5. Resulting in one burst of 15 missiles, and then 3 more of 5 missiles each. This affects missile accuracy and recycle time. It is bad.

I have tried many things to solve it. Swapping launchers in loadout. Removing launchers, and adding them back on in different orders. Doing the same, but saving mech between each swap. Doing the same, but saving mech and going to the testing grounds between each step. Nothing changes the final loadout.

I don't know exactly when this bug started because I havn't been using that loadout for a while. I assume it's the last patch.





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