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My 3Pv Observations


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#21 Sheraf

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Posted 01 September 2013 - 07:52 AM

View Postrollermint, on 01 September 2013 - 04:18 AM, said:





You should make a video that show field of view difference from 3pv to 1pv. You can see them over the ridge, other mechs can too in first point of view, just that you have to expose yourself to shoot over it, except a certain mechs.

Edited by Sheraf, 01 September 2013 - 07:52 AM.


#22 Mystere

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Posted 01 September 2013 - 10:45 AM

View PostNicholas Carlyle, on 01 September 2013 - 07:36 AM, said:

I can't tell if this is sarcasm, but it's absolutely correct.

PGI's antics have forced out a lot of the competitive groups and the lack of lobbies has further exacerbated it.

Shows how many issues the game has.


No sarcasm is involved. I was just stating a cold, hard fact.

Also, I am a so tired of people claiming they're "competitive" players and that they have "very high" Elo. My previous post is just expressing my views on the former. As for the latter, Elo is not published. So at best, it's also all imagined.

#23 Donnie Silveray

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Posted 01 September 2013 - 10:50 AM

So much hate for a game still in beta :). Why should there be a competitive scene in a game who's current condition is in constant flux?

#24 Nicholas Carlyle

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Posted 01 September 2013 - 01:21 PM

View PostMystere, on 01 September 2013 - 10:45 AM, said:


No sarcasm is involved. I was just stating a cold, hard fact.

Also, I am a so tired of people claiming they're "competitive" players and that they have "very high" Elo. My previous post is just expressing my views on the former. As for the latter, Elo is not published. So at best, it's also all imagined.


I don't care about people's perceived notions about themselves. I think I'm a mediocre player with a mediocre ELO. Part of that is that I don't play a lot and I am sitting on my couch playing on a big screen TV instead of in a proper gaming environment, but I'm honest about it.

But you were dead on about the competitive scene in this game being non-existent.

View PostDonnie Silveray, on 01 September 2013 - 10:50 AM, said:

So much hate for a game still in beta :). Why should there be a competitive scene in a game who's current condition is in constant flux?


This is funny for a few reasons.

Number one is, if this game was polished and well made, you would have had competitive scene the moment open beta started. Flux or not, if a game is good, players will play it.

When most games go into open beta it's not to make major shifts in the game's paradigm (not that it doesn't happen sometimes), normally it's to stress test and have those extra people in the game catching the little bugs.

PGI entered Open Beta entirely too early and squandered it.

Number two is, the game really hasn't fundamentally changed in about 6 months. It's still long range alpha battles (if you are playing truly competitively), and it's not as if they've added new game modes, created dynamic drops or made medium mechs relevant.

Many competitive teams have straight up said they have to do things like sync dropping, forced no 3PV and tonnage limits to even have fun.

PGI has failed to foster any kind of good will towards these players.

It's a mess.

#25 KrazedOmega

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Posted 02 September 2013 - 12:17 AM

View PostKanatta Jing, on 31 August 2013 - 11:23 PM, said:

If they removed the ability to switch modes then new pilots would never ween off of it.


Because it would be so hard to go into the options screen before/after a match and turn it on/off?

Make the choice to switch modes only available from the options screen in the mechbay. The mode you choose to play with should be a commitment for that match, not something you can flick on and off at will.

#26 Cato Phoenix

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Posted 02 September 2013 - 07:12 AM

Despite all the rage, I think the arm lock adequately kills 3PV, which is good.

However, now I just stress out about all the newbies who are unable to aim at things, which I think is a worse problem than figuring out how to move forwards and turn.

#27 Nicholas Carlyle

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Posted 02 September 2013 - 07:15 AM

View PostCato Phoenix, on 02 September 2013 - 07:12 AM, said:

Despite all the rage, I think the arm lock adequately kills 3PV, which is good.

However, now I just stress out about all the newbies who are unable to aim at things, which I think is a worse problem than figuring out how to move forwards and turn.


You don't seem to understand the problem with 3PV.

It's the field of view changes and the ability to switch in and out of 3PV.

If players were stuck in 3PV at the start of the match, no one would give 2 ***** about it.





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