Sprouticus, on 01 September 2013 - 11:32 AM, said:
they had to make SRM4's 3 as well due to linking the heat penalty.
But yes, you need to look at the # of missile tubes, it makes a big difference. For instance, a Raven 3L only has one tube in the left arm. Putting an LRM20 in that arm is probably not a good idea.

Real mechwarriors fire one at a time!
Quote
You know how SRM shoots in 2 salvos even if you alpha strike?
The reason for the suposed two salvoes is the missile bay doors on your stalkers. The arms have doors that open and close to prevent damage to the internals, with the doors manually opened using the default key (the / key IIRC) there is no delay. But, there is also a risk of taking a shot to the area and having increased damage taken by them not being closed thus you lose the arms faster.
The downside is the bay door indicator light which is part of the cockpit itself is currently broken, but it is also pretty {Scrap} only going from green to yellow making the already TEENY light near useless. On the catapult its the two green dots on the cockpit braces either side of the main forward window. The stalker however I've not actually looked for (though I suppose in a similar near to the cross hairs location) due to their near uselessness when working.
Edited by Alekzander Smirnoff, 01 September 2013 - 12:58 PM.