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Srm Doing 30% Of Rated Damage


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#21 Chip Danger

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Posted 02 September 2013 - 11:13 AM

View PostSand Lantern, on 01 September 2013 - 10:12 AM, said:

We didn't check anywhere else, but I can assure you that the only part of me that had taken damage was my head in the live environment. I guess I should have taken a screen shot to prove it but I didn't think of it at the time.



Way back when mechs where getting head shot left and right. To stop this now only one weapon system will hit the head hit box at a time. Your wasting your alpha with all the other weapons. Maybe this will help to explane what is going on with your test

Edited by Rizzwind, 02 September 2013 - 11:14 AM.


#22 BlackDrakon

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Posted 02 September 2013 - 11:47 AM

SRM's have been broken since the patch where they change the flightpath, they messed up damage and splash on them, lowered from 2.5 to 1.5 and the cone fire flightpath was change to a shotgun look a like flightpath. This Shotgun flightpath get a little tighter with Artemis but still sux.

We have 2.0 missile damage now, almost 0 splash, and Hit detection is messed up. So right now, as it stands, they are useless.

And they are going to desync the gaussrifle without fixing SRM's, which are the only counter for snipers. A strong 3 SRM6 with artemis + AC/20 + 2ML alpha from an AS7-D-DC should make any PPC/Gauss mech **** on their pants when they get hit. Right now, they only laugh at us and move backwards while blowing us into pieces.

This is why I still use poptarts HGN-732, they made it even more heat efficiency with 2PPC/Gauss, and once they desync the Gauss, the HGN-733C will be the mech to use with AC/20 + 2PPC's.

Give us brawlers and skirmishers the SRM's back, any sniper should be afraid of us at close range, dont break the Gauss, just fix the SRM's.

#23 Captain Katawa

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Posted 02 September 2013 - 12:11 PM

thre's actually is something horribly wrong with SRM hit registration.

I just tried to finish off a standing still catapult with badly damaged cockit from an Awesome with 4 packs of SRM6 and I was killed after three alphas (cplt stood still) withoug doing any significant damage to it.

Edited by Captain Katawa, 02 September 2013 - 12:57 PM.


#24 Chip Danger

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Posted 02 September 2013 - 12:14 PM

Your doing it wrong use the Cent with the 3 srm 6 packs. they have no issues killing mechs.

#25 BlackDrakon

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Posted 02 September 2013 - 12:27 PM

View PostRizzwind, on 02 September 2013 - 12:14 PM, said:

Your doing it wrong use the Cent with the 3 srm 6 packs. they have no issues killing mechs.


The CN9-A aka the zombie build, is not even the shadow of what it was before the SRM nerf. 3 SRM6's + Artemis, 2 ML and 4 tons of ammo, that mech was a blast. Right now, sux....

#26 aniviron

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Posted 02 September 2013 - 01:35 PM

I was actually surprised that OP's testing showed missiles were doing the correct amount of damage to the Jenner's CT. When I am playing my AWS-8R, I run from light mechs. I run like hell. I watch the minimap to avoid them. Even if they're terrible pilots and immediately overheat and shutdown as soon as they see me, I can dump 72-96 missiles into them at 50m and not even get through the armor. I know it's not the netcode, because they're shutdown and I'm not moving when this happens.

#27 Deathlike

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Posted 02 September 2013 - 01:41 PM

View PostBlackDrakon, on 02 September 2013 - 11:47 AM, said:

And they are going to desync the gaussrifle without fixing SRM's, which are the only counter for snipers. A strong 3 SRM6 with artemis + AC/20 + 2ML alpha from an AS7-D-DC should make any PPC/Gauss mech **** on their pants when they get hit. Right now, they only laugh at us and move backwards while blowing us into pieces.

This is why I still use poptarts HGN-732, they made it even more heat efficiency with 2PPC/Gauss, and once they desync the Gauss, the HGN-733C will be the mech to use with AC/20 + 2PPC's.


I've seen 2 PPC+AC20 builds... and they all stink one way or another.

What you will see a "new resurgence" is another variant in the Highlander class due to the Gauss nerf.

#28 MisterFiveSeven

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Posted 02 September 2013 - 02:11 PM

View PostDeathlike, on 02 September 2013 - 01:41 PM, said:


I've seen 2 PPC+AC20 builds... and they all stink one way or another.

What you will see a "new resurgence" is another variant in the Highlander class due to the Gauss nerf.


Misery would like a word with you.

#29 DeadlyNerd

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Posted 02 September 2013 - 02:15 PM

View PostTeam Leader, on 01 September 2013 - 10:10 AM, said:

Did you check the damage on other body sections? Perhaps PGI in their infinite wisdom has done a damage reduction to heads from missiles, to avoid accidental headshots. Regardless, this is concerning and you should submit a ticket.

Nah, they haven't done that. 2 AC20 can score a headshot kill no problem.

#30 Angel of Annihilation

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Posted 02 September 2013 - 03:06 PM

View PostAlistair Winter, on 02 September 2013 - 12:40 AM, said:

Great job! Good work.

But am I the only one who never ceases to be amazed that it's so simple for players to uncover potentially very significant bugs? There have been a number of threads like this one, where people have been experimenting with SSRMs, MGs and what have you. I would have expected PGI to carry out these kinds of tests immediately for every time they make a change to certain, if not all, weapons. I don't want to bring up LRMapocalypse, but I just did.


However apparently you did not read the post above yours. PGI is fully aware of a bug with SRMs, that is why the recently increased the damage to 2.0 per missile up from 1.5. When/if the bug is fixed, SRM damage will go down to 1.5 again. The point is they have known about this bug for a while now but just don't have a fix for it.

#31 Taemien

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Posted 02 September 2013 - 03:50 PM

View PostViktor Drake, on 02 September 2013 - 03:06 PM, said:


However apparently you did not read the post above yours. PGI is fully aware of a bug with SRMs, that is why the recently increased the damage to 2.0 per missile up from 1.5. When/if the bug is fixed, SRM damage will go down to 1.5 again. The point is they have known about this bug for a while now but just don't have a fix for it.


This is due to HSR. Mechs standing still shouldn't skew the damage at all. This shows another problem that isn't related to the reason they rebuffed SRM damage. Might be related to HSR, hit detection, or something else entirely. I'm thinking its netcode because I've seen the exact same thing happen in MWLL when a server thinks it can do more then 12v12.

Starting to think we should push for private match making. Live testing is rather trollish to the friendly team as it leaves them 2 down. Though its a necessary evil at the moment. I just hope that the teammates understand (if they even notice) that tests are being performed for the greater good.

#32 Mcchuggernaut

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Posted 02 September 2013 - 04:45 PM

It's been a funny couple weeks for me. I run a Stalker with 4 racks of SRM6s and you never know what your going to get with it. Sometimes I'm just having a good run and everything I blast with my missiles takes proper damage and politely dies how it's supposed to. Other times I can have a legged medium with a red torso standing ten yards in front of me and he just sits there and laughs while I pour blast after blast of missiles into his face. Sometimes I am the infamous zombie Stalker that soaks up the punishment and keeps going, and the other half of the time a light hits me with 3 medium lasers at full health and I go nuclear. I love the whole Mechwarrior series and have played pretty much every game ever, but I am seriously considering hanging up my mouse and not playing another match till the next patch because of all these issues.





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