Posted 02 September 2013 - 11:47 AM
SRM's have been broken since the patch where they change the flightpath, they messed up damage and splash on them, lowered from 2.5 to 1.5 and the cone fire flightpath was change to a shotgun look a like flightpath. This Shotgun flightpath get a little tighter with Artemis but still sux.
We have 2.0 missile damage now, almost 0 splash, and Hit detection is messed up. So right now, as it stands, they are useless.
And they are going to desync the gaussrifle without fixing SRM's, which are the only counter for snipers. A strong 3 SRM6 with artemis + AC/20 + 2ML alpha from an AS7-D-DC should make any PPC/Gauss mech **** on their pants when they get hit. Right now, they only laugh at us and move backwards while blowing us into pieces.
This is why I still use poptarts HGN-732, they made it even more heat efficiency with 2PPC/Gauss, and once they desync the Gauss, the HGN-733C will be the mech to use with AC/20 + 2PPC's.
Give us brawlers and skirmishers the SRM's back, any sniper should be afraid of us at close range, dont break the Gauss, just fix the SRM's.