

What Can We Expect For Launch, Anything?
#21
Posted 02 September 2013 - 11:20 AM
Ha ha, there's no way it'll just be a few team building tweaks to the current system of deathmatch on a handful of worn out maps, with nothing to show our progress but a KDR number over unity and some useless cockpit foliage? I mean, ha ha, right?
Ha ha...?
#22
Posted 02 September 2013 - 12:03 PM
DX11 - possible
UI2 - doubtful
CW - definitely not
New game modes - even being looked at??
Launch means feature complete? Hope not.
Edited by Chemie, 03 September 2013 - 03:09 AM.
#23
Posted 02 September 2013 - 01:26 PM
#24
Posted 02 September 2013 - 01:46 PM
Chemie, on 02 September 2013 - 12:03 PM, said:
DX11 - possible
UI2 - doubtful
CW - definitely not
New game modes - even being looked at??
Launch means feature complete? Hope not.
HSR is already in (did you mean the hit detection fix?)
Launch has never been about being feature complete. We won't ever be feature complete, which is the greatest part about the agile f2p model.
#25
Posted 02 September 2013 - 01:50 PM
Lord Ikka, on 01 September 2013 - 01:52 PM, said:
Yeah its not like they havent been "holding stuff close to their chest" beforehand... like say oh... mentioning that they dropped 1pv only que BEFORE the patch went live?
Or any real information about any big feature? They tell us nothing till they made it a fact and patched it onto the server. Even most of their tournaments earlier this year had MAYBE a forewarning of a couple of days.
Dont blame their ineptitude to communicate on the players when they themselves even admitted that they have massive problems in that department.
#26
Posted 02 September 2013 - 02:23 PM
#27
Posted 02 September 2013 - 11:37 PM
Sug, on 02 September 2013 - 08:16 AM, said:
Have you not seen the gigantic Project Phoenix link on the homepage? Do you not get email updates?
You mean that package that doesn't come with any MC? Yeah I've seen it, own the first tier even. It's a decent deal if you want just those mechs but with MC you can buy anything else in the game. Phoenix you get what you get and the first 2 packages don't even get premium time any more. So to clarify I'm wanting a sale that's close to founders that includes MC. Really just a flat out MC sale would be best. I think it would be a great way to draw in customers for launch. Heck, way back in December I spent money on Planet Side 2 when it launched with a 3x multiplier for purchases even though I don't plan on playing until I upgrade my computer. MWO doesn't have to go that far but some kind of good MC deal would be great.
#28
Posted 02 September 2013 - 11:50 PM
#29
Posted 03 September 2013 - 12:41 AM
As you can tell Iam the half full type of guy

#30
Posted 03 September 2013 - 02:21 AM
#32
Posted 03 September 2013 - 02:28 AM
RedThirteen, on 03 September 2013 - 02:21 AM, said:
They are not yet at the level of Square-Enix, they do not announce a future website that will countdown to announcement of a new announcement of a yet another mobile f2p game nobody will care about.
The removal of the beta sticker is the only thing we know for sure...

#33
Posted 03 September 2013 - 02:52 AM
1. The "it's beta" excuse no longer applies, now it's "working as intended".
2. The game will be open for review, bad reviews are due to "beta testers" not giving good feedback during beta.
3. Good reviews will be due to the devs ignoring the beta testers.
4. More useful things like colors and cockpit items, that's what we are here for right?
5. Possibly more phoenix mechs, we've only had a few so far.
6. More dumbing down of the game to attract more players, because it's "too hard" for the casual player who is ofcourse going to spend hundreds of dollars on it.
7. The complete shutdown of whatever dev interaction there was, because the game is finished now and we don't need anymore beta testers.
#34
Posted 03 September 2013 - 03:05 AM

Edited by Jae Hyun Nakamura, 03 September 2013 - 03:08 AM.
#35
Posted 03 September 2013 - 07:47 AM
dario03, on 02 September 2013 - 11:37 PM, said:
They did that once last december. No idea if its going to be a yearly thing.
This has been discussed before many times and the consensus is that if they really made more money by having a sale on MC than on digital items then we'd have seen another MC sale by now.
#37
Posted 03 September 2013 - 01:28 PM
Cathy, on 02 September 2013 - 10:51 AM, said:
Hating to say this, as I've the popcorn ready, but I'm not seeing any increase or decrease in numbers, they've remained about the same and its another reason why I shake my head at pgi's desperate attempted to increase numbers while shedding those that would spend alot of cash, as this is all your getting pgi, you should be wrapping those of us that spend in cotton wool and treating us like royalty, not taking a sledge hammer to us.
but you got figures of the decline, or is it just your crowd that are only a quarter active ?
you have some numbers ?
So far there is only google trends showing a CLEAR decline in users searching for the terms MWO, MWOMercs.com, Mechwarrior Online, and Mechwarrior that started in January and only ended a few months ago. That however doesn't translate into actual active users what-so-ever.
#38
Posted 03 September 2013 - 06:15 PM
Booran, on 02 September 2013 - 11:50 PM, said:
I think this perfectly desribes the competitive nature of these forums can be sometimes.
#39
Posted 03 September 2013 - 06:20 PM
#40
Posted 03 September 2013 - 06:39 PM
Booran, on 02 September 2013 - 11:50 PM, said:
...then watch them regain their equilibrium over the next year as the slow crash with snide commentary from Russ Bollocks' Island™ continues to its eventual and predictable conclusion.
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