The "new" Economy - Why It Sucks And How To Collect
#21
Posted 03 September 2013 - 06:33 AM
I found a way to make all my mechs unique so I wouldn't sell my hard earned money, but you could sell them back when you're done. I would have probably cut down about 30% of the time I spent if I just swapped loadouts from one mech to another after I finished it. It is all about how badly you want something. You want it fast, get a hero mech and premium, if you want that sense of accomplishment, just fight for it. Instant gratification is the bane of today's society.
#22
Posted 03 September 2013 - 08:06 AM
Zarakynel, on 03 September 2013 - 06:33 AM, said:
I found a way to make all my mechs unique so I wouldn't sell my hard earned money, but you could sell them back when you're done. I would have probably cut down about 30% of the time I spent if I just swapped loadouts from one mech to another after I finished it. It is all about how badly you want something. You want it fast, get a hero mech and premium, if you want that sense of accomplishment, just fight for it. Instant gratification is the bane of today's society.
Got all your Victors after the cbill nerf did you? Took you 1.5+months to do it? Hate to burst your bubble but the cbill nerf has been live for less than a month.
Also the fact that you think 2-3months for mastering 1 mech is ok is just mind blowing.
#23
Posted 03 September 2013 - 08:11 AM
#24
Posted 03 September 2013 - 08:29 AM
Lefteye, on 02 September 2013 - 07:55 AM, said:
I will believe it when I see it, but even then I will remain skeptical. Far too many nebulous statements and changes in position for me to take anything the devs have said let alone "hinted" about to heart.
#25
Posted 03 September 2013 - 08:31 AM
I was giving the basic timeline, not the minute by minute playback, my b. It was only to show that it can be done, and while only playing 1-2 hours a day, if that.
EDIT: I apologize for rounding 28 days to one month, I forget how much of a difference 3 days makes.
Edited by Zarakynel, 03 September 2013 - 08:37 AM.
#26
Posted 03 September 2013 - 08:48 AM
Zarakynel, on 03 September 2013 - 08:31 AM, said:
I was giving the basic timeline, not the minute by minute playback, my b. It was only to show that it can be done, and while only playing 1-2 hours a day, if that.
EDIT: I apologize for rounding 28 days to one month, I forget how much of a difference 3 days makes.
The harder you work for something the more you appreciate it is true to a point, but eventually you cross a line where it is simply not worth it. We have crossed that line for a lot of people. Based on the Devs own statistics it should take about 14 hours of game play to buy one stock Victor, and that works out to 1-2 weeks of game play for you. That is 4-8 weeks to get 3 stock Victor's just so you can level them properly. Frankly I find that to be absurd, but perhaps you will start to see the grind when you decide to use clan mechs when they come out and discover it will take 1-2 months to buy one stock Dire Wolf.
Edit:By the way you said a month and a half which is a lot more than a 3 day difference. In fact that is 14-28 extra hours of game play on the old income rates, but hey at least we know you are honest.
Edited by WarHippy, 03 September 2013 - 08:53 AM.
#27
Posted 03 September 2013 - 05:01 PM
Quote
Personally, I have as much fun customizing my 'Mech as I do in missions/matches(at least, I have in previous MW games). So how much CB I have to spend on doing this is a pretty important part of the game with the way things are currently.
Honestly, I'd appreciate some consistency in the matter. If it's going to cost CBills to switch between armor/structure/heatsink types, then make it cost CB to switch between different weapons and engines as well. The way it's setup right now makes *no* sense.
Also, similarly to the way a heatsink is a heatsink, a laser is a laser, and an engine is an engine, a ton of armor is a ton of armor. If I have FF armor on one mech, there shouldn't be any reason I can't remove it, and use it on other mechs. I shouldn't mysteriously lose all the removed STD armor when I switch to FF either. It shouldn't cost money to switch back to armor which was previously installed on a 'Mech. There's also no justification for the outrageous mystery cost associated with switching from heatsinks to DHS. It should be as simple as buying a full set of DHS, and then switching them all out.
Note: Before anyone tries to say the mystery cost can be justified as labor: Then why does it not cost extra CB to switch from lasers to PPCs, or to pull an engine out of a mech and put in a different one?
#28
Posted 04 September 2013 - 03:35 PM
1. Shoot your enemies (especailly the ones your allies are shooting)
2. Don't play conquest
3. Profit
#29
Posted 06 September 2013 - 08:48 PM
I tried building my favorite type of mech in the old MW games, and that was a light mech with a metric #*%^-ton of long range lazers on it, with a massive amount of heat sinks everywhere. Fire, overheat, take out a limb, rinse and repeat. With how heat works, no go. But I have a Jenny workin for me, and enjoyin it. With a horrible K/D/A record, my Pug team might not like me playing that.
On a good match, I make about 100k, average match I'm makin 40-50k, and those matches where I'm scouting over a ridge, and there's 4 Atlas' alpha striking my sorry butt, I'm making 10k. If I want to (and I really do) focus on this Mech, then I need to spend ~6m on the other two mechs, just for them out of the box, not including anything that I wanna throw on them to make me suck less, Ick.
That was just for ONE type of LIGHT Mech. If I wanted to go with the other lights (not that interested in them), it's kindof sickly the amount of currency I need to sink into it, and if I wanted to (GASP!) try a more durable Mech, than that's going to be a ******** amount of time. It's depressing to think of how much time I must waste to buy all these toys.
#30
Posted 08 September 2013 - 01:59 PM
#31
Posted 08 September 2013 - 07:56 PM
GeneralFitzhugh, on 08 September 2013 - 01:59 PM, said:
30% reduction is not significant? Also ~2mins longer on the average match time.
Also i and many others have been with MWO since closed beta, and im not really sure where you are going at. With R&R you could potentially make less if you played very poorly and got destroyed, or you could have made a lot more by playing well and not getting destroyed+using the free 75% ammo. Your statement does in no way support your baseless claim.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users