

Will The Phoenix Bonus Rewards Bar Go Backwards?
#1
Posted 21 August 2013 - 11:36 PM
#2
Posted 22 August 2013 - 02:38 AM
Many games developers have already posted statistics on players like these showing people who get very vocal about quitting, uninstalling, breaking&burning their game cds/dvds, actually coming back in to the game and playing for several hours within days if not even the same day.
In the end of the day MWO is still a fun game (yes even with all its faults) with exciting times right around the corner and the Phoenix pack is an awesome deal that anyone who can easily afford it would be crazy to pass up.
Edited by Kushko, 22 August 2013 - 02:41 AM.
#3
Posted 22 August 2013 - 04:28 AM
If only 999 others cancel their overlord package too, this is a loss of 80.000 $ which is a hard punch of bucks already planned.
With 3rd person view there is also no need for a cockpit item, which drops a point of income.
#4
Posted 22 August 2013 - 06:57 AM
i´ll wait a few days, and see if they make a statement on that. if not, i´ll get my money back. and a few others are about to cancel, too, who most likely will follow my example...
i also might cancel my founders account and examine possible legal measures to get that money back, because the product is not and - PGI stated that themselves- will never be what was promised when i backed the development... afaik, chances are not so bad.
sure, i´ll play PGI´s new arcadeshooter, as a freeplayer. gl for the future with your "new backers",PGI
Edited by Alex Warden, 22 August 2013 - 07:00 AM.
#5
Posted 22 August 2013 - 07:04 AM
BETA
Seriously? You're a member of a unit. You're one of the hardcore players. You're gonna cancel your Phoenix and Founders?
While PUGs like me run around in our shiny Battlemasters?
Have at it, brobro.
;P
#6
Posted 22 August 2013 - 07:12 AM
Perilthecat, on 22 August 2013 - 07:04 AM, said:
BETA
Seriously? You're a member of a unit. You're one of the hardcore players. You're gonna cancel your Phoenix and Founders?
While PUGs like me run around in our shiny Battlemasters?
Have at it, brobro.
;P
i killed more than enough heromechs in my "from the blackmarket" mechs... you think that a cbill bonus and a nice pattern impresses me?
seriously... you´ll have nothing that i can´t purchase myself ... btw, many in my unit never purchased a heromech,are non-founders and won´t buy the phoenix.
to each their own, keep your shiny Battlemaster. And i´m not a "hardcore player". i´m in a unit with people,that doesn´t say anything about "hardcore" or "casual".
as Rhal above me said, if only 1000 people step back, it´s not pocketchange anymore. even a few hundred are the electricity bill for a while...
Edited by Alex Warden, 22 August 2013 - 07:45 AM.
#7
Posted 22 August 2013 - 07:25 AM
Alex Warden, on 22 August 2013 - 06:57 AM, said:
What autoaim system are you talking about? This is the first I've heard of it.
#8
Posted 22 August 2013 - 07:35 AM
Mcgral18, on 22 August 2013 - 07:25 AM, said:
What autoaim system are you talking about? This is the first I've heard of it.
PGI put a cryengine feature into the 3rd person view that is basically meant to assist console players to be able to compete with PC gamers. it automatically sets your crosshair to the next reachable mechpart,when it gets close... example, if you aimhardly on torso level, to the left of a mech and get close enough, the reticle jumps automatically to the left arm or torso, which ever is the current "front asset" (and sticks to it to a certain degree). same goes for pulling down the crosshair if aiming above the mech. a teammate managed to make 4 headshots WHILE MOVING in the row.
it is most effective at midrange sniping (about 500m) and with laser lightmechs,since lasers are turned into hitscan weapons even more now. basically, you can´t miss with lasers unless your aim is way off... and it well assists with jumpsniping
it might be a "little help" for people who have a very bad aim,enabling them to at least hit the opponent. but for people with a steady and just basically precise aim, it is an abusable tool. this game is easy enough (aimwise) to not justify such a feature.
Edited by Alex Warden, 22 August 2013 - 07:52 AM.
#9
Posted 22 August 2013 - 08:07 AM
Alex Warden, on 22 August 2013 - 07:35 AM, said:
PGI put a cryengine feature into the 3rd person view that is basically meant to assist console players to be able to compete with PC gamers. it automatically sets your crosshair to the next reachable mechpart,when it gets close... example, if you aimhardly on torso level, to the left of a mech and get close enough, the reticle jumps automatically to the left arm or torso, which ever is the current "front asset" (and sticks to it to a certain degree). same goes for pulling down the crosshair if aiming above the mech. a teammate managed to make 4 headshots WHILE MOVING in the row.
it is most effective at midrange sniping (about 500m) and with laser lightmechs,since lasers are turned into hitscan weapons even more now. basically, you can´t miss with lasers unless your aim is way off... and it well assists with jumpsniping
it might be a "little help" for people who have a very bad aim,enabling them to at least hit the opponent. but for people with a steady and just basically precise aim, it is an abusable tool. this game is easy enough (aimwise) to not justify such a feature.
...what do you know, it's on testing grounds as well. Seems to be to wonky for lasers though, but that wouldn't affect PPCs, would it.
It kinda makes me sad that has been implemented.
#10
Posted 22 August 2013 - 08:18 AM
Alex Warden, on 22 August 2013 - 07:35 AM, said:
PGI put a cryengine feature into the 3rd person view that is basically meant to assist console players to be able to compete with PC gamers. it automatically sets your crosshair to the next reachable mechpart,when it gets close... example, if you aimhardly on torso level, to the left of a mech and get close enough, the reticle jumps automatically to the left arm or torso, which ever is the current "front asset" (and sticks to it to a certain degree). same goes for pulling down the crosshair if aiming above the mech. a teammate managed to make 4 headshots WHILE MOVING in the row.
it is most effective at midrange sniping (about 500m) and with laser lightmechs,since lasers are turned into hitscan weapons even more now. basically, you can´t miss with lasers unless your aim is way off... and it well assists with jumpsniping
it might be a "little help" for people who have a very bad aim,enabling them to at least hit the opponent. but for people with a steady and just basically precise aim, it is an abusable tool. this game is easy enough (aimwise) to not justify such a feature.
Ummm.... actually I think you might be mistaken. The "snapping" reticle (which I assume is what you're talking about) is due to the POV difference in 3PV. While in 3PV you can actually see things you cannot aim at, so the reticle skips over the parts that you cannot physically hit.
The developers have stated that they intentionally nerfed 3PV for combat so that 1stPV stays superior. 3PV is meant as a training mode so new players can better understand torso twisting. If your buddy is getting headshots its probabaly a fluke. Queue up the No Guts No Galaxy Podcast and listen to Ep 85, Garth explains everything better than I can.
#11
Posted 22 August 2013 - 08:29 AM
Alex Warden, on 22 August 2013 - 07:12 AM, said:
seriously... you´ll have nothing that i can´t purchase myself ... btw, many in my unit never purchased a heromech,are non-founders and won´t buy the phoenix.
to each their own, keep your shiny Battlemaster. And i´m not a "hardcore player". i´m in a unit with people,that doesn´t say anything about "hardcore" or "casual".
as Rhal above me said, if only 1000 people step back, it´s not pocketchange anymore. even a few hundred are the electricity bill for a while...
The pocket change is the $120 (I'm assuming? I don't see a founders tag on your profile) you'd be suing PGi for.
1000 people aren't going to step back. There are like, what, 20 people threatening to cancel their orders? Even you haven't actually done it yet.
And while it is true that you'll be able to buy a Battlemaster, you'll be able to do it in January. I get all 12 assorted chassis and variants in October. And premium time. And the mechbays that come with the mechs. It's a really good deal! Even you must have thought so, since you bought it! And bought Founders!
Seriously, where does this "I don't like ____ feature, I want all my money back! Boycott!" mindset come from? After you cancel your order and get a refund for your Founders, are you going to stop playing?
No?
Didn't think so.
#12
Posted 22 August 2013 - 09:30 PM
Alex Warden, on 22 August 2013 - 06:57 AM, said:
i´ll wait a few days, and see if they make a statement on that. if not, i´ll get my money back. and a few others are about to cancel, too, who most likely will follow my example...
i also might cancel my founders account and examine possible legal measures to get that money back, because the product is not and - PGI stated that themselves- will never be what was promised when i backed the development... afaik, chances are not so bad.
sure, i´ll play PGI´s new arcadeshooter, as a freeplayer. gl for the future with your "new backers",PGI
Cancel the founders account you dont have? Or do you have a second account with founders but use this one to post nonsense on the forums? (and yes, "auto aim" in 3PV is complete and utter nonsense)
That being said, good luck on refunding a founders pack after a years worth of gameplay experience because your feelings are hurt and you want to stomp your feet and hold your breath. Its as good a reason as any ive heard...
#13
Posted 22 August 2013 - 11:42 PM
#14
Posted 23 August 2013 - 04:54 AM
#15
Posted 23 August 2013 - 04:59 AM
#16
Posted 23 August 2013 - 06:11 AM
Alex Warden, on 22 August 2013 - 07:35 AM, said:
PGI put a cryengine feature into the 3rd person view that is basically meant to assist console players to be able to compete with PC gamers. it automatically sets your crosshair to the next reachable mechpart,when it gets close... example, if you aimhardly on torso level, to the left of a mech and get close enough, the reticle jumps automatically to the left arm or torso, which ever is the current "front asset" (and sticks to it to a certain degree). same goes for pulling down the crosshair if aiming above the mech. a teammate managed to make 4 headshots WHILE MOVING in the row.
it is most effective at midrange sniping (about 500m) and with laser lightmechs,since lasers are turned into hitscan weapons even more now. basically, you can´t miss with lasers unless your aim is way off... and it well assists with jumpsniping
it might be a "little help" for people who have a very bad aim,enabling them to at least hit the opponent. but for people with a steady and just basically precise aim, it is an abusable tool. this game is easy enough (aimwise) to not justify such a feature.
That 'snapping' you're seeing the reticle do is weapon convergence, not aim assist. Since the reticle is tied to a point in the 3d world and not as a static UI object, if your aim goes from something far away to something close it'll appear to 'jump' to the target. The 'jump' is merely a visual aid to let you know where your reticle is depth-wise; From a mechanics side, there is nothing new going on whatsoever. Garth talks about this briefly in NGNG podcast 85.
I seriously hope your unit didn't just rage cancel over a nonexistent feature.
#17
Posted 23 August 2013 - 09:50 AM
Areus, on 23 August 2013 - 04:59 AM, said:
There are people who still post on message boards while getting refunds. I am one of them, and as much as it pains me
to part with my overlord package, I have to make a statement. I know a few others who did, and there are probably more
who just refunded it without posting on the forums. If it doesn't make a big enough impact, then I will leave quietly, since
I know I am not in the target market of this game. This is more like a last attempt from me and some others on the forum.
#18
Posted 23 August 2013 - 12:45 PM
Buyao, on 23 August 2013 - 09:50 AM, said:
I am one also. I received notification that my $80 refund had been sent to their payment solution provider today. I plan to continue playing, but I won't be spending any more money on the game until I'm satisfied with its direction. Currently I am not satisfied, but since it's now free I don't care all that much. I'll log on occasionally and get in a game or two to see how things are going.
#19
Posted 24 August 2013 - 07:23 AM
Kushko, on 22 August 2013 - 09:30 PM, said:
That being said, good luck on refunding a founders pack after a years worth of gameplay experience because your feelings are hurt and you want to stomp your feet and hold your breath. Its as good a reason as any ive heard...
Anyone outside the US doesn't really need luck. PGI will be refunding them in mass droves if they demand it, because most other countries have exception consumer protection and it's easier/safer to pay the refund as nuisance value. Hell, I know people outside the US who have already contacted delegates over it, just to cover their bases. People inside the US will have a tougher time.
I also don't consider them pathetic, because it's not about having the money back. It's about PGI -not- having the money. Money talks in capitalism, and the sense of betrayal in quite a few people is strong enough that they want that voice heard. It's the principle of the matter. Now, the people who rage and rage and rage, or make physical threats, those people are pathetic. Sad. They need to stop and be like me: poking my nose in every so often to see if any positive changes have been made, usually ending up disappointed, and then making a snippy comment or two before going away for another few months.
Also if anyone seriously thinks that only 20 people are angry enough to have to requested refunds, let me tell you, if it was only 20 PA Report wouldn't have an article up on it. Only PGI will know how bad it ends up being, but at the very least the not-apology apology has turned the entire mess into an epidemic that is known -outside- this community. That not only hurts in terms of refunds, but in people who stay away thanks to bad word-of-mouth. That figure will never be known, but it won't be insignificant. Especially this close to official launch.
#20
Posted 24 August 2013 - 07:25 AM
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