Cant Decide Next Mech/scouting
#1
Posted 02 September 2013 - 07:07 AM
Are there any recommendations I was leaning towards Cicada or Jenner.
(the other downside is my favorite weapon is the PPC)
Essentially i want to keep my distance run around, spot, and maybe harrass a bit. Maybe an er ppc or 2 the n speed armor and anything that would help me as a scout, but no clue on building mechs really hah
#2
Posted 02 September 2013 - 08:52 AM
I can vouch for the Jenner. It is the best light mech currently in the game.
JR7-F with some combination of medium/small lasers, double heatsinks, near-max armour and a big engine is a force to be reckoned with. JR7-D with 2 ML, 2SL, and 2SRM4 packs a mean punch, at the expense of heatsinks and/or armour.
You won't do much good with a PPC though - you need to play the Jenner in accordance with the Battletech canon - to wreak havoc on the enemy lines.
Finding a good angle, getting behind a fattie and unloading in his back can be devastating, and chaos is your best friend.
#3
Posted 02 September 2013 - 04:14 PM
Cicadas can't jump, but there's one with an ECM slot.
Jenners are fastest, and pretty sturdy for lights, and can all jump.
#4
Posted 02 September 2013 - 04:35 PM
Edited by Todd Lightbringer, 02 September 2013 - 04:35 PM.
#5
Posted 02 September 2013 - 06:00 PM
Trollunge, on 02 September 2013 - 07:07 AM, said:
Essentially i want to keep my distance run around, spot, and maybe harrass a bit. Maybe an er ppc or 2 the n speed armor and anything that would help me as a scout, but no clue on building mechs really hah
Please don't do this in a light. Take medium lasers and back up your team... Consider large lasers in a raven 3L... but still think of lights as maneuverable assassins. Cataphract 3D and Highlanders make better snipers and with glasses, a good pilot can survery at range with them.
#6
Posted 03 September 2013 - 04:19 AM
http://mwo.smurfy-ne...48096af88f5d080
basically plan to use it as sort of a learning spotter mech.
Edited by Trollunge, 03 September 2013 - 04:20 AM.
#7
Posted 03 September 2013 - 11:54 AM
As for that Cicada build, I think having the ER PPC will hold you back. I'd recommend you replace it with an ER Large Laser or a Large Laser. Its lighter and has more DPS with a pretty good range. You typically won't have a clear line of sight for 900 meters, so I don't think that the ER PPC is performing better than a Large Laser could, and even if you do have line of sight that long, you're probably vulnerable to Heavy or Assault snipers that will tear your Cicada apart. You could also edit your weight a bit so you could maybe even fit two of them on board. I might think about removing your AMS as well, since it'll be relatively useless since you have ECM. The only way you can be hit by LRMs when you have ECM active is if you're being tagged with somebody using the TAG. The AMS is only really doing anything against SRMS, and the Cicada is fast enough that you should be able to out-maneuver anybody trying to hit you with them.
Removing the AMS and replacing the ER PPC with an ER Large Laser or Large Laser will give you an extra 4.5 tons of space. Finally, REMOVE THE COMMAND CONSOLE! Its almost completely useless at this given moment, and the only way it is useful is in a way you're not using it. Thats an extra, what, three whole tons? That gives you an extra 2.5 tons or so extra to do whatever you please with them. Personally, I'd probably add some armour, although you could still add an MG onto your mech, although I think the armour would be more useful. I doubt that an additional heat sink or two to use the remaining tonnage would be that necessary since you only have two actual weapons, because even if their output is relatively high, you'd have to fire them about nine times in immediate succession to overheat.
Edited by MarsAtlas, 03 September 2013 - 11:55 AM.
#8
Posted 03 September 2013 - 02:01 PM
#9
Posted 03 September 2013 - 02:25 PM
#10
Posted 03 September 2013 - 10:22 PM
I've been running something like it for a while, and it really got whacked hard with this last update. Before that it was a bit warm, but kind of fun on a big map where range matters.
JR7-K
You can do the above build with any chassis of Jenner, really, the K is just the cheapest.
All things considered, a Jenner F with 6MLas is probably better, and faster to boot. The 7 tons of ERPPC work better as three tons of laser, 1.5 more tons of engine, and a second jump jet. A Jenner D with two streaks 4MLas has the same damage as the F 6MLas, but with missiles the damage doesn't always go where you'd want.
Dual PPC can be done in a Jenner but is pure suicide; you'd have to give up too much armor and/or engine to fit the second PPC in. Like trying to fit dual guass in a Cicada. Sure you can, but do you want to?
(The answer is no, you do not.)
Edit to add a modest proposal for a Cicada:
CDA-3M
I think this is what was being alluded to before. More armor (nearly max), no command console, no PPC, no AMS (this is a fast build, runrunrun for cover when Betty says incoming missiles), ER LLas, 2MLas, extra heat sink. Should run cool enough. Still has BAP, ECM, and TAG to fit your original intent.
A more expert builder can point out any flaws.
Edited by Ertur, 04 September 2013 - 12:08 AM.
#11
Posted 04 September 2013 - 02:07 AM
For pure manuverability, jump jets are a must. And they will make a big difference for you.
A couple of options:
Spider 5D
ERPPC with ECM, no TAG - One shot option, limited missile support
http://mwo.smurfy-ne...f110a59d46ac04e
ERPPC with ECM & TAG - One shot option, missile supporter, limited JJ mobility
http://mwo.smurfy-ne...fbb3cbdb819305e
ERLL with ECM & TAG - Sweep fire, missile support, mobile - Can switch ML for JJ
http://mwo.smurfy-ne...b12e962d4801621
Jenner 7-D
Twin ERLL with BAP and limited JJ
http://mwo.smurfy-ne...eab533c0ffe3908
Anti light Jenner - x4 ML, SSRM & BAP
http://mwo.smurfy-ne...1c3adf81bd046e4
The Jenner is a very versitile mech able to change and adapt to roles depending on the pilot.
Everything will come down to which is more fun for you and which fulfills your needs...and thats a good proportion of what makes this fun...finding what works
EDIT: Cleaned up double links
Edited by Rooikat, 04 September 2013 - 02:10 AM.
#12
Posted 06 September 2013 - 07:05 PM
The Jenner is a great option, but I would be hard pressed to call it the 'best' hands down as others seem so prone to do. I'm not some pro pilot by any stretch of the imagination but once again, my 3L dominates Jenner, spiders, and commandos on a consistent basis.
#13
Posted 10 September 2013 - 11:05 AM
Edited by mailin, 10 September 2013 - 11:07 AM.
#14
Posted 10 September 2013 - 11:19 AM
Esperys, on 06 September 2013 - 07:05 PM, said:
The Jenner is a great option, but I would be hard pressed to call it the 'best' hands down as others seem so prone to do. I'm not some pro pilot by any stretch of the imagination but once again, my 3L dominates Jenner, spiders, and commandos on a consistent basis.
The only downsides to the Jenner are a gigantic CT hitbox and none of the variants can mount ECM. If you can deal with those issues though, it is easily the best Light in the game. (Second best maneuverability behind the Spider - and only slightly behind it... most & best weapon hardpoints... all variants have JJs).
If two pilots of equal skill were to face off - one in a Jenner and one in a Raven - the Jenner pilot would have a huge advantage as it can out-maneuver the Raven and put out more damage. The only edge the Raven gets is the ECM & Streaks combo, and this can be countered by the Jenner-D with BAP and Streaks or a Jenner-F pilot with good laser-aim.
Edited by DEMAX51, 10 September 2013 - 11:21 AM.
#15
Posted 10 September 2013 - 11:28 AM
#16
Posted 10 September 2013 - 11:36 AM
mailin, on 10 September 2013 - 11:28 AM, said:
1. ECM is useless if the enemy launches a UAV. TAG can cut through the ECM shield as well.
2. Lights are fast enough that they should be able to avoid incoming LRMs (or at least get behind cover fast enough to limit the amount of damage you take from them) even without ECM.
3. The Jenner with standard SRMs may not be much of a threat against a Spider, but it'll put a major hurt on an Atlas' rear torso! Not all builds are designed to do everything, and the -D with twin SRM 4s isn't meant to be a Light-killer. (Plus, once HSR issues are fixed, I'm quite sure I could hit the little guys with SRMs too, but I would still opt to save them for the bigger baddies).
Trust me, man. I've played literally thousands of matches in Light 'Mechs. Their current ranking is:
Jenner > Spider > Raven > Commando
Edited by DEMAX51, 10 September 2013 - 11:44 AM.
#17
Posted 10 September 2013 - 02:44 PM
I think based on what you said, an UPENGINED Trebchet might fits your requirements.
You'd have alot of speed, 100+kph, and enough missile racks to make a dent.
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