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Griffin And Wolverine Are On Smurfy


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#1 Fred013

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Posted 30 August 2013 - 11:17 PM

They're up!
http://mwo.smurfy-ne...733c1a5c3f32fe3
http://mwo.smurfy-ne...6bbdd1f5ab66e6b

#2 Amsro

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Posted 31 August 2013 - 05:15 AM

The wolverine still have obscene amounts of armor, they fixed the griffin tho!

They should both be 370 max armor.

Going to be great mechs, 55 ton with JJ :wub:

#3 Kanatta Jing

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Posted 31 August 2013 - 05:35 AM

Cautiously Optimistic

Edited by Kanatta Jing, 31 August 2013 - 05:39 AM.


#4 Nicholas Carlyle

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Posted 31 August 2013 - 09:16 AM

I am having trouble coming up with good builds because you in the end need speed to play a medium mech in the current game.

Honestly the only way I'd play either of these mechs is if they do a similar hitbox set up to the Centurion where they are tough as hell to kill.

#5 The Mechromancer

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Posted 31 August 2013 - 09:30 AM

The Mechromancer does not support mechs under 80 tons.

#6 Amsro

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Posted 31 August 2013 - 10:30 AM

View PostThe Mechromancer, on 31 August 2013 - 09:30 AM, said:

The Mechromancer does not support mechs under 80 tons.


There is lots of great game play your excluding with that view!

Assaults are great, but the rest can be great too.

View PostNicholas Carlyle, on 31 August 2013 - 09:16 AM, said:

I am having trouble coming up with good builds because you in the end need speed to play a medium mech in the current game.

Honestly the only way I'd play either of these mechs is if they do a similar hitbox set up to the Centurion where they are tough as hell to kill.


Any build that lets you retain a minimum of 90 kph in a medium will be enough speed. The 116 will be nice but very few builds will be playable with that speed.

#7 Escef

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Posted 31 August 2013 - 12:27 PM

View PostKanatta Jing, on 31 August 2013 - 05:35 AM, said:


A bit higher budget version: http://mwo.smurfy-ne...398ab935a954e27

If you lose the right torso you are pretty much gone anyway, very few people will shoot at your left. The legs and head are the best places for ammo. If you don't like the XL, you can keep your original armor/engine/heat sink load.

#8 Nicholas Carlyle

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Posted 31 August 2013 - 02:12 PM

View PostAmsro, on 31 August 2013 - 10:30 AM, said:

There is lots of great game play your excluding with that view!

Assaults are great, but the rest can be great too.



Any build that lets you retain a minimum of 90 kph in a medium will be enough speed. The 116 will be nice but very few builds will be playable with that speed.


I disagree with 90kph being the minimum. There are too many good heavies that get in the 70-80 kph range, have better weapons and better armor.

90kph is not fast enough, due to size, to keep from having a 2 PPC/Gauss combo rip out a torso in one shot.

It's one of the major problems with Medium mechs that has STILL not been addressed, even with their new pass on quirks for Medium's.

The mechanics in this game BLOW for Mediums. I understand spending C-Bills for Mediums, but hard earned cash? Waste of money.

#9 Nicholas Carlyle

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Posted 31 August 2013 - 02:15 PM

View PostEscef, on 31 August 2013 - 12:27 PM, said:

A bit higher budget version: http://mwo.smurfy-ne...398ab935a954e27

If you lose the right torso you are pretty much gone anyway, very few people will shoot at your left. The legs and head are the best places for ammo. If you don't like the XL, you can keep your original armor/engine/heat sink load.


I don't quite get why anyone would play this build? Like what's the goal? 20 LRM's and 3 Medium Lasers.....yay?

I've mastered a Centurion and done a dual LRM 10 or dual LRM 15 build quite a bit, and unless it's one of those "LRM'S ARE OVERPOWERED AS HELL" times, they tend to be very mediocre.

On top of that, why do you have so many jump jets? 1 is more than enough in any non-poptart build.

#10 Bishop Steiner

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Posted 31 August 2013 - 03:06 PM

View PostNicholas Carlyle, on 31 August 2013 - 02:15 PM, said:


I don't quite get why anyone would play this build? Like what's the goal? 20 LRM's and 3 Medium Lasers.....yay?

I've mastered a Centurion and done a dual LRM 10 or dual LRM 15 build quite a bit, and unless it's one of those "LRM'S ARE OVERPOWERED AS HELL" times, they tend to be very mediocre.

On top of that, why do you have so many jump jets? 1 is more than enough in any non-poptart build.

agree with the first part, but you sir no nothing about JJs if you think one is enough. Any good jumping brawler maxes them because you jump higher and faster. Fact. One is good for quick turns, but a Victor with less than 4 is a joke.

#11 Escef

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Posted 31 August 2013 - 03:50 PM

View PostNicholas Carlyle, on 31 August 2013 - 02:15 PM, said:


I don't quite get why anyone would play this build? Like what's the goal? 20 LRM's and 3 Medium Lasers.....yay?

As opposed tot he build I was trying to improve upon, 15 LRMs and 3 MPLs? And taking a second look at it, I accidentally left the CASE in.

#12 Nicholas Carlyle

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Posted 31 August 2013 - 03:51 PM

View PostBishop Steiner, on 31 August 2013 - 03:06 PM, said:

agree with the first part, but you sir no nothing about JJs if you think one is enough. Any good jumping brawler maxes them because you jump higher and faster. Fact. One is good for quick turns, but a Victor with less than 4 is a joke.


You're absolutely right. I have not played a jump jetting brawler in forever.

Because SRM's were nerfed for so damn long, and even now they are underwhelming.

Haven't figured out why i'd bother brawling. Especially in 12vs12 where it's a death wish against anyone good sitting with a gauss and 2 ppc's, while you try to brawl it out.

View PostEscef, on 31 August 2013 - 03:50 PM, said:

As opposed tot he build I was trying to improve upon, 15 LRMs and 3 MPLs? And taking a second look at it, I accidentally left the CASE in.


I think they are both bad and hope neither of you spent $80+$30 just so you could do it?

Edited by Nicholas Carlyle, 31 August 2013 - 03:52 PM.


#13 Escef

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Posted 31 August 2013 - 04:04 PM

View PostNicholas Carlyle, on 31 August 2013 - 03:51 PM, said:

I think they are both bad and hope neither of you spent $80+$30 just so you could do it?

I was going off the original concept. It isn't something I'd play. But I don't see a fast long range support mech with halfway decent weapons up close as being a bad thing.

#14 Nicholas Carlyle

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Posted 31 August 2013 - 05:02 PM

View PostEscef, on 31 August 2013 - 04:04 PM, said:

I was going off the original concept. It isn't something I'd play. But I don't see a fast long range support mech with halfway decent weapons up close as being a bad thing.


You'd be better off sticking an LRM 10 on a Raven with ECM, can do a TAG and 2 MLAS or 3 MLAS, and still move at 150kph.

I dunno, whole idea of an LRM 10 and 2 LRM 5's on a 55 ton mech with 3 MLas just bugs me.

#15 Escef

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Posted 31 August 2013 - 05:45 PM

View PostNicholas Carlyle, on 31 August 2013 - 05:02 PM, said:


You'd be better off sticking an LRM 10 on a Raven with ECM, can do a TAG and 2 MLAS or 3 MLAS, and still move at 150kph.

I dunno, whole idea of an LRM 10 and 2 LRM 5's on a 55 ton mech with 3 MLas just bugs me.

It's less weight than a straight 20 rack. It really isn't any worse than the base C1 Catapult loadout (which isn't half bad so long as you make some upgradees and add some ammo), just trading some of the guns for speed. I could definitely see this build being used as a harasser. No, I don't think it's going to get a lot of kills or anything, but the distraction it can be could easily be worth it. Seriously, how many times have you known your team was going to lose when the group split up with 2 heavies and an assault trying to chase down a Jenner? Whether that Jenner is leading them into an ambush or just acting as a diversion, he's doing his job.

#16 Bishop Steiner

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Posted 31 August 2013 - 08:18 PM

View PostNicholas Carlyle, on 31 August 2013 - 03:51 PM, said:


You're absolutely right. I have not played a jump jetting brawler in forever.

Because SRM's were nerfed for so damn long, and even now they are underwhelming.

Haven't figured out why i'd bother brawling. Especially in 12vs12 where it's a death wish against anyone good sitting with a gauss and 2 ppc's, while you try to brawl it out.



I think they are both bad and hope neither of you spent $80+$30 just so you could do it?

triple SRM6, ac20 and 2 Medium Lasers, near max armor and a 350XL and 4 JJs, is rather more than "underwhelming". A single SRM is meh, but when I pull off a lovely ambush in Terra Therma or the Canyon Network and run away giggling like an insane school girl, I find them rather pleasant.

#17 Nicholas Carlyle

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Posted 01 September 2013 - 04:08 AM

View PostBishop Steiner, on 31 August 2013 - 08:18 PM, said:

triple SRM6, ac20 and 2 Medium Lasers, near max armor and a 350XL and 4 JJs, is rather more than "underwhelming". A single SRM is meh, but when I pull off a lovely ambush in Terra Therma or the Canyon Network and run away giggling like an insane school girl, I find them rather pleasant.


I get what you are saying, but between 3PV switch and seismic...if you ambush someone they are terrible.

I'm just over this game I think. I can't get over all the stupidity to have fun with a build that isn't really optimal.

#18 Kanatta Jing

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Posted 01 September 2013 - 04:20 AM

Seismic is expensive and not as common as you think. Try to remember that half the time you think it is Seismic screwing up your ambush it might actually be bad luck.

And someone with 3PV on suffers from arm lock, reduced torso twist speed and a 1 second bought of blindness to turn it off. He may know he is being ambushed early, but he will suffer from just as much delay in reacting to it as if he had been genuinely surprised.

And lastly, ambushing the enemies support mechs with a sole Victor and then running away? You need to press harder.

#19 Nicholas Carlyle

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Posted 01 September 2013 - 05:27 AM

View PostKanatta Jing, on 01 September 2013 - 04:20 AM, said:

Seismic is expensive and not as common as you think. Try to remember that half the time you think it is Seismic screwing up your ambush it might actually be bad luck.

And someone with 3PV on suffers from arm lock, reduced torso twist speed and a 1 second bought of blindness to turn it off. He may know he is being ambushed early, but he will suffer from just as much delay in reacting to it as if he had been genuinely surprised.

And lastly, ambushing the enemies support mechs with a sole Victor and then running away? You need to press harder.


I'm thoroughly confused. I've purchased $30 in MC once...I purchased a YLW, and 5-6 mech bays. And then used the rest to convert XP to GXP. I own pretty much every non-consumable module through playing at most 3 nights a week since open beta started (and that's on the high side, there were a lot of weeks where I didn't play at all, and haven't played much in the last 2-3 months).

It's not that freaking tough to get.

3PV is an amazing tool for scouting. If you haven't figured out how to use it properly I weep for you. I will sure as hell never get "ambushed" by a Victor as long as I can switch in and out of 3PV and 1PV at will and use seismic.

Edited by Nicholas Carlyle, 01 September 2013 - 05:28 AM.


#20 Kanatta Jing

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Posted 01 September 2013 - 05:31 AM

View PostNicholas Carlyle, on 01 September 2013 - 05:27 AM, said:

I will sure as hell never get "ambushed" by a Victor as long as I can switch in and out of 3PV and 1PV at will and use seismic.


Maybe all the people I ambush are terrible players. Perhaps if we ever run into each other you can show me how it's supposed to work.





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