

In Before Patch
#1
Posted 09 September 2013 - 05:47 AM
For people that have been here long enough we alredy know all about this Cycle of "THAT IS OP, NERF THAT"
I personaly think after UAC/5 gets changed people will complain about ML builds and LRM
So Let me know what you guys think will be the next weapon to be consider OP that PGI needs to break
#2
Posted 09 September 2013 - 06:01 AM
#3
Posted 09 September 2013 - 06:12 AM
The game might actually be pretty close to balanced weapon wise.
Weapon EFFECTS and MECHANICS however, still need work. My 80 ton mech should not be having violent convulsions from LRM5's, 10s, and AC2s...
The Heat-scale also needs adjusted (since it won't be removed) 3 LRM10s is not anywhere near a devastating alpha strike...
#4
Posted 09 September 2013 - 06:13 AM
It'll get changed regardless - the current UAC "double full damage shell, roll the dice jam" is a very insane mechanic for balance, on the hand its incredibly difficult to balance, AND the rolling dice jam is incredibly frustrating when the game decides to jam the gun for you on the first shot.
Unless of course PGI and the players would like to experience the insanity of UAC/10's or UAC/20's doing double shell, full damage.
#5
Posted 09 September 2013 - 06:14 AM
#6
Posted 09 September 2013 - 06:17 AM
Livewyr, on 09 September 2013 - 06:12 AM, said:
The game might actually be pretty close to balanced weapon wise.
Weapon EFFECTS and MECHANICS however, still need work. My 80 ton mech should not be having violent convulsions from LRM5's, 10s, and AC2s...
The Heat-scale also needs adjusted (since it won't be removed) 3 LRM10s is not anywhere near a devastating alpha strike...
Wait.... so you want the UAC5 to be the same as an AC5 except with a 20% jam rate... Da Fug?!
Edited by AnarchyBurger, 09 September 2013 - 06:18 AM.
#7
Posted 09 September 2013 - 06:42 AM
the Discussion is about what you think will be the next weapon that will shine and become FOTM.
For people that played since closed beta you should know how this endless cycle is, so this topic is to disscuss what we the players Forsee will happen after the UAC/5 change and the reaction it brings.
#8
Posted 09 September 2013 - 06:44 AM
AnarchyBurger, on 09 September 2013 - 06:14 AM, said:
awd
PGI had a little mini game to unjam the UAC/5 and it didn't take long for people to post the macro on how to beat it. Hell as soon as PGI proposed their unjam mini game I said people would beat it with a macro. So what ever jam mechanic the UA's have it has to be hard coded the game so people can't make a macro to defeat it.
#9
Posted 09 September 2013 - 06:46 AM
Just remove ghost heat though. Or at least remove it on laser weapons, because it makes no sense to have it there, because laser weapons are not pinpoint.
It also makes no sense to let LPLs and LLs share the same scale. These weapons are completely different.
#10
Posted 09 September 2013 - 06:58 AM
#11
Posted 09 September 2013 - 06:59 AM
There, I just fixed the UAC5.
#12
Posted 09 September 2013 - 07:00 AM
Hexenhammer, on 09 September 2013 - 06:44 AM, said:
awd
PGI had a little mini game to unjam the UAC/5 and it didn't take long for people to post the macro on how to beat it. Hell as soon as PGI proposed their unjam mini game I said people would beat it with a macro. So what ever jam mechanic the UA's have it has to be hard coded the game so people can't make a macro to defeat it.
I would suggest they let the Ultra stay jammed for a full ten seconds and be done with it. They could lower the jam rate to 15% with that mechanic in place.
#13
Posted 09 September 2013 - 07:47 AM
AnarchyBurger, on 09 September 2013 - 06:17 AM, said:
No, the issue with the UAC5 is that is currently fires 3 times as faster than the AC/5 because the double shot, every .5 seconds, is calculated off of the increased cooldown of 1.1 seconds. What he is stating is that the UAC5 should have the same cooldown as AC/5, 1.5 seconds, so the double shot time would be .75 seconds instead.
Edited by VanillaG, 09 September 2013 - 07:48 AM.
#14
Posted 09 September 2013 - 09:12 AM
#15
Posted 09 September 2013 - 10:48 AM
Plavis, on 09 September 2013 - 06:42 AM, said:
the Discussion is about what you think will be the next weapon that will shine and become FOTM.
For people that played since closed beta you should know how this endless cycle is, so this topic is to disscuss what we the players Forsee will happen after the UAC/5 change and the reaction it brings.
The only "endless cycle" around here is the cycle of "stupid Polls" and disguised digs at the Dev at ever turn. This Forum community has shown its true immaturity (save a mere few) and PGI has responded with well deserved silence in response. So, yes, keep those stupid Polls and veiled innuendo incoming. It seems to be working in the Forum Communities favor, NOT!
Edited by Almond Brown, 09 September 2013 - 10:48 AM.
#16
Posted 09 September 2013 - 10:49 AM
#17
Posted 09 September 2013 - 10:53 AM
LL = good
ERLL = Bad
LPL = Terribad
#18
Posted 09 September 2013 - 11:10 AM
So Id say Gauss is next after UAC/5. Gauss still isnt a balanced weapon.
Quote
Um no. A better fix would just be to increase UAC/5 cooldown to 1.5
Edited by Khobai, 09 September 2013 - 11:12 AM.
#19
Posted 09 September 2013 - 03:05 PM
-Remove random jamming as a whole, first off. Double tapping will guarantee a jam.
-Reduce jam time drastically. No more than 3 seconds, preferably around 2 full cooldowns' worth of shots (so 2.2 seconds, I guess). In fact, it might be simpler to just have the cooldown jump to 2.2 seconds starting at the second shot.
You still get the burst of double-tapping, but at the cost of having to wait for longer than just firing the 2 shots at normal speed.
#20
Posted 09 September 2013 - 03:08 PM
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