King of the hill - one base, center of the map
Deathmatch - no base, just destroy
Convoy - one team moving a large convoy (use models like those big tracked transport vehicles seen on alpine and caustic). Other team must destroy before reaching objective.
Siege - One base (possibly fortified?) on end of map. One team attacks, one team defends.
Capture the flag - Flag (captured data?) set at base in center of map. When acquired by mech, carried until death. Win based on time held.
Breach - One team offense, one team defense. 3 bases set in a row, one can be captured at a time. When first is captured, second activates and so on.
Edited by LoneUnknown, 02 September 2013 - 11:57 AM.