Mwo's Competition In The News As Well?
#1
Posted 01 September 2013 - 11:05 AM
IMO this game is the single greatest threat to the success of MWO, other than itself. Is this cause for concern for PGI? Will BT fans feel attracted to a non-lore mech alternative? I have seen a lot of the negative review/articles regarding MWO recently (see forums). Should this be perceived as a threat to MWO?
#2
Posted 01 September 2013 - 11:06 AM
#3
Posted 01 September 2013 - 11:08 AM
#4
Posted 01 September 2013 - 11:18 AM
CommanderOSIS, on 01 September 2013 - 11:08 AM, said:
Fair enough. I definitely could see this getting released on PC, they'd be crazy not to. All and all though I bet your right, it probably won't attract very many fans at all. Someday maybe we can compare the active community numbers of both games so we can rub it in their little titan noses.
#5
Posted 01 September 2013 - 11:18 AM
It is also EA, DS3 and their perpetual desire to appeal to a broader audience and simcity (no multiplayer testing in beta was a disaster) are not good things in my opinon. That being said my Buddy hit up PAX and excitedly sent me a message that titan fall is rad.
@vinson I am pretty sure there are multiple titans, at least multiples on the battlefield. As i understand it, it works like earning an airstrike for performance in COD. Its not a god weapon but a unique layer of gameplay.
The real contender for MWO IMHO is Star Citizen. It offers the customization level and interest to the core demographic who bought into founding this game. Since that demographic is no longer the focus of PGI for MW:O, it only remains to be seen how mass the exodus will be in december. Dogfighting alpha is the exact same game mode we have in MW:O and chance's are RSI and Cloud imperium will have a more stable deathmatch after 4 months than MW:O has after 16.
The hanger module is so damn pretty and that was just a bone to the community.
Edited by Archtype, 01 September 2013 - 11:19 AM.
#6
Posted 01 September 2013 - 11:22 AM
I am, on 01 September 2013 - 11:18 AM, said:
Fair enough. I definitely could see this getting released on PC, they'd be crazy not to. All and all though I bet your right, it probably won't attract very many fans at all. Someday maybe we can compare the active community numbers of both games so we can rub it in their little titan noses.
I guess you didnt read the article. I believe it said its going to be released for 360 xbox 1 and pc. that would mean its getting released on pc? anyway that wasnt my point. my point was that I dont think it would take a way from the MW community due to similarities. it doesnt look anything like MW type gameplay It may be the next halo franchise but halo hasnt detracted from the desire of people to want to play MW either. popularity doesnt equal competition.
#7
Posted 01 September 2013 - 11:29 AM
#8
Posted 01 September 2013 - 11:33 AM
This will kill WoW.
That will kill WoW.
Diablo III will kill WoW.
Final Fantasy 55 will kill WoW.
Monopoly for the Ipad will kill WoW.
Star Citizen will kill MWO.
Titan Fall will kill MWO.
Mechwarrior 4 will kill MWO.
Sorry the only thing that will kill a game is the game itself.
And from the article:
Quote
And this is why I don't play a lot of FPS games. Motion sickness!
Edited by Hexenhammer, 01 September 2013 - 11:48 AM.
#9
Posted 01 September 2013 - 03:00 PM
MechWarrior has a dedicated fan base able and willing to hand them money. PGI seems to be going down the route of mass market appeal when they should focus on the community they have.
I honestly think PGI is out of money. The token "hero mech of the month" novelty has worn off as our patience has been worn thin and our mech bays filled with mechs we don't even use.
#10
Posted 01 September 2013 - 03:19 PM
Hexenhammer, on 01 September 2013 - 11:33 AM, said:
This will kill WoW.
That will kill WoW.
Diablo III will kill WoW.
Final Fantasy 55 will kill WoW.
Monopoly for the Ipad will kill WoW.
Star Citizen will kill MWO.
Titan Fall will kill MWO.
Mechwarrior 4 will kill MWO.
Sorry the only thing that will kill a game is the game itself.
And from the article:
And this is why I don't play a lot of FPS games. Motion sickness!
This game certainly has the potential to kill itself very quickly. The market is much too saturated with run of the mill f2p games to drop a couple bucks on. Also with the new consoles, and a lot of big titles coming out like GTA V, BF4 etc... it's going to be really hard to get the casuals to drop money on Mechwarrior unless it's really really good. The name and the IP isn't going to mean much to the demographic they're going after. They've kind of burnt up their goodwill with that community.
#12
Posted 01 September 2013 - 04:16 PM
But my god does it look amazing. Can't bloody wait.
Edited by RedThirteen, 01 September 2013 - 04:17 PM.
#13
Posted 01 September 2013 - 04:37 PM
RedThirteen, on 01 September 2013 - 04:16 PM, said:
But my god does it look amazing. Can't bloody wait.
MWO is a twitch shooter too. Probably more so than any other FPS i've played. Hawken, WoT, MW2, RO1&2.. none of them have the highly varied speed ratios present between the slowest and fastest classes which are present in MWO. Some mechs go 50k, others 150k. MWO in that sense, especially given the strength of lights in the current Meta, is a twitch FPS fan's dream game. I guess you could argue MWO is primarily based on mech elements, unlike Titan Fall which seems to only include mechs as part of the experience, so we can distinguish the two. That said, based on everyone's responses, I guess I missed the mark. Titan Fall is apparently no threat to the success of MWO.
#14
Posted 01 September 2013 - 04:46 PM
I am, on 01 September 2013 - 04:37 PM, said:
MWO is a twitch shooter too. Probably more so than any other FPS i've played. Hawken, WoT, MW2, RO1&2.. none of them have the highly varied speed ratios present between the slowest and fastest classes which are present in MWO. Some mechs go 50k, others 150k. MWO in that sense, especially given the strength of lights in the current Meta, is a twitch FPS fan's dream game. I guess you could argue MWO is primarily based on mech elements, unlike Titan Fall which seems to only include mechs as part of the experience, so we can distinguish the two. That said, based on everyone's responses, I guess I missed the mark. Titan Fall is apparently no threat to the success of MWO.
For me twitch gameplay involves that splitsecond between full health & respawn .. in that manner MWO really isn't - compare speed of mech neutering in Titanfall with that of MWO and there's a significant time disparity. My opinion, mind.
#15
Posted 01 September 2013 - 10:46 PM
#16
Posted 02 September 2013 - 12:52 AM
#17
Posted 02 September 2013 - 08:04 AM
RedThirteen, on 01 September 2013 - 04:16 PM, said:
But my god does it look amazing. Can't bloody wait.
That's what PGI is going for, only slower. The kids are gonna just migrate to the newer flashier games and the core audience may totally abandon MW:O due to their (PGI's) business acumen.
#18
Posted 02 September 2013 - 09:00 AM
Don't get me wrong, it looks interesting, but this is as much a competitor as LoL and Battlefield 4.
#19
Posted 02 September 2013 - 10:20 PM
Titanfall looks to be like an awesome FPS shooters, but you know, screens in game exhibits like E3 and so on, they are all played in big super high res screens using PCs powered by a mega graphics card. Even those console games are demoed on high end gaming PCs. By the time they are brought down to commercial realities, they are going to lose quite a degree of that graphics punch, for the sake of proving sufficient framerates in console hardware and multiplayer mode. Same thing has happened to MWO too.
In any case, Titanfall is going to be a shooter with a mech option, no different from other shooters before like Battlefield 2142 in terms of general scope. Just more graphically intensive thanks to the graphics technology available today. I really can't care less.
There is only two other true mech games. Both have their pluses --- and their minuses as well, both of which require their own long discussion. Hawken is slated for a UI overhaul, and a new map. I think it feels too much like a shooter, not for people who like big stompy robots, although the logic there, mech combat is really supposed to act like armored infantry, not tanks on legs. I think I might like to revisit once they got their update done. Its fun, but a lack of content makes me feel I'm done after a month the last time.
One thing Hawken does have in spades over MWO is its player matching system, even though it remains far from perfect. Yes, you join into a match in any server, the game literally dynamically balances the team (you are most likely to end up joining the losing team at the moment). After the game, and as more people join in, autobalancing continues to happen dynamically setting up the teams with players going back and forth as other players join in and other players leave. And for the match, you can pick the mech you want to join the battle, and during respawn, you can choose another mech if the first one isn't doing as well as you hoped.
The other game is Armored Core Verdict Day. This one is for consoles however. This is also not about big stompy robots. The robots are not that small exactly, but they are not stompy, but stupidly fast, and boost a lot. I love this franchise but this is more twitchy than MWO or Hawken, because everything is so much faster and its flying. If MWO is about tanks with legs, Armored Core is about jets with legs.
But one thing about Verdict Day that trumps the other two (release September 24), is they got Community Warfare pat,. The creators of Armored Core are also the creators of Chromehounds, and they are bringing that massive scaled faction system from Chromehounds into Armored Core, replacing the clan-conquest system used in Armored Core V. You battle PvP (10v10), and PvE alike (face some colossus boss robot like an MMO party facing a giant dragon), and every victory counts to getting an area conquered for your faction. While the single player campaign in ACV blows, the online community system introduced in that game literally blew my mind. Like being able to review previous battles, replayed tactically on a map. That way you can not only review your tactics, but also review the coordination of your teammates, study the potential among the lone wolves that joined your battle, and study the players on the other side as well. You like the way this guy performed in this battle after examining your logs, why not give him a recruitment message?
The faction, player, team and territorial management sysem in Chromehounds, Armored Core V and now in Verdict Day would literally be a dream if this happens in the Battletech world. In fact, its very well suited for the Battletech universe. Alas, that probably isn't going to happen, unless somehow FromSoftware is tasked in making Mechwarrior. They can do big stompy robots as Chromehounds and Steel Battalion Heavy Armor has proved.
There is no lack of single player in Verdict Day, probably about 60 to 70 single player missions that can be coop if too difficult (ACV has about 90). Verdict Day also comes with an astonishing 56 maps, which is probably needed for this level of faction warfare. Chromehounds came with lots of maps, literally by the many dozens, each to represent an area of contention in the regional factional warfare, ranging from battles in the countryside to port cities and down to the capital cities themselves.
Edited by Anjian, 02 September 2013 - 10:25 PM.
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