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Orion Builds


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#141 Xeno Phalcon

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Posted 30 September 2013 - 03:46 AM

View PostshadN, on 29 September 2013 - 08:37 PM, said:


1. 340 XL is no good because you want to use engines like the 300, 325 or 350 for heatsink capacity.

340XL is the only one I have available at the moment, and it works fine.

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2. Full armour on legs and arms is joke.

Legs perhaps, however reducing the armor on the arms of a VA to anything lower than 45 is just stupid. Despite the damage magnet that is the CT, the arms are also quite large (especially the VA's) and in a mobile battle take a crapton of damage and losing them means losing most if not all of its firepower.

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3. Not enough weapons. That mech is too weak.

With a higher speed profile weaponry naturally tends to suffer or armor is reduced, however iv had no lack of killing power with this build.

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#142 The Familt Ghost

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Posted 30 September 2013 - 11:04 AM

Here's a maurader I have fun with. Very fast. and fun.

http://mwo.smurfy-ne...b4f8a74c88f9eaf

I couldn't figure out how to get a single heatsink to show in the config, but it has a heat sink in the engine slot too.

Definitely not totally tuned, but fun.

Edited by The Familt Ghost, 30 September 2013 - 11:07 AM.


#143 Lootee

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Posted 30 September 2013 - 11:24 AM

I've been having good luck with the ON1-VA.

280XL engine, 13DHS, gauss rifle, 2x ERPPC, 4 x SSRM2, BAP.

The 35 pt cheese alpha still crushes fatties at any range while the 4 streaks make lights run for cover. While cooling off from the ERPPCs you can still fire the gauss and deal dmg.

The XL is no real drawback since the Orion CT suffers from AWS/DRG syndrome. It's kind of slow (60kph) until you get speed twerk (66 kph). And only has room for 1 ton of SSRMs. Otherwise it's pretty good, when my win/loss drops to {Scrap} from experimenting with derpy builds I switch to this build to start a winning streak to get it back above 1.0.

ON1-VA

Edited by PanchoTortilla, 09 October 2013 - 06:47 PM.


#144 The Familt Ghost

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Posted 30 September 2013 - 11:52 AM

I figure if it's not meant to slug on the front lines, then it should be fast enough (with a decent amount of firepower) to get to where it needs to be. 77 kph feels real good, and I can fill holes, exploit positions, and appear rapidly from one place to another.

#145 Dr Gonzo316

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Posted 04 October 2013 - 02:51 AM

I just came up with a nice brawler build for the ON1-V.

http://mwo.smurfy-ne...d494a278a73bf7d

#146 tatersaladftw

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Posted 04 October 2013 - 04:16 AM

Running a modified K version on my protector:
3x Large laser. Run them in groups of 2 IE fire the arms then the chest laser and cycle like that
AC10
XL350

Stay at medium range and hang out with other heavies/assaults and pound away.
Been cleaning up very well with it. Around 6-800 a match.

#147 Xeno Phalcon

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Posted 09 October 2013 - 07:33 AM

Posted Image

Yay mastered my orions! too bad I only own two modules -.-

#148 Dr Gonzo316

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Posted 10 October 2013 - 05:11 AM

View PostDr Gonzo316, on 04 October 2013 - 02:51 AM, said:

I just came up with a nice brawler build for the ON1-V.

http://mwo.smurfy-ne...d494a278a73bf7d


Ok, now that I mastered the orions I can really recommend this build. Just scored my personal best with 1079 dmg and 6 kills. You have enough punch for assaults with the med pulse and the ac20, plus a decent defense versus lights thanks to the 3 ssrms. Although, in really long matches you might run out of ammo, but that happens perhaps in 1 of 10 matches.

#149 Nehkrosis

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Posted 10 October 2013 - 09:34 AM

Orion IIC;

http://mwo.smurfy-ne...271f9e84cc96aaa


Enjoy :D

#150 Xeno Phalcon

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Posted 10 October 2013 - 09:50 AM

View PostDr Gonzo316, on 10 October 2013 - 05:11 AM, said:


Ok, now that I mastered the orions I can really recommend this build. Just scored my personal best with 1079 dmg and 6 kills. You have enough punch for assaults with the med pulse and the ac20, plus a decent defense versus lights thanks to the 3 ssrms. Although, in really long matches you might run out of ammo, but that happens perhaps in 1 of 10 matches.


I make extensive use of SSRMs on my KTO-18, dropping the MPL to standard medium lasers will allow you to mount BAP and help with ECM lights, it can also help counter ECM on DDC's so you can get missile support to help deal with the fatlas. (Unfortunately multiple ECM is still a issue)

#151 Cold Cash

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Posted 10 October 2013 - 02:59 PM

Running my protector with a suped up balanced ranged fire support build.
2x ERLL 2xAC5 1x medL 2x SSRM2.
Really excellent long to mid game and still a decent punch in close, and still good versus lights.
Found out when u only use the erLL people think they can close and brawl you, then you start popping them continuosly with the ac5 and they change thier mind by then thier armor is wrecked and your heavy alpha teammates eat them up.
Very fun build, havent elited the orion since im saving my cash for the phoenix drop all those xl's im gonna buy are costly lol.

#152 CyberPolice

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Posted 11 October 2013 - 09:13 AM

I've been debating buying the protector since I've been liking the orion-v quite a bit. the build I was looking at is....

2 er ppc
1 lbx10x2 ammo
1 LRM20x2 ammo
300 xl engine ( taken from my sarah's jenner, I don't have $$$ for anything else)

Any input on that?

http://mwo.smurfy-ne...0b81206403fdf71

#153 Walks_In_Circles

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Posted 11 October 2013 - 05:47 PM

This is my favorite. I average 500 dmg per match and have been known to take down assault mechs 1 on 1. She doesn't have the best range, but a great DPS. Just torso twist to save your CT and enjoy.

LB 10-X
SRM 6 + Artemis
LL x2

I'm not running an XL frankly because I don't have the c-bills for it.

Edited by Hrothmar, 12 October 2013 - 02:33 AM.


#154 Lord Perversor

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Posted 11 October 2013 - 06:20 PM

Been running several builds with my protector my K and my V.

Overall it seems a 2nd line mech (in sort BAD BAD for face hugging) and seems to perform better when you can keep th fight at 200m-400m but well.
Protector old 2x PPC + Gauss (plus some short range defense)

ON1-K it began as a derp build with XL, but i become fond of it (you can replace Gauss for LBX-10 or Ac -10 and get some extra DHS)

ON1-V a 2nd line missile support, always use chain fire with the missiles unles you are 90% sure all of them are going to impact (then Alpha fire them at once for Air mail delivery , this can break a CTF CT in 2 salvos )

ON1-VA another 2nd line mech (albeit more brawl oriented) the 4x LRM 5 allow for an annoying barrage before the main fight, while keeping the 2x LL and LBX -10 as main weaponry (this build can also be upgraded with a XL engine in order to maximize the missile potential)

Just some ideas, i found the Orion challenging, it's radically different than any other Heavy i ever piloted (painfully slow turning for my tastes when at short range EVEN with a 360XL), so i guess it handles more like an Assault than most of Heavy mechs.

#155 NRP

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Posted 12 October 2013 - 07:30 AM

Okay, I bought a Protector last night despite pretty much everyone telling me not to. Sometimes I'm dumb that way.

Anyway, I've actually thought about this mech a lot and messed with it in Smufy's quite a bit. Based on that as well as all the player feedback I've read, I decided that I shouldn't rock a CQB build. Since I hate LRMs, I chose this build:

XL330
2 LLs
PPC
AC/10
16 DHS

I've only run it a handful of times, but so far this thing has exceeded my expectations. The heat efficiency is very good, allowing me to have at least one weapon group firing at all times. This is a huge advantage for keeping enemies off my CT. If they insist on facing me, they're gonna eat a steady stream of 2 LLs, an AC/10, followed by a PPC blast.

In my limited experience, two types of builds really hurt the Orion: SRM heavy builds and multiple high ROF AC builds (AC/2, AC/5, UAC/5). These builds just shred every bit of armor you have before you can even get to cover. You really have to be careful engaging mechs with these builds. Use of the Target Info Gathering module is essential. SRM heavy mechs are easier to deal with as the working range of my weapons is greater than theirs, so as long as they don't get the drop on me I can hurt them pretty bad before they get into their optimal weapon range.

On the other hand, 3-4 AC/2 or AC/5 builds are tougher to deal with. Still trying to figure out this situation. Right now, I just try to stay near (and behind) bigger, more attractive targets.

#156 Ponyboy

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Posted 13 October 2013 - 01:35 PM

I play my Orion-V like this:

(300 STD Engine, 2 x LL, 3 x SRM 4, 1 x AC 20)

http://mwo.smurfy-ne...137e9fa851f4e82

It runs hot sometimes, but packs some decent firepower. I don't have a Protector, but I think, you could successfully run a similar loadout on a Protector by swapping the 3 x SRM4 for 2 x SRM6. Any input on that?

Edited by Ponyboy, 13 October 2013 - 02:04 PM.


#157 Walks_In_Circles

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Posted 13 October 2013 - 03:10 PM

View PostPonyboy, on 13 October 2013 - 01:35 PM, said:

I play my Orion-V like this:

(300 STD Engine, 2 x LL, 3 x SRM 4, 1 x AC 20)

http://mwo.smurfy-ne...137e9fa851f4e82

It runs hot sometimes, but packs some decent firepower. I don't have a Protector, but I think, you could successfully run a similar loadout on a Protector by swapping the 3 x SRM4 for 2 x SRM6. Any input on that?


You can't fit 2 SRM 6s, an AC 20 and 2X LL without a XL. Drop a SRM6 and besides running a little hot, it works well enough. Alternatively, you could keep the second SRM6 and use an AC 10 or LB 10x instead. feels a little weak; although the smaller AC does reloads quicker.

Edited by Hrothmar, 13 October 2013 - 03:13 PM.


#158 Flushot

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Posted 13 October 2013 - 11:22 PM

Just for kicks I pulled my 280xl out of my Firebrand and tossed it into my -K to see what I could build out of it.

This is what I ended up with... and it shockingly has performed beautifully so far. I have the two arms tied to 1 and 2 so I can fire from either side of cover (and no ghost heat). The LBX is good for medium and close range. And if something gets really close then I can add in the SRMs for that extra little punch.

Admittedly its a bit slower than I'd prefer and I would probably dump the srms for a bigger engine, the 280 was just the only appropriate size I had available at the time.

Edited by Flushot, 13 October 2013 - 11:24 PM.


#159 Walks_In_Circles

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Posted 14 October 2013 - 09:13 AM

View PostFlushot, on 13 October 2013 - 11:22 PM, said:

Just for kicks I pulled my 280xl out of my Firebrand and tossed it into my -K to see what I could build out of it.

This is what I ended up with... and it shockingly has performed beautifully so far. I have the two arms tied to 1 and 2 so I can fire from either side of cover (and no ghost heat). The LBX is good for medium and close range. And if something gets really close then I can add in the SRMs for that extra little punch.

Admittedly its a bit slower than I'd prefer and I would probably dump the srms for a bigger engine, the 280 was just the only appropriate size I had available at the time.


wow two LL in either arm. That's impressive. How's the heat?

#160 Flushot

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Posted 14 October 2013 - 09:20 AM

View PostHrothmar, on 14 October 2013 - 09:13 AM, said:


wow two LL in either arm. That's impressive. How's the heat?


Well I had ERs in there initially and it was brutal, dropped them down to regulars and its not bad at all as long as I fire the arms separately and give them that half second delay between. I really like being able to poke one arm out from either side of cover and fire those lasers only without wasting heat.





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