UNTIL PGI PUTS THE OTHER 50% OF THE WEPONS THAT SHOULD BE IN A MECHWARRIOR GAME IN TO THIS HALF A GAME THINGS WILL REMAIN TO BE UNBALANCED AND OP .
Get the **** over it
4
Ballistics Overpowered
Started by Xandre Blackheart, Sep 03 2013 06:53 PM
42 replies to this topic
#41
Posted 12 September 2013 - 05:44 AM
#42
Posted 12 September 2013 - 05:47 AM
Xandre Blackheart, on 03 September 2013 - 06:53 PM, said:
Low heat, high projectile speed, and when grouped together they do high pinpoint alpha.
And there is no way to fit many on a medium or light mech. It's almost like the lighter mechs are supposed to rely more on hot energy weapons and tactics rather than pure DPS. The horror.
#43
Posted 12 September 2013 - 08:29 AM
Oh holy {Scrap}, what have I done?
The horror...
The horror...
Th.. Snerk..
trollololololol
No but seriously, 1-2% chance for permanent jam on the U/AC5 and it's balanced. Risk vs reward.
The horror...
The horror...
Th.. Snerk..
trollololololol
No but seriously, 1-2% chance for permanent jam on the U/AC5 and it's balanced. Risk vs reward.
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