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What Happened To The So Called Role Warfare?


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#21 stjobe

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Posted 06 September 2013 - 07:32 AM

View PostDocBach, on 06 September 2013 - 07:27 AM, said:


Really wish there was a more indepth skill system with MechWarrior levels and such - unlocking skill points to put in different trees, where one would have to specialize in skills that highlight a role rather than unlock generic trees for every 'Mech. I guess the system they have in place is to incentivize grinding or purchasing 'Mechs with MC, but its pretty boring compared to what it could have been.

I remember them saying the current system was a place-holder for the system outlined in the Dev Blogs.

But I guess that was just their position at the time.

#22 MustrumRidcully

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Posted 06 September 2013 - 07:56 AM

Role Warfare is a noble goal.

But then, look at the C-Store MC and C-Bill prices for mechs. Do you notice how the price for heavier mechs is higher then for lighter mechs?
Why would that be if these mechs are all supposed to be equal in power?

I am not saying that this is the reason why we aren't there yet, or might never get there. I am just saying that it's a discrepancy and to me it hints at least that someone didn't think all the implications through.

Edited by MustrumRidcully, 06 September 2013 - 08:02 AM.


#23 Wolfways

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Posted 06 September 2013 - 08:11 AM

View PostTweaks, on 03 September 2013 - 07:39 PM, said:

Forget lights; they die so fast now it's ridiculous. Jump jets seem to be nerfed too, or at least are less responsive than they were, so I can't even easily jump over and headshot bigger targets than me like I used to, even with 5/5 jumpjets. So other than to spot the enemy and run back to hide under mama's skirt (bigger teammates), they are pretty useless now. You may get lucky sometimes, and I have on occasions, but it usually ends badly. Sure you can still "try" to circle-strafe around a slow and sluggish heavy or assault, but more often than not, he'll just wait for that one shot and end you with it.

I so wish i was playing that game :D

#24 Navy Sixes

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Posted 06 September 2013 - 08:48 AM

Welcome back and congrats on fatherhood, Tweaks. I've been playing MWO for about 3 months and love the game. I just mastered my first mech, the C-4, so I've gotten pretty good at playing the "LRM support role." I drop PUG exclusively, as well, having returned to college and only playing on the weekends. Having bought the Phoenix-Storm/Sabre package, I decided to drop down to a Cent for my next mech; call it 'training wheels,'getting a feel for mediums in anticipation of all those pretty 55 tonners I'll have in my mechlab later this year.

The roles are there. They've always been there. No one wants to dedicate to them. They look for whatever weapon combo will do the most pinpoint damage at any range and stuff as many of those on their mech as possible, sacrificing speed and armor in the process. PGI does share some of the blame, for introducing weapons that work in any situation (most notably the PPC) without any significant downside. It seems that PGI is finally straightening this out, specializing PPCs and Gauss rifles into sniping weapons that suck in-close, forcing snipers to take some back-up weapons and therefore mix their loadouts.

Sadly, there are many who will just jettison their PPCs and Gauss rifles and look for the next pinpoint alpha system to boat, and the mech that will facilitate that. It is to be hoped that we are getting to a point where there is enough balance baked in that this alpha-pinpoint recipe will become less and less apparent. Already the debate is over twin Gauss vs. UACs, (have you noticed how much crying over the RNG jamming mechanics has been on the forums, of late? "How can I calculate the DPS feasibility of my UAC-boat if my guns randomly jam!?")

I don't care if players do this. I just want an equally viable and satisfying gaming experience for players who don't. That's the idea behind "role warfare," anyway.

#25 Khobai

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Posted 06 September 2013 - 08:52 AM

Role warfare wont exist until we get an actual skill tree that forces players to specialize.

For example if there were 6 skill trees... like recon/pursuit/strike/assault/command/support and you could only choose one or two skill trees.

#26 Nik Van Rhijn

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Posted 06 September 2013 - 10:56 AM

View PostKhobai, on 06 September 2013 - 08:52 AM, said:

Role warfare wont exist until we get an actual skill tree that forces players to specialize.

For example if there were 6 skill trees... like recon/pursuit/strike/assault/command/support and you could only choose one or two skill trees.

If you could only apply 1 skill tree to each mech then it would sell more mech bays as you would need several versions for different roles. 'Course this would only work if you could earn C-bills easily.

#27 armyof1

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Posted 06 September 2013 - 01:30 PM

View PostNik Van Rhijn, on 06 September 2013 - 10:56 AM, said:

If you could only apply 1 skill tree to each mech then it would sell more mech bays as you would need several versions for different roles. 'Course this would only work if you could earn C-bills easily.


I still can't believe how incredibly bad a move the CBill nerf was, short of those running around collecting assists as their prime goal in this game. With a game with this little variety at this stage, they killed the one thing that you as a player have control over how often you can refresh your game experience by getting new mechs. But no, some genius dev thought CBill nerf would lead to standard mechs selling a lot better for MC. Yeah right, it just led to me playing less and never going to buy more MC again since I don't ever need even more mechbays. You make a game with a serious lack of variation even harder to grind than before, people will just get sick of the game. Ponder that for a while you genius who thought CBill nerf was such a great idea.





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