Posted 06 September 2013 - 08:48 AM
Welcome back and congrats on fatherhood, Tweaks. I've been playing MWO for about 3 months and love the game. I just mastered my first mech, the C-4, so I've gotten pretty good at playing the "LRM support role." I drop PUG exclusively, as well, having returned to college and only playing on the weekends. Having bought the Phoenix-Storm/Sabre package, I decided to drop down to a Cent for my next mech; call it 'training wheels,'getting a feel for mediums in anticipation of all those pretty 55 tonners I'll have in my mechlab later this year.
The roles are there. They've always been there. No one wants to dedicate to them. They look for whatever weapon combo will do the most pinpoint damage at any range and stuff as many of those on their mech as possible, sacrificing speed and armor in the process. PGI does share some of the blame, for introducing weapons that work in any situation (most notably the PPC) without any significant downside. It seems that PGI is finally straightening this out, specializing PPCs and Gauss rifles into sniping weapons that suck in-close, forcing snipers to take some back-up weapons and therefore mix their loadouts.
Sadly, there are many who will just jettison their PPCs and Gauss rifles and look for the next pinpoint alpha system to boat, and the mech that will facilitate that. It is to be hoped that we are getting to a point where there is enough balance baked in that this alpha-pinpoint recipe will become less and less apparent. Already the debate is over twin Gauss vs. UACs, (have you noticed how much crying over the RNG jamming mechanics has been on the forums, of late? "How can I calculate the DPS feasibility of my UAC-boat if my guns randomly jam!?")
I don't care if players do this. I just want an equally viable and satisfying gaming experience for players who don't. That's the idea behind "role warfare," anyway.