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Player Event: 2Nd Alshain Open: Saturday 9/21/13 - 10Pm Us Est


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#1 Kdogg788

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Posted 04 September 2013 - 09:01 AM

What follows is the basic format for a team tournament to occur on Saturday September 21, 2013. The competition is open to all teams interested. The original Alshain Open Q&A is re-posted below. If edits need to be made, please respond below. The rules are pretty basic and informal but make allowances for tiebreakers and other unforeseen circumstances.

Alshain Open (12 Man Team Tournament)
Match Start: Saturday September 21, 2013 (10PM Eastern)
Event Registration: Saturday September 21, 2013 (9:15PM Eastern)

The Great House Kurita and 9th Sword of the Dragon would like to present, the 2nd Alshain Open, a 12 man open tournament to promote competition between the best teams within the Combine and Inner Sphere. As an alternative to well known competitions such as Run Hot or Die and others, the Alshain Open was conceived as a open style tournament, in which 12 man teams would battle for supremacy in a simultaneous drop format over a wide variety of planets and terrain types. The Alshain Open takes place on a single date in which all participating teams will be present and results will be available shortly thereafter. The competition will occur over a 3 hour time period +/-.

Tournament Rule Set:

Participating Teams and Registration:
* Interested teams may enter below and will be added to the prospective team list. This is the preferred method of entry. Alternatively, teams may come to the event of the night of, and enter as a team shortly before the first match.

Team Leaders will meet and sync within an event specific room on the 9th Sword of the Dragon TeamSpeak server:
ts.9thsword.org:9988
No Password

It is not necessary for all players to be on the server, only the team leader or player responsible for launching a team. Other teams are encouraged to drop on other TS servers to minimize the anticipated server load during the event time.

* All teams must run a constant player base of 12 players who take part in all of their matches. Teams may make substitutes during tournament play to replace a departed member, but cannot pick up members from other teams. If they are unable to field a team, they will not be able to accrue additional matches towards the final total.
* All teams must designate a representative who will be responsible for tallying match results and keeping a screen shot of every results screen. If a team does not have the resources to do this, they can be directed as to where to find them.
* On the date of the tournament, registration will open 45 minutes prior to the first drop time. Team reps must be present at some point within the opening and the start of play in order to confirm their attendance. Each team will be assigned a number for record keeping. Each team is encouraged to come up with an original name which will describe them.
* The tournament drop schedule shall be a 3/3/3/3 combination defined as 3 Lights, 3 Mediums, 3 Heavies, and 3 Assaults.

Cycle of Play:
* All 12 man drops during the interval of the contest will be counted towards each teams' record in the competition standings. Combat drops will occur as close to 15 minute intervals as practical and the sync drop will occur when all teams are green (within a reasonable amount of time). The team representative must be present in the tournament room on TeamSpeak in order to drop together with all participating teams. The full tournament time will be on the order of three hours but may extend a bit further if drops are taking longer, which is well within the reasonable play limits of most players. The intent in increasing drop times is not to allow players to tinker with their mechs, but to give time for matches to legitimately be located, played, and finalized.
* Teams will be given the allowance of one missed drop for which they may attempt to drop slightly behind schedule or wait until the next sync drop at their choosing. Successive missed drops will result in a .5 win deduction from their final score.
* Drops will be counted down and completed as close to these intervals as counted by the organizer. It is encouraged that team members have their mechs ready within the home screen of the mech lab as the group will not wait for anyone to set their mechs up or be AFK.

Scorekeeping and Declaration of Winners:
* At the close of the competition, each team rep will convene within the tournament channel and declare their records. The winning team will submit screen shots for verification. Everyone will be encouraged to record with fraps, Bandicam, or any other recorder. It can be used as proof of match results as you said, but could also be posted on YouTube as promotion for the game and tournament, and used to make an edite highlight reel of the action.

Tiebreakers:
1st Tiebreaker: Direct head to head records between any two or more teams tied for first will be the first and most important tie breaker.
2nd Tiebreaker: Team Efficiency. The second tie breaker will be a team efficiency statistic, which will measure the overall effectiveness (or not) of the competition teams. The formulation is based upon the summation of everyone's results for each match and is as follows:

(Kills by the Team - Kills by the Enemy) / Matches Played

The statistic rewards dominance but not attritional warfare, applies to teams who prefer to cap base, but does not reward them as much as others as they may lack the overall kill differential. Kills alone are not a good measure of a team as one or two players may carry a team many times. Damage dealt is also not very accurate as it can be related to weapon choice. An LRM heavy team may inflict much more damage than one with members who surgically core their opponents.

Alternative Tiebreaker: As an alternative, if there are several teams with the same record who wish to play on, one or two matches may be added to the competition to separate them. This tiebreak is dependent on whether the teams wish to continue or let statistical tiebreakers determine the winner and will be decided at the close of the regularly scheduled matches in the case of a tie.




Old Q& A from the 1st Tourney (4/13)

Question and Answer:

Q: The Magician: "I'm assuming that you will be staggering the drop times, so that we don't have more than 2 teams in the tourney trying to drop at a time?"

A: My initial concept was for the field to drop concurrently so that their opponents would be randomized not knowing who or how many teams will actually come for the tournament. We have interest and pledges from some teams that they are coming, but unfortunately, there is no way of knowing until the event actually takes place.

Q: BigJim: "I think it's a very interesting concept - I dunno about the 15-minute, I know a lot of teams who will take a match to the full 15-min rather than rush a plan from a bad spawn against a team that has a stronger position (and I admire teams that can do that), imo a 20-min cycle would be better, to allow the odd bio, to get a coffee, to get screenies converted to .JPG, renamed, and uploaded after the match, etc..

I think you'll end up with a lot of pissed off teams if it's 15mins exactly & guys end up missing matches because they're stuck in a drop for 14 mins & can't get ready in time (the game can take an age to ready up after a match for some people), but still, I do like the overall idea & think it has merit."

A: I agree, and in the end you may see match starts begin to stagger a bit off of the 15 minute exact timing in order for teams to all assemble. The easiest way to ensure the maximum amount of teams are present is for the reps to preface their names in TS with their team number, so the TS will order it for me (hopefully), and I can see at a glance how many are there.

Q: Khavi Vetali: How do you plan to handle disconnects and crashes at or before match start? Play it through? If I missed this in the ruleset please point it out.

A: DC's and CTD's will be played through of course. Everyone will be playing through at the same time and it is assumed that there will be no purposeful disconnects. That said, it is not the fault of any team to have DC's so the opposing team would still like their result to stand as well given the limited number of drops. So in short, the teams are encouraged to play even if given a handicap due to a random CTD.

Q: Fallen: Your going to run into a lot of problems, I feel, if you do strict 15 minute intervals. Why not just do 20-25 minute intervals and do a mass sync drop at the same time? This allows you to maintain your plan to randomize the matches while also allowing the the random yet inevitable occursions to not destroy any order, I definitely think it could be done;however, the level of planning and manpower needed to keep everything working - to keep all (Number of teams times 8) variables working in synchrony is impractical. This does mess with your time planned of 3 hours but couldn't you simply reduce the number of drops by 3 or 4?

A: The times have been reviewed and revised. 20 to 25 minutes is a bit too long to keep the field waiting while most teams are readied up. I'm assuming that many teams will already know the preferred mech types that their members will bring and will be able to ready up in an orderly fashion. Drop times may tend to creep closer to 20 minutes per, but anything greater than this is impractical. We will aim to drop quicker if possible given the rate at which matches can be played out.

-k

Edited by Kdogg788, 04 September 2013 - 09:03 AM.


#2 Stealth Raptor

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Posted 04 September 2013 - 09:23 AM

NS is looking forward to participating :D

#3 Kdogg788

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Posted 04 September 2013 - 09:25 AM

We are hoping to have 1 to 3 teams of 9th Sword there, depending on who is available.

-k

#4 Lord Ikka

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Posted 04 September 2013 - 10:08 AM

One team of 9th Sword confirmed- our 2nd Battalion, Charlie Company (Damage Inc) will be one of the 9th's teams. Way to go Kdogg for organizing his guys this quickly!

#5 Lord Ikka

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Posted 06 September 2013 - 02:38 PM

Got 9th Sword and Night's Scorn going- anyone else going to show up?

#6 Stealth Raptor

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Posted 06 September 2013 - 05:32 PM

i dont know how many kurita units actively check these boards, especially with the removal of the recruitment threads from each page, you might have to let them know individually to get a good turnout

#7 Lord Ikka

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Posted 06 September 2013 - 10:44 PM

Already sent messages to leaders of 1st Ghost, 2nd Arkab, Dragoncats, and Ronin Legion. The Ronin are looking into it, haven't confirmed yet.

The 9th has almost two teams confirmed for this.

Edited by Lord Ikka, 06 September 2013 - 11:26 PM.


#8 Kdogg788

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Posted 10 September 2013 - 10:33 AM

As I've posted within the Ronin thread, everyone is invited to join the games during the Alshain Open and if you aren't attached to any particular team, feel free to come as well. We accept pickup teams of House players as well as alternates into any of our teams. The more teams we can build the better. Drops will be even 3/3/3/3 to avoid an over-meta of the event and to enable everything to be more fun and loose than tense and "e-sporty."

-k

#9 Kdogg788

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Posted 13 September 2013 - 09:48 AM

Things are looking up in advance of the event. All are welcome to attend and participate as a team. Additionally, we are looking to have practices at some point Saturday. Not sure what time the team will come together tomorrow night but we will be on server. HK fighters are welcome to join.

-k

#10 Kdogg788

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Posted 16 September 2013 - 08:48 AM

Less than a week till the event on Saturday. Can't wait to see you all there!

-k

#11 xMEPHISTOx

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Posted 16 September 2013 - 03:14 PM

So...how many units in total are participating? Just trying to get an idea of how much time to expect for this tourney to go on.

#12 Kdogg788

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Posted 17 September 2013 - 04:58 AM

As many as we can get there. Several units have said they will try to make it, but just like the first event we had in the spring, you never know how many exactly till the night of. I am hoping for a great showing, but we will be running our teams that night regardless of what goes down.

-k

#13 Lord Ikka

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Posted 19 September 2013 - 11:51 AM

Two days till the Open!

#14 Kdogg788

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Posted 20 September 2013 - 09:10 AM

So far we have well over 20 players just from 9th Sword who've committed to coming to the event, as well as interest from several outside teams. Hope to see you all there!

-k

#15 Stealth Raptor

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Posted 20 September 2013 - 10:27 AM

indeed, NS is greatly looking forward to this tourney :)

#16 Stealthsfury

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Posted 20 September 2013 - 02:58 PM

Looks like we may have a few extra if there are people standing by looking for a 12.

#17 Fate Aki

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Posted 21 September 2013 - 04:51 PM

Are we attending.

#18 TOPGUN Stinger

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Posted 21 September 2013 - 10:10 PM

So who won?

#19 SkkyHigh

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Posted 21 September 2013 - 10:11 PM

We DID!

1st place!

#20 Lord Ikka

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Posted 21 September 2013 - 10:16 PM

Great drops, glad to have all six teams show up and have fun!

Oh- the 37 man solo sync Dragon Fun drop may have pissed off some PUGs, but it was funnier than hell.





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