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Gauss Is Perfect!


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#81 Core2029

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Posted 17 September 2013 - 03:58 PM

View PostOzora Wolfsaber, on 17 September 2013 - 03:37 PM, said:

I love the new guass rifle last few days I've been compiling footage for this video. I figure I would let my actions and game play speak for me




Every "proof" video I've seen from people in the pro-change camp present a mech packing two gauss rifles, living on the fringes of combat, depending entirely on the enemy to be previously engaged or nearly dead. I've yet to see a mixed gauss build doing anything of note.

That's not a better weapon you have there.

#82 VikingFarmer

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Posted 17 September 2013 - 04:13 PM

View PostCore2029, on 17 September 2013 - 03:58 PM, said:


Every "proof" video I've seen from people in the pro-change camp present a mech packing two gauss rifles, living on the fringes of combat, depending entirely on the enemy to be previously engaged or nearly dead. I've yet to see a mixed gauss build doing anything of note.

That's not a better weapon you have there.


I didn't say it was better. I didn't say this was proof that it wasn't a pain in the *** to use at times. All I said was that I like and love the new guass. I actually agree that the guass charge up is a pain to use when combining them with other weapons. Used as a stand alone or in pairs they are quite effective. I don't know if you watched the whole thing but there were many kills at close range. Anyway I respect your opinion but I kindly disagree.

#83 Strikingspoon

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Posted 17 September 2013 - 05:54 PM

I also like the new mechanic. It's a nice way to make it feel different from just another autocannon, and I've had no trouble using it.

That said, they should probably address the problem with some players not getting enough feedback when the weapon is ready to fire (I have no problem seeing the light change color, but maybe they can adjust the sound as well. Also, I wonder if it presents any problems for people who are color blind?). And in the future they should probably find a more noticeable way to indicate that the firing mechanism has changed, so players aren't totally confused when they hop in game without reading patch notes.

Overall I'm still enjoying the new behavior. Good job PGI!

#84 Devils Advocate

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Posted 17 September 2013 - 05:59 PM

View PostCore2029, on 17 September 2013 - 03:58 PM, said:


Every "proof" video I've seen from people in the pro-change camp present a mech packing two gauss rifles, living on the fringes of combat, depending entirely on the enemy to be previously engaged or nearly dead. I've yet to see a mixed gauss build doing anything of note.

That's not a better weapon you have there.

The idea was to specialize the weapon so of course you aren't going to see it mixing in and making friends with alpha builds. For omni mechs who have short and long range combat it isn't any harder to use than it is for us using two of them. The fact that you can use two and be a really effective sniper means the weapon is working as intended. If your argument was that the weapon is more difficult to use when you're trying to use a bunch of weapons at once, you're right. You win. Any other argument we've worked around with videos.

#85 Strikingspoon

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Posted 17 September 2013 - 06:00 PM

View PostOzora Wolfsaber, on 17 September 2013 - 04:13 PM, said:

Anyway I respect your opinion but I kindly disagree.


+1 for being able to debate a topic like a mature human being.

#86 Morikuro

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Posted 17 September 2013 - 06:43 PM

View PostCYBRN4CR, on 17 September 2013 - 03:33 PM, said:

You could technically say that the cooldown time is the time it takes to reload the sabot round into the firing chamber which is separate from the charging of the capacitors if you're willing to entertain that idea. :)

I thought of that before, but really it takes too long. If it was shorter then I would entertain that, since it's just literally a smooth projectile with no propellant. But that still doesn't explain why the uncharged capacitors violently explode when I'm not in the charge up cycle and the weapon is sitting there inert.

But, the weapon itself works ok. It just has a double penalty - recycle time and explode-y status that doesn't take into account the change. It's still perfectly usable even if some brawler walks up to you and tries to take you out. You can at least put up a pretty good fight before you go down, if not drive away/kill them.

#87 VikingFarmer

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Posted 17 September 2013 - 07:39 PM

I agree with you Morikuro. They've added the charge up time to the guass one thing that should also change is that it won't blow up unless the weapon is in a charged state when it is destroyed, otherwise if the capacitors are uncharged there is nothing there to go boom. Like in that video I killed another k2 by blowing up his guass and the gauss explosion took out the engine.

#88 Core2029

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Posted 17 September 2013 - 08:27 PM

View PostDevils Advocate, on 17 September 2013 - 05:59 PM, said:


The idea was to specialize the weapon so of course you aren't going to see it mixing in and making friends with alpha builds. For omni mechs who have short and long range combat it isn't any harder to use than it is for us using two of them. The fact that you can use two and be a really effective sniper means the weapon is working as intended. If your argument was that the weapon is more difficult to use when you're trying to use a bunch of weapons at once, you're right. You win. Any other argument we've worked around with videos.


I've tested it multiple times however I dedicated the entire evening to straight boating the gauss tonight and ranged in damage from 70-700 depending on the situation. I do get what you guys like about the new weapon as it can be a rewarding experience FWIW. I won't say I'm a complete convert but I did want to point out that I do get where you guys are coming from.

Would people feel differently if it'd been this way 8 months ago? Without a doubt. I think the change was so late and so drastic it's left a terrible taste in people's mouths, especially with people still reeling from all of the other questionable "fixes."

I'm on the fence and trying to be accepting of it.

Edited by Core2029, 17 September 2013 - 08:27 PM.


#89 ColourfulConfetti

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Posted 18 September 2013 - 12:34 AM

View PostCore2029, on 17 September 2013 - 08:27 PM, said:

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I've tested it multiple times however I dedicated the entire evening to straight boating the gauss tonight and ranged in damage from 70-700 depending on the situation. I do get what you guys like about the new weapon as it can be a rewarding experience FWIW. I won't say I'm a complete convert but I did want to point out that I do get where you guys are coming from.

Would people feel differently if it'd been this way 8 months ago? Without a doubt. I think the change was so late and so drastic it's left a terrible taste in people's mouths, especially with people still reeling from all of the other questionable "fixes."

I'm on the fence and trying to be accepting of it.


People were way to quick to attack the Gauss change, most of them just tired it once, then just loudly blurted out, ITS TERRIBLE PGI RUINS EVERYTHING. Some of them did not even try it at all, they just saw it on paper and they somehow knew it was bad. It takes time to learn the mechanic for some, but it has a high reward to it, the charge and projectile speed make it a great sniper weapon. That means, your going to have to be able to take accurate shots at 600-900 range to make the weapon really shine. You can perform well with the weapon if the enemy has their eyes on you if your at an adequate range, though the reason you discount the weapon is exactly what a sniper likes in his targets, he wants the enemy to be distracted and has no qualms about finishing a nearly dead enemy.

I've had rounds were I have fought with enemies distracted as well as some who had their eyes set on me the whole time, and I did decent in both rounds. The gauss's role as a sniper weapon should not discredit it as viable, and the charge mechanic should not be getting the hate it does, because it encourages weapon diversity as well as makes the gauss a more sniper like weapon. I also do not understand why you are against boating them, people boat for whatever playstyle they like, whether it be lrm supprot, brawling or sniping, each variety of play relies, to some degree on boating a certain effective weapon.

It is good you are more tolerant of it, I just wish more people would see this weapon is not some sort of unsalvageable weapon that was destroyed by PGI, it just has a more established role as of now and it deserves the patience of the community so it can be fully understood for what it is.

Edited by PalmaRoma, 18 September 2013 - 12:37 AM.


#90 Bromineberry

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Posted 18 September 2013 - 01:41 AM

I've tried the new Gauss in a few games yesterday with the Dragon Champion Mech that is available as a trial mech right now. I don't know, what the fuss is all about? The projectile is extremely fast (feels nearly like a hitscan weapon), so it's pretty easy to hit in most cases. The "charge" is very quick and I got used to it after a game or two. Also, the two additional hitpoints make the Gauss less of a glass canon. I hated, how fragile this thing was before. The only thing that always somehow catches me off guard i the reload time. It always feels like ages.

I like how the Gauss feels at the moment. It's still a powerfull weapon, but with unique quirks.

#91 18 Inches of Hard Steel

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Posted 18 September 2013 - 02:21 AM

View PostAntiSqueaker, on 06 September 2013 - 01:26 AM, said:


Correct, the AK-47 has a muzzle velocity of around 2300 feet per second.

However, MWO uses meters as the unit of measurement. 2000 meters per second, aka how fast the Gauss and AC/2 go, is equal to over 6500 feet per second. And since the Gauss slug weighs (canon-wise) about 100 kilograms a pop, that's some serious hurt downwind.


E = .5*100*2000^2
E = 200mJ

By that math the gauss hits like 50 tonnes of tnt... or .5% of the Hiroshima nuke.

Edited by 18 Inches of Hard Steel, 18 September 2013 - 02:27 AM.


#92 LowSubmarino

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Posted 18 September 2013 - 04:40 AM

View PostNamesAreStupid, on 06 September 2013 - 02:14 AM, said:

Now we only have to nerf UAC5, ML, LL, ERLL, ML, MG, AC10 and flamers.


NO! Dont nerf the er lls. They are my number one weapon. They rule...

#93 LowSubmarino

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Posted 18 September 2013 - 05:21 AM

View PostSaltychipmunk, on 04 September 2013 - 09:36 AM, said:

risky? try unfun , cluncky as hell piece of garbage. How does it make sense, the gauss already had a cool down / charge time with the 4 seconds between shots, why did it need this **** which makes it 10 times harder to use for no reason. Its not a risk , it flat out just doesn't function if you don't get your tempo right. Why the **** would i use a weapon that wont even fire unless hold down the trigger for a second and then release before 3 seconds? what kind of arbitrary ********* is that?

who designs weapons like that , NO ONE. because it is ******* ********. you would never mount something so clunky on a front line vehicle ever.

And no the ppc projectile should not be faster. The damn thing is designed to melt the armor off of large targets not f%%$ing snipe fast moving mechs like some sort of aimbot lazer. (that is why they made lazers dot weapons for christ sake).

the current ppcs make NO SENSE, none they are so damn hot now that only an ***** would use them on any map besides the really cold ones. Even then you generate so much eat that your over all dps will be significantly lower than other builds. ironically they are now terrible vs units with high armor values because you will over heat before you break their armor. just wow. WOOOOOOW!

all they had to do was half the projectile speed so that light mechs could approach the boats with some measure of success. Now firing 3 ppcs will nearly kill your mech unless you separate your ppcs and do a little dance , i mean what the hell.


this game went from a fun mechwarrior homage to a cluttered cluster$%# in like no time flat and it is a complete tragedy.

there is not a single damn weapon besides the unimaginative ac weapons that ha not been beaten to a bloody pulp by not one but several increasingly exotic and needlessly over complicated nerfs.




Raging around won't get you anywhere instead it is counterproductive as ppl won't consider your opinion relevant since it is believed that individuals that act overly emotional cannot be rational or see reason. So if you want to count say it in a normal way.

And apart from that your wrong when you say every weapon has been nerfed into a bloody something. A lot of weapons work totally fine. ER LLs are awesome for sniping and way cooler than er ppcs for instance. Lrms dont work so bad right now but still we dont see everybody boating them. And ppcs still work ok but u can't carry so many anymore.

Edited by oneda, 18 September 2013 - 05:34 AM.


#94 Joseph Mallan

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Posted 18 September 2013 - 05:26 AM

If the Gauss is a "long range" weapon then yes it is just about perfect.

If the Gauss is a "Sniper weapon" then it is off the mark a bit. As the player you already perform BRASS, so adding a fire delay to simulate what you are already doing is redundantly foolish.

#95 Core2029

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Posted 19 September 2013 - 04:36 PM

View PostPalmaRoma, on 18 September 2013 - 12:34 AM, said:


People were way to quick to attack the Gauss change, most of them just tired it once, then just loudly blurted out, ITS TERRIBLE PGI RUINS EVERYTHING. Some of them did not even try it at all, they just saw it on paper and they somehow knew it was bad. It takes time to learn the mechanic for some, but it has a high reward to it, the charge and projectile speed make it a great sniper weapon. That means, your going to have to be able to take accurate shots at 600-900 range to make the weapon really shine. You can perform well with the weapon if the enemy has their eyes on you if your at an adequate range, though the reason you discount the weapon is exactly what a sniper likes in his targets, he wants the enemy to be distracted and has no qualms about finishing a nearly dead enemy.

I've had rounds were I have fought with enemies distracted as well as some who had their eyes set on me the whole time, and I did decent in both rounds. The gauss's role as a sniper weapon should not discredit it as viable, and the charge mechanic should not be getting the hate it does, because it encourages weapon diversity as well as makes the gauss a more sniper like weapon. I also do not understand why you are against boating them, people boat for whatever playstyle they like, whether it be lrm supprot, brawling or sniping, each variety of play relies, to some degree on boating a certain effective weapon.

It is good you are more tolerant of it, I just wish more people would see this weapon is not some sort of unsalvageable weapon that was destroyed by PGI, it just has a more established role as of now and it deserves the patience of the community so it can be fully understood for what it is.


Honestly I want to hate your response for it's angle alone. Maybe that's also part of the problem?

The fact remains it is a drastic change that was not the original problem and it has very effectively removed it from most mech builds on the landscape so please step off your high horse for a moment and understand that those that are against it aren't just blowing off steam, overly impatient, completely without skills, or flat out wrong.

Edited by Core2029, 19 September 2013 - 04:54 PM.






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