Does A Un-Charged Gauss Still Explode?
#1
Posted 04 September 2013 - 10:56 AM
But IMO, to be a fair tradeoff, if the Gauss needs that time to charge the capacitors, then it goes to reason that when they are not charged, they would no longer be explosive. IF they are then it's just further penalizing the Gauss instead of balancing it, IMO.
I realize to all the pro-gaming meta-rapists, anything minimizing their ability to stand back and peek or poptart is a horrible crime against humanity, but TBH, I don't tend to care. Learn to actually play the game instead of exploiting Metas.
#2
Posted 04 September 2013 - 10:59 AM
#3
Posted 04 September 2013 - 11:04 AM
Should it? Shouldn't it? Don't really care.
This is not a Battletech Physics Simulation, which is a very good thing because Battletech is (despite my endearing love) in no way whatsoever grounded in rational physics.
#4
Posted 04 September 2013 - 11:20 AM
#5
Posted 04 September 2013 - 01:06 PM
Bishop Steiner, on 04 September 2013 - 10:56 AM, said:
But IMO, to be a fair tradeoff, if the Gauss needs that time to charge the capacitors, then it goes to reason that when they are not charged, they would no longer be explosive. IF they are then it's just further penalizing the Gauss instead of balancing it, IMO.
I realize to all the pro-gaming meta-rapists, anything minimizing their ability to stand back and peek or poptart is a horrible crime against humanity, but TBH, I don't tend to care. Learn to actually play the game instead of exploiting Metas.
I must thumbs up for a great question.
#6
Posted 04 September 2013 - 01:47 PM
#7
Posted 04 September 2013 - 03:00 PM
Iskareot, on 04 September 2013 - 01:47 PM, said:
I'm not sure I follow you? A gauss rifle uses magnets to propel a metal slug - that's ammo...?
Can you clarify? I think I might not be properly understanding what you mean.
#8
Posted 04 September 2013 - 03:19 PM
#9
Posted 07 September 2013 - 09:19 PM
#10
Posted 08 September 2013 - 09:32 AM
FYI, the Gauss Rifle actually has a minimum range in the table top game. It isn't intended to be used at close range.
After I remembered that bit of information I was less inclined to act childish about this and actually thought the change to Gauss was a good idea.
However, I do want the time while holding full charge to be longer. 1 second is a bit short for my taste.
#11
Posted 08 September 2013 - 09:43 AM
The Minimum range gave you a penalty to hit if you where under the minimum range, because the IS version is hard to aim. at close range.
This charge mechanic removes all reasons for the Gauss to explode unless its hit while your holding down your fire button.
It will be interesting how they implement the Clan Gauss, as there is no minimum range with it.
Edited by Morhadel, 08 September 2013 - 09:44 AM.
#12
Posted 08 September 2013 - 02:19 PM
The only reason this is a special downside in MWO is because you can't hide your exploding Gauss in your legs, although as far as I know, Gauss rifles cannot be detonated by staying at high heat for too long like standard AC munitions can. It's an irritatingly fiddly mechanic but not something worth removing a downside of the weapon-family it hails from.
I do think charge should take less time (.5 instead of .75 seconds) and be held for longer (1.5 instead of 1.25 seconds) to make it feel more fluid though.
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