Jump to content

New Info On Cw


3 replies to this topic

#1 bechiir

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 154 posts

Posted 06 September 2013 - 03:50 AM

Latest podcast confirm previous speculation by community.

Previous speculation:

http://mwomercs.com/...96#entry2555096

Is now confirmed in latest podcast.

I guess predictions do come true. Alhough you would have to be very incompetent not to see this
coming.
When you see light at the end of the tunnel, only to realize it is a freight train coming in the your direction.

PGI for the love of all good planners, try and please use a scheduling program so that you can develop a realistic schedule for the project. At the moment it seems like amateur hour. I know you may claim poor communication, however poor communication originates from poor internal information which is predicated on poor planning.

O. And make sure to add float to your schedule

#2 HighlandCoo

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 772 posts
  • Locationbehind you

Posted 06 September 2013 - 04:01 AM

It's been "amateur hour" for months. I for one cannot wait to see the reviews for this on "launch".

- {Scrap} UI (lol - no fullscreen!)
- Only 1 game type. (Yeah I said it - One - the one where you stand in a square.)
- Non existent skill tree, some of which do not work
- Only a handful of weapons, some of which do not work
- Mech Models which are the same size and similar shape, regardless of class.
- No music
- No audio feedback in UI
- Hit Reg is buggy
- Movement is buggy (ever ran stright through another player in ANY other game and had your player warp around the place? I havent.)
- Required to spend cash to get even the simplest items (since the C-Bill nerf)

Need I go on?

Edited by HighlandCoo, 06 September 2013 - 04:03 AM.


#3 psihius

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 161 posts
  • LocationRiga, Latvia

Posted 06 September 2013 - 06:09 AM

View PostHighlandCoo, on 06 September 2013 - 04:01 AM, said:

- {Scrap} UI (lol - no fullscreen!)

Although arguing about the UI would be done only by a fool, having it not in fullscreen actually is a nice feature. I use it to talk to people in TS between the matches to see who is saying what. When you have like 40-50 people in your unit, you can't track them all by their voices :D Just outlining a small thing, that can be scraped by UI 2.0 if that is not pointed out :)

#4 Xendojo

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,207 posts
  • LocationThe Frequencies

Posted 08 September 2013 - 09:25 AM

View Postpsihius, on 06 September 2013 - 06:09 AM, said:

Although arguing about the UI would be done only by a fool, having it not in fullscreen actually is a nice feature. I use it to talk to people in TS between the matches to see who is saying what. When you have like 40-50 people in your unit, you can't track them all by their voices :) Just outlining a small thing, that can be scraped by UI 2.0 if that is not pointed out :D



That's fine, but the point is there is a full screen option...that you can choose to click....that does not work. Just one of many little things that add up to a big problem.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users