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Sticky This: Get Better, You Might Just Not Be Good Enough..


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#21 Bishop Steiner

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Posted 06 September 2013 - 08:31 PM

when the OP spends several long paragraphs spelling out his badassery, one cannot remove that as a talking point.

His hair is optional.

#22 Johnny Reb

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Posted 06 September 2013 - 08:57 PM

That build is really effective, however you are new wait till you bump up with better players. That said, solo dropping now seems to match up with alot of newbs (great more players the better), 4 man at least against one more 4 man, 12 well enough said.

Edited by Johnny Reb, 06 September 2013 - 09:13 PM.


#23 Johnny Reb

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Posted 06 September 2013 - 09:04 PM

View PostExplodedZombie, on 06 September 2013 - 12:46 PM, said:

My Kintaro-18 rocks 2 ALRM15s and does usually 350-700 damage in a match. I think it's a fine mech for this purpose, especially when they put in drop weight limits. I rarely get more than 1 kill but that's ok.

Also, people who do mega-high damage in games aren't necessarily good. Maybe they just suck at aiming. Should take little damage to kill someone.

Now I have to ask why? When it can run 5 lrm 5 and do almost the same damage just annoyingly so?

edit: without the arty

Edited by Johnny Reb, 06 September 2013 - 09:06 PM.


#24 Blackfoot

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Posted 06 September 2013 - 09:09 PM

Nice thread OP, I see you are trying to have a reasonable discussion.

You do know this is PGI's forums and this is not the place for that right?

....just kidding......

I haven't tried the KTO personally. I used to buy 3 variants of all of the mechs when they came out and elited all of them. I have alot of time on my hands. The game feels too grindy now and not as fun for me. I have 14-15 mechs all elited and probably just as many that I've sold since I've been playing for almost a year and a half now. I notice the more I stick with a certain type build, the better i always do. But then if I switch back to something else, I suck for a bit with it until I get back in a groove with it.

I like the fact that you've only been here a month and you have a good grasp on the game. To hear many talk on these forums you would think its impossible to learn with no tutorial, but there are still people around capable of teaching themselves.

I been into BT since the 80's. So take that from a vet you wet eared noob ;)

Edited by Blackfoot, 06 September 2013 - 09:12 PM.


#25 Cerlin

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Posted 06 September 2013 - 09:15 PM

I do also agree with the op and many other posters here. Skill and teamwork are important factors in this game. People should practice more, whine less, I fully agree.

Wintershark had a great outline of what It takes to win and I generally agree. I am shocked at the amount of people who trash talk their team when they did not even attempt to communicate in the least. Not even "lets go 5 line?" This is so effective! It works in about 60% of the matches which is enough to have a winning record.

I have even found myself saying "X mech was so bad!" But after the fact I realized the playstyle was different from what I prefer and I just needed more practice. The quickdraw was one of those mechs for me but I have been stubbornly running them this week and they are growing on me. I think PGI is really starting to make the various mechs FEEL really different even with similar slot layouts (think Cataphrachs and Jagermechs.) This is where I am really starting to get excited about the game. The core gameplay feel is starting to get a lot of variety. Now lets just how people practice more and whine less. Or just whine less, I like getting kills.



(Though a more well trained and educated community would only be a net gain for us all. If everyone is better, I need to practice more as well.)

#26 Navy Sixes

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Posted 06 September 2013 - 11:11 PM

I agree with the spirit of the OT, and with later posts regarding pilot skill/ teamwork being principal factors in victory. I also agree that there seems to be a tendency to hop into the forums after a bad night of play and call for the nerfing of whatever killed you most. Or capping. It's like jello: there's always room for cap-grief.

That said, a lot of the complaints that get discussed here are valid. You can tell when they are valid because the threads that follow are always long. Either because there are many who agree, or because the debate is fierce: on one hand you have the people who are being victimized by a broken game mechanic, and on the other you have the people abusing said mechanic and don't want their favorite crutch taken away. There's a pretty good one cooking right now a forum or two away over ECM.

DIB (Dis. Is. Beta.) Complaining about the things we think are broken and/or abused is kind of why we're here. This community has a pretty good record of letting the unfounded complaints of the clearly frustrated drift down the forum quickly (lord knows I've posted a few myself) and of lighting-up the clearly silly complaints (Remember the calls to nerf LRM5 and AC2!?) appropriately.

Welcome, JagerShots. Seems like you've taken to MWO like a fish to water, and that's good. Here's something you haven't figured out, yet: Dismissive "L2P" posts are the least productive posts possible, and speak to an inability to acknowledge volumes of others' testimony over personal anecdote. I see L2P without any attempt to address the merits of the grief and even if I ultimately agree that the griever's skill is the issue, I think the L2P poster is a jack-wagon.

And I think the OT is a big, fat L2P.

Thanks, JagerShots, but no. We won't sticky this. We're going to go on being a community that speaks it's mind and faces (embraces?) the resulting whatever. I'm not going to be told to shut-up and L2P by anyone boating SSRMs.

#27 JagerShots

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Posted 07 September 2013 - 09:15 AM

Thank you guys.. You are correct I am new, hell.. I just figured out what o7 was last week. The more I read your responses the more apparent it becomes, I might be alright on the field but I'm still pretty damn new. True, this is beta and I may have lost sight of that due to the overwhelming negativity on the forums. I did make the OT pretty brazen, I was frustrated and it certainly does look like I'm saying L2P but that wasn't my intention.

Reading about some of you guys eliting 15 mechs (holy cow blackfoot) and playing for years made me realize maybe I see little to nothing to complain about because I haven't yet experienced extreme balance changes and therefore I don't have and idea "the way things were" if that makes sense. Gauss was the first true mechanic change for me if I recall correctly.. I don't hate it.. takes getting used to but it moves much faster which feels nice.

Taking what you guys have said into consideration, I think the best way I can help is to keep testing, coming back here and talking about it. Next time I won't yell and stomp around like such a badass though. :D

Edited by JagerShots, 07 September 2013 - 09:17 AM.


#28 East Indy

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Posted 07 September 2013 - 09:23 AM

View PostJagerShots, on 06 September 2013 - 07:28 PM, said:

like a bunch of 'nam veterans

Virtual alpha-males. You won't get an interesting discussion out of them.

To answer your question, yes: I have a lot of fun with chassis and armaments that other players avoid simply because they're concerned about appearances or their own ability to succeed without the conventional wisdom's optimum.

#29 Bishop Steiner

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Posted 07 September 2013 - 10:08 AM

View PostJagerShots, on 07 September 2013 - 09:15 AM, said:

Thank you guys.. You are correct I am new, hell.. I just figured out what o7 was last week. The more I read your responses the more apparent it becomes, I might be alright on the field but I'm still pretty damn new. True, this is beta and I may have lost sight of that due to the overwhelming negativity on the forums. I did make the OT pretty brazen, I was frustrated and it certainly does look like I'm saying L2P but that wasn't my intention.

Reading about some of you guys eliting 15 mechs (holy cow blackfoot) and playing for years made me realize maybe I see little to nothing to complain about because I haven't yet experienced extreme balance changes and therefore I don't have and idea "the way things were" if that makes sense. Gauss was the first true mechanic change for me if I recall correctly.. I don't hate it.. takes getting used to but it moves much faster which feels nice.

Taking what you guys have said into consideration, I think the best way I can help is to keep testing, coming back here and talking about it. Next time I won't yell and stomp around like such a badass though. :D

ah, and so starts wisdom, grasshopper......

speaking of Grasshoppers..... HEY ALEX< WHEN YOU GONNA GET THEM TO ADD THE GRASSHOPPER?!??!?!?!?!?!

#30 jper4

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Posted 07 September 2013 - 10:43 AM

i started up a Streak-taro the other day for light hunting as lights have been making a resurgance of late and it's fine for that purpose (need BAP of course for the ecm ones). when it comes to something bigger then you have to make sure someone's already been shooting at it, 1 v 1 your damage is going to be too scattered to take anything out consistently if it's in a good state of health.

so basically best plan i've found personally is to help chase down lights then once you're done with them head back to the main brawl and find stuff to finish off.

edit- also i've found they don;t die quiet as fast after this patch as they did before, which was part of the original batch of complaints about the kintaro i believe.

Edited by Tanar, 07 September 2013 - 10:44 AM.


#31 JagerShots

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Posted 07 September 2013 - 12:36 PM

I Agree with you in that we have to know our role on the battlefield, which I don't mind adhering to at all. In the KTO-18, killing happens more randomly than any other mech I own, they all have more of a pin point dmg thing going on (killing does happen though) but I am happy with a ton of assists and pouring on heavy damage.. it's just fun for me. I bought a KTO-20 yesterday and I have 4MLAS 3SRM4 on it.. I can kill more decisively and do decent (less overall) dmg so it truly feels like a variant in the way it differs from the 18 (gj devs) and overall the dmg abilities of the KTOs seem like a fair trade off for the speed the have vs a trained killing mech like the JM6 or CTF.

I think once i elite these KTOs and I'm running at 117kph it might just be fast enough to get an edge similar to the one lights have against heavier mechs in CC (it's almost there at 106) and might take the top spot as my favorite mech to pilot (currently the JM6-FB with 2LB10X 6MLAS). Also they can take hits in a way that makes sense to me at least.. I didn't have one prepatch so I can't compare but overall I understand why I've been killed (clearly got jacked by 3 mechs at once not to mention an AC20 gut punch), and it seems substantial, 368 armor btw..

#32 JagerShots

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Posted 07 September 2013 - 12:48 PM

Posted ImagePosted ImageSome Scrns I took for the guy who wants proof, that's the 20 i bought today which i said does LESS overal dmg than my 18 but it can still get in the neighborhood. The other one is the shotgunner firebrand. Notice how everyone else is dead and I'm still alive? Close games not walk-overs.

Edited by JagerShots, 07 September 2013 - 12:49 PM.


#33 -Muta-

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Posted 07 September 2013 - 08:47 PM

You need a JR7-D

#34 JagerShots

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Posted 08 September 2013 - 09:08 PM

why is that?

#35 BUDFORCE

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Posted 08 September 2013 - 10:11 PM

I did 800 dmg in a Raven the other day, does that make me a badass also?

#36 Navy Sixes

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Posted 09 September 2013 - 01:20 AM

View PostBUDFORCE, on 08 September 2013 - 10:11 PM, said:

I did 800 dmg in a Raven the other day, does that make me a badass also?


Yes.

#37 Frank Frankie Frankenstein

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Posted 09 September 2013 - 07:08 AM

Op,

From the way you type, it seems like your hair is the most magnificent locks that has ever graced the MWO community, oh do tell us how you have achieved such a perfect set of hair.

Silliness aside, you're right about how it is not depending on how overpowered a mech build is, but how skilled a pilot is. Take for example the Quickdraw, my general response when I got 4H was to play it like a Catapult due to the missile points and jump jets, and I was terrible with it. After spending some time with it, I learned that the Quickdraw is more of a fat ninja than anything else and built for sneakiness(or so that is my experience, dunno how you would play it)

Also, QQers should cry more, their tears are the fuel for the skilled pilot's mech

There's my two c-bills worth

Edited by Frank Frankie Frankenstein, 09 September 2013 - 07:11 AM.


#38 Ghogiel

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Posted 09 September 2013 - 08:07 AM

SSRM Kintaro's are actually not bad ATM in pugging. Just have to have a ECM spider buddy and go light hunting and capping on conquest.

They can also support the brawlers by cockpit shaking UAC mechs so it disrupts them somewhat from scoring CT hit after CT hit.. after CT hit on you assaults.

They aren't aren't really competive though lol.





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