Modern Day Battlemechs
#1
Posted 06 September 2013 - 02:43 AM
So my question is what would battlemechs be like if battletech was created today.
Would there still be Glass for the cockpit, would there even be a cockpit? I always found it funny that I could shoot a Cataphract in the chest where the cockpit is and not kill its pilot? I know the in game version removes this little detail to make sure we can play games for a decent amount of time.
#2
Posted 06 September 2013 - 03:13 AM
Madlancer, on 06 September 2013 - 02:43 AM, said:
That's not glass, but transparent armour. It's the toughest material they could find and it's transparent, so win-win (yes, there is such a thing even in real life, altough not as tough in the strength department... better comparison would be polished diamonds used there).
#3
Posted 06 September 2013 - 03:29 AM
Madlancer, on 06 September 2013 - 02:43 AM, said:
First the game would include less micro management.
Look at the Alpha Strike Rules - no criticals, no complex heat system nor ammunition tracking. All the rules reduced to a fast paced skirmish game.
The rule system make the Mechs - and in BattleTech the lore was directly bound to the rules (short ranges because of the barbarism of the first and second successionwars) - they broke there own law later - with the Clan incursion however.
However I don't think that BT would ever be created today:
the market is full of other alternatives - that have all the kinds of rules you may like or not.
Combined Arms: Grunts, Heavy Gear - fast paced cheap game: Mech Assault. or more fantasy: Dragon Mech, Warmachine,
If they would design Mechs today: well at least with much more weapons and features - like they did with TotalWarfare - but I'm still curious about the ranges.
Edited by Karl Streiger, 06 September 2013 - 04:28 AM.
#4
Posted 06 September 2013 - 04:16 AM
I'd recon that the cockpit interior would be similar to something that Apple would design.
#5
Posted 06 September 2013 - 08:07 AM
BT was actually quite advanced in its vision. The decision to stay away from direct mind control I think was right and proper. Competitive mecha interface ideas like linear frames (whole body frames that allow full pilot movement and transfer this directly to mech limbs) have good potential too, but BT decided, and I think rightly in its case, to stay with a more vehicle-based approach as opposed to the mobile suit approach. I like both, but this is part of BT's uniqueness.
So, no...I don't believe that it would be much different today if the same vision were at its core.
(and keep in mind, what you see in MWO is not BT normal. the original vision does not have us looking through windows, using a stick that looks like something off a 2003 store shelf, encased in body armor, having no rear view, doing all the sensor and targeting/aiming, etc., etc...)
Edited by Elyam, 10 September 2013 - 11:24 AM.
#6
Posted 26 September 2013 - 12:36 AM
Battlemech is a viable production. We just can't build it yet. Imagine simply a 100 ton human, with the fingers/toes etc you have, full armour, and stuffed with guns. able to rip trees from the ground, or use a giant sword.
Definitely think these type of machines will take over the battlefield one day, more likely as unmaned bots though, thus preserving the pilot, but maybe not...
#7
Posted 26 September 2013 - 12:45 AM
Weapons-wise, I think a focus would be more on ranged combat, with melee almost never coming up. Missiles/lasers/gauss that can strike a mech from 1000s of kilometers away would be the weapons of choice.
#8
Posted 26 September 2013 - 12:58 AM
Lord Ikka, on 26 September 2013 - 12:45 AM, said:
But would you use Mechs - to do that?
You have to ask yourself: what can do a Mech better as a tank?
I think the best advantage would be its moral breaking effect on enemy soldiers and tank crews (nobody want to become red smear)
Second - i can imagine that mech protection systems could be more dense. A rail gun that would penetrate a tank from front to aft - will hit on its path several critical systems. A mech however - would deal much better with a penetrating hit.
However defense vs guided systems depends highly on active hard kill systems (even anti missile missiles) and counter measures.
Third advantage: mobility: if the pilot is indeed linked to the mechs movement system (it could behave like a human) doge - crouch - jump - dive for cover - maybe even climb cliffs - all without exhaustion.
In sum - i think the Heavy Gear future looks more "promissing" - with small cavalary units and large heavy fire support plattforms.
#9
Posted 26 September 2013 - 01:22 AM
1- Expensive. You could make several tanks/other vehicles for one Mech. Add in the time/training to make a MechWarrior- which is much more involved than training an entire tank crew (takes years rather than months), and you have a piece of hardware that is insanely expensive and hard to replace as a regular expenditure. Your choice would look something like this- "Well, I can get one BattleMech and MechWarrior with another replacement in a year or two- or I could get three-four tanks that would be able to be replaced every few months..."
2- Lack of need. Current war strategy is focused on low-intensity conflicts, which require less in the way of hardware and more on infantry/fire support. It's great that you have a 100-ton battlefield monster, but what use is it in ferreting out guerillas in the middle of an urban environment?
3- Mobility. Yeah, Mechs are more mobile than tanks but they are still a giant machine. Great in places that are uninhabited or have low-value, but in any sort of urban/close range fight you're looking at more damage to a surrounding area than a tank/helicopter. A combination force of helicopters, LAVs, and tanks can do the exact same thing that a Mech would, without the potential damage to the enviornment from a Mech staggering around as it gets hit with weaponsfire.
Don't get me wrong- I'd love to see Mechs around! I just think that we will see something more like Elementals combined with hover-tanks rather than full-blown Mechs.
Edited by Lord Ikka, 26 September 2013 - 01:25 AM.
#10
Posted 26 September 2013 - 01:37 AM
Although most shots went missing - the Atlas didn't made it.
What is the problem: fuel for tanks, food for the crews, ammuntitio and much more - a single Mech in the field would be more simpler to keep up running (depends on the quality of its components)
again its sic fi some how - a Mech in urban territory will only have impact on the moral - and that can be a two edged sword when gurerillas are able to put one down. There is a reason why even in BT you shouldn't go with your Mech into a city.... infantry will have lots of cover and ambush sides - and they can hear you comming
regarding the last - yes a Mech is a huge target - with a red arrow hovering over him - "Hit me here pal!"
I don't have any idea - how war will change - if humans are still fighting wars in real in the future
How would I deploy Mechs?
First never:
Second - prepare the area with drops of heavy infantry (battlearmor) - scouting and marking targets - together with air strikes and artillery i would deploy - small Mechs - ProtoMechs - light mobile Mechs (Spider Jenners n co)
With enemy engaged and surpressed i would send Mechs - break through enemy lines (ignoring most field units) and go directly into the rear area - and going rampage destroying support bases, fire bases or airfields.
The full time a complete squadron of Air Supperior fighters and ground attack crafts in the air - for cover and close air support
#11
Posted 26 September 2013 - 01:45 AM
#12
Posted 27 September 2013 - 01:38 AM
Also there's the profile issue, tanks are long and flat for a reason, mechs which stand tall and straight present very easy targets, something major would have to change before it becomes desirable to have a hight vehicle over a low one.
#13
Posted 29 September 2013 - 04:45 AM
Jammerben87, on 27 September 2013 - 01:38 AM, said:
Actually I believe that even today composite armor - is about removing armor - kind of ablative.
Have read somewhere that the ceramic components of a tank may shatter - thats why they have also some elastic layers like rubber - to neutralise the physical shock waves.
Although maybe nobody have tested it...the question is...would a 20mm or 25mm automatic gun will break through such armor - given the time? When the structure is bit by bit is falling?
A KE penetrator for example will get stucked in a tanks armor....destroying the ceramic plates it hit... what if a second shot hit the same spot?
Edited by Karl Streiger, 29 September 2013 - 04:45 AM.
#14
Posted 29 September 2013 - 06:48 AM
#15
Posted 29 September 2013 - 09:28 AM
#16
Posted 29 September 2013 - 09:53 AM
Fusion is still a work in progression but totally viable in theory especially in small scale.
Overall the only issue is the creation of Myomer fibers or any system that could provide fast movement and power.
My idea of a battlemech on the battlefield of tomorrow? It would completely replace the tank as standard armour. If you played BF 2142 you'd remember that bipedal spawn camping urban mech. It would share most of the same weakness to ballistics but it would be far superior to a tank. A tank needs relatively clear ground to move and is easily disabled by taking out the tracks. It also can only bring a small payload.
The Battletech of today would be like a World of Tanks except with bipedal monsters providing all armor unless in the case of the need for fast travel. Battlemechs would not be the main weapon on the battlefield because of all the ballistics. Missiles of today just wreck tanks. There are cannons out there that can take out a tank in one hit. Like in the other comments, if armor doesn't improve then battlemechs will see limited use.
However this is;
Something like this carrying Railguns/Artillery stomping through a forest. Battlemechs would be far better alternatives to the artillery we use today especially on tanks. They can carry all sorts of artillery and would stomp through forests. jungles, and other terrain far more easily than a crew with truck or a tank.
#17
Posted 30 September 2013 - 05:22 AM
Tichorius Davion, on 29 September 2013 - 09:53 AM, said:
They would have to vastly improve their stability systems as well, legs are not great at absorbing recoil, otherwise they would be a lot less accurate than your average artillery piece. An it would have to be self loading, but that is already being done in some parts.
Karl Streiger, on 29 September 2013 - 04:45 AM, said:
To be honest we would have to see modern weapons against modern armour, its been so long since any fully equipped modern army had a tank battle that I doubt any of us could say exclusively how armour reacts be to being hit by a modern AP round from another tank based gun.
I reckon it would still go through the tank to be honest, most warfare today is more about seeing and shooting first than surviving the hit.
#18
Posted 30 September 2013 - 06:51 AM
#19
Posted 30 September 2013 - 06:56 AM
#20
Posted 30 September 2013 - 07:06 AM
Jammerben87, on 30 September 2013 - 05:22 AM, said:
They would have to vastly improve their stability systems as well, legs are not great at absorbing recoil, otherwise they would be a lot less accurate than your average artillery piece. An it would have to be self loading, but that is already being done in some parts.
I suppose it would not be bipedal but some three legged or four legged monstrosity. Regardless legs provide better mobility and our stability systems are getting better. I ponder how they manage to counter balance naval vessels and their massive guns, especially ones being tested with rail guns.
The juggernaut was pretty much a basic example. I mean it could still be bipedal but has its legs bunker down or unpack some sort of system to stabilize. Cause if you have watched any of those BAE videos with the rail gun tests...that thing is bolted to concrete and recoils like a high velocity horse kick. A tank even at the higher weight classes would have an issue. A 100 ton machine could handle it far better. Especially because of the gyro technology employed by Battletech.
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