Since early April 2013 we started out with around 50 registered users in 3 major units.
Today, besides the heavy struggles with 12v12 among many units, we sport an overall population of around 800 registered users of which roughly 600 take part in the MWO part of ISW.
The rest are spread on the MWT section as well as the MW Living Legends section currently under construction.
I want to take this opportunity to thank all the nice people who play in ISW and who make it a place to have some really challenging yet fair matches!
As time goes, the league has evolved with a new command UI and and some big and small bugs where fixed.
We saw some epic battles and big struggles for some planets.
During all that time, I collected data about how fast the economical growth was for each faction, how many units where destroyed and salvaged etc etc etc. After all, I came to 3 conclusions:
- There needs to be a cap to prevent units growing in mech numbers beyond some point, where they in fact could populate every planet in the IS with a full company of mechs. This is simply to much ^^
- Some units where joining the league eagerly but where not yet at a point in training, where some of our "min-max-number-warrior-pro-units" are.
To challenge the pro units without utterly destroying average units, there must be something done.Lets name it some kind of group ELO ^^ - Albeit the ~2450 planets are a nice toy to play with, it is simply to big for seeing fast action. Sometimes even to big to find the enemy ^^
- Every unit can buy up to a minimum of 120 mechs
- Every unit can buy up to a maximum number of mechs that is calculated by star systems under faction control * 12
- for MWO section there is to be a maximum drop weight of 750 tons imposed
- winning units will face a drop weight restriction below that maximum as follows:
if unit a has won 3 times as often as unit b, it goes down to 650 tons for unit a
if unit a has won 4 times as often as unit b, it is 600 tons for unit a
beyond that point, if you are unit b... consider hiring some mercs or do more training or something... ;-)
for Nr. 3:
The number of star systems will get greatly reduced. Also the map will undergo some heavy changing as you can already test with the link below. new map test
future map scetch -> Yes, I am fully aware that it looks like some kind of crazy bird ;-)
The head are the clan home worlds by the way :-P
Further game play changes
Economy Factory worlds:
Shopping will change to a system where some sectors hold factories and others do not.
New hardware will only be purchasable in systems with a factory.
So you better make sure such systems are well garrisoned! ;-)
Economy Capital worlds:
Some systems will be marked as capitals in the future. For example the New Avalon Sector of the Federated Suns.
Conquering such a system will reward some nice extra bonus to the attacker.
So you better do not loose such a system ^^.
And now, the changes are LIVE and a new season begins!!!!
The sector based map is still the early test map, but works good enough to release the changes and replace it with the nice and shiny final version later on.
All units have been reset to 1200.000.000.000 C-Bills but no equipment at all.
You should have enough money to buy a Jump Ship, some Drop Ships and Mechs to load and transport so all units start at the same starting line.
The fight history and unit statistics have been wiped as well, so we are all clean of shame or glory.
If you experience any problems like no factory to build stuff or something, let me know a.s.a.p by PM here or by mail!
Good luck everyone, may the peace of Blake be with you![/color]
And finally why do I post this news here? Because NOW is the perfect time for new units to sign up! Everyone is weak at the moment! If you join us now, you will start with the rest!
Wonder how this all works? Here is a short fly through tutorial.
Edited by grayson marik, 13 September 2013 - 04:56 AM.