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So all the Gauss desync did was stop mechs with one medium Ballistic slot from competing. Damage-wise it taught players to use 2xAC-5's or 2xUAC-5's which are much more devastating at 600-200 meters than a single Gauss.
Exactly. They didnt need to add a charge-up to Gauss. All they needed to do was give it a long cooldown.
The length of a weapons cooldown should be directly proportional to how much front loaded damage it does. AC20s should have the longest cooldown of any weapon, followed by Gauss, followed by PPCs.
Instead we have this mess of a game where a medium laser has the same cooldown as an AC20 despite the fact the medium laser spreads its damage around like crazy.