Gaan Cathal, on 11 September 2013 - 12:23 AM, said:
They've more or less said MASC won't be in until the 150kph limit is removed in any case, at which point the relative speed game is going to change up significantly in any case.
No it won't, well, ok, with MASC it will. Spiders and the smaller mechs will be able to hit 200+ kph in short bursts, but that's about it. You're not going to see light mechs running around over 150 kph very often unless they gimmick builds.
Lets take the Spider for an example, sure it should be able to mount a 335 engine. With speed tweak it should be able to hit 198.99 kph. With Endo-Steel & Ferro-Fibrous it will even be able to mount 7.35 tons of armour, it's max, (210)...and then have 1.14 tons left over for jump jets. So let's knock that down to 7 tons of armour and mount 3 jump jets. Not bad, but it's enough to get airborne.
There's one tinsy little problem though. Weapons:
none.
Ok, how about 1 JJ & 2 SLs? Right, so now we've got a 30 ton mech that can go near as doesn't matter 200 kph with 1 jump jet and 2 small lasers. Sounds like a winner to me. Oh, and in the case of the Spider-5D, no room for ECM either. All the other light mechs are going to be in the same boat. The Cicada is going to be worse. It'll be capped at a 400 XL which can hit 178 kph, but will have 4.5 tons of armour and no weapons.
The game will get faster (in small intervals) because of MASC, but I doubt the top speed of most mechs will change much as there just isn't enough tonnage to actually mount those larger engines.
Edited by ShadowbaneX, 11 September 2013 - 09:04 AM.