I mentioned this in a thread couple days back, thread about map sizes.
It is a genesis type approach and I'm going to be surprised if it's not exactly what they have done. If we are fighting over planets, yet somehow every planet only has a couple of maps, I won't be impressed. It would not make sense.
To give an impression we are fighting on different land per battle on a single planet, that would get a big gold star from me. However I know it is not easy, it would have or would need to be a key feature of the game.
Fingers crossed!
Roland, on 14 June 2012 - 07:10 AM, said:
I would definitely support such a thing. I was thinking about it a bit last night, in fact.
I think making it truly "randomly generated" would likely be problematic... the reality is, if you totally randomize the map, you're going to get into problems. Terrain holes, poorly balanced maps, etc.
However, I think a potential compromise which would provide some degree of randomness, while avoiding a lot of the issues with totally random maps, would be the following:
Provide a core map, with section of it broken up into tiles that can be switched out. So, in an urban environment, for instance, you could have the primary section of the city broken up into 9 large tiles, with each tile comprising maybe 9 square blocks. By swapping in different tiles or shuffling them around, you'd achieve different overall layouts for the city which would create some dynamic aspect to how individual battles may play out. At the same time, you wouldn't have to deal with creating an entirely new magical map generator.
Additionally, you could still have sections of the map remain static, such as the drop-zones or bases, and only choose to randomize certain sections. This would allow you to address balance issues by making sure that at least portions of the map which played the most critical role were statically balanced (ie.neither side started off with some major elevation advantage or something like that).
I'm guessing that this may be too hard to implement so late in the game, but perhaps it could be useful to the devs in the future development cycles.
Yes loads of problems for sure and I'm not sure servers could handle this the more I think about it.
The devs are really holding back on answering this one and it's making me more excited.