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Ppcs Put Back In Their Place.


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#1 AntiCitizenJuan

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Posted 03 September 2013 - 09:20 AM

The ol' PGI nerfbat comes around hard.

Feel free to cry about it in this thread

#2 RockWolf

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Posted 03 September 2013 - 09:21 AM

Well we are back with stats with of the close beta... and we know how that worked. Thanks RIP PPC.

#3 DamnCatte

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Posted 03 September 2013 - 09:31 AM

Hmm... it's hotter, and travels a bit slower, but really... it's still faster than the gauss rifle was prior to this patch, and I never had any trouble hitting people with that. So this doesn't seem like that big of a nerf. More like the nerf sock puppet than the nerf bat.

#4 Roland

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Posted 03 September 2013 - 09:31 AM

View PostRockWolf, on 03 September 2013 - 09:21 AM, said:

Well we are back with stats with of the close beta... and we know how that worked. Thanks RIP PPC.

The primary reason why PPC's were bad in closed beta was not because of their stats.

It was because hit detection was terribad back then.

I am interested to see how the meta changes now with the PPC's reverted to their original stats, but able to actually hit targets consistently.

#5 scJazz

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Posted 03 September 2013 - 09:33 AM

Moar CTF-3D tearz plz!

#6 JohnnyWayne

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Posted 03 September 2013 - 09:33 AM

No, it was not. I hit my targets. Now I hit them and don't do damage. PPC is meant to be instant hitting. If you stick to TT and lore then make it that way. And make DHS finally double. You want it like TT? Then do it like it.

#7 King Arthur IV

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Posted 03 September 2013 - 09:34 AM

why couldnt they have just left the current pcc stats where it was and nerf the optimal damage range.
rip ppc,

#8 Muffin Stump

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Posted 03 September 2013 - 09:35 AM

I'll duel any of you for accounts in a PPC 3D vs whatever you want when servers come up.

#9 DamnCatte

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Posted 03 September 2013 - 09:37 AM

View PostMuffin Stump, on 03 September 2013 - 09:35 AM, said:

I'll duel any of you for accounts in a PPC 3D vs whatever you want when servers come up.

Sure, let me just code in an Omega and we'll be good to go. :)

#10 Lord Perversor

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Posted 03 September 2013 - 09:37 AM

View PostRoland, on 03 September 2013 - 09:31 AM, said:

The primary reason why PPC's were bad in closed beta was not because of their stats.

It was because hit detection was terribad back then.

I am interested to see how the meta changes now with the PPC's reverted to their original stats, but able to actually hit targets consistently.


Nothing will change much aside that Mech heavily realiant in PPC or ERPPC will suffer soon the heats effects.

Most of ppl didn't notice any huge difference when PGI already raised their heat 1 point 1-2 patches ago, and will hardly notice much of a change with this stats (in terms of heat management)

About hitting, well it may take a bit of practice get the new flying speed... (oh sec it's faster than Gauss it's not hard to land a Gauss shoot at 1000m with very few practice) and PPC reliant builds will suffer more in Brawls (as intended) or become totally useless for the range.

#11 Tesunie

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Posted 03 September 2013 - 09:40 AM

I agree with the heat changes to the PPC and ERPPC. Travel speed is still fast even if I'm not understanding how "artificial lightning" moves slower than a Gauss (speed of light vs speed of sound (AKA: PPC moves at light speed, Gauss breaks the sound barrier.)) I want to see the relation between these changes an the absolute 0 damage within 90m for the PPC.

I'm feeling that just the heat and projectile speed changes should have been good enough to test now. With the 90m 0 damage of PPC added in at the same time, I'm worried it might be too much. I'll still try this and see how it works of course, and it might be just what is needed.

Still disagree with Gauss getting a charge delay, but the reasoning makes sense. We shall also see where this leads. "Hollander 3" will just have to go out for a run after the patch is up I suspect.

#12 Almond Brown

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Posted 03 September 2013 - 09:46 AM

With the PPC <90 = 0 damage setting, as it should be, then the erPPC will see more brawling action, but it is also hotter at 15 (like "everyone" wanted) and will make more than 2, and brawling, a tough choice. Add in the Gauss delay, and it too will not be "the 15 point" brawling weapon of days yore, as it should be.

Carry some real brawling weapons or stay at your builds range, and have friends defend you sorry buttocks. The A1 pilots have done it for ever, about time other see what it is to be dependent on others for survival. The best teams will get the best results. The K/D crowd will cry foul and Whine about their nerfed "cheese". Their tears will be utterly delectable.

Great Patch PGI. Thanks.

Edited by Almond Brown, 03 September 2013 - 09:50 AM.


#13 Khobai

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Posted 03 September 2013 - 09:48 AM

Quote

Moar CTF-3D tearz plz!


Actually I predict the new meta is gonna be CTF-3D with dual gauss and an erppc. So the jokes on you.

#14 Devilsfury

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Posted 03 September 2013 - 09:49 AM

View PostMuffin Stump, on 03 September 2013 - 09:35 AM, said:

I'll duel any of you for accounts in a PPC 3D vs whatever you want when servers come up.


Deal, Ill bring my Jenner and face hug you. You wil do 0 damage while i pick every last piece of armor off of your mech. VERY easy defeat!

#15 AntiCitizenJuan

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Posted 03 September 2013 - 09:50 AM

View PostAlmond Brown, on 03 September 2013 - 09:46 AM, said:

With the PPC <90 = 0 damage setting, as it should be, then the erPPC will see more brawling action, but it is also hotter at 15 (like "everyone" wanted) and will make more than 2 and brawling a tough choice. Add in the Gauss delay, and it too will not be "the 15 point" brawling weapon of day yore, as it should be.

Carry some real brawling weapons or stay at your builds range, and have friends defend you sorry buttocks. The A1 pilots have done it for ever, about time other see what it is to be dependent on others for survival. The best teams will get the best results. The K/D crowd will cry foul and Whine about their nerfed "cheese". Their tears will be utterly delectable.

Great Patch PGI. Thanks.


I dont think the actual competitive players will be crying about the changes, if anything championing them for helping to finally create more build diversity. The only people who are going to be crying are the badkids that go from one overpowered chassis/build to the next because they suck so bad at the game they cant succeed at anything else.

I'm waiting to play the patch, but it looks great to me. I had my doubts, but this really looks phenomenal.

Edited by AntiCitizenJuan, 03 September 2013 - 09:50 AM.


#16 Bors Mistral

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Posted 03 September 2013 - 09:52 AM

View PostscJazz, on 03 September 2013 - 09:33 AM, said:

Moar CTF-3D tearz plz!


Mine has been running 4ML and 2UAC5 for over half an year now and it won't change a bit.

The PPC changes in the patch will hurt some players a ton, but will make for a more interesting game. I would still prefer if PPCs and ERPPCs didn't have the same projectile speed. Say, if the ER was 1500 instead.

However, a plain zero under 90m? Why not make it 8 at 120-90, 6 at 90-60, 2 at under 60? That would've been nice. And for both ER and regular PPCs, please.

Anyhow, can't way to get home and take an actual combat run through the changes.

#17 Almond Brown

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Posted 03 September 2013 - 09:52 AM

View PostKhobai, on 03 September 2013 - 09:48 AM, said:


Actually I predict the new meta is gonna be CTF-3D with dual gauss and an erppc. So the jokes on you.


And those players will have 1.5s seconds to apply that joke but we won't all be where we were at 1.5s seconds later. :wub:

#18 Racklesnack

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Posted 03 September 2013 - 09:52 AM

View PostKhobai, on 03 September 2013 - 09:48 AM, said:


Actually I predict the new meta is gonna be CTF-3D with dual gauss and an erppc. So the jokes on you.

been using that on my muro and if everyone uses that now along with better hsr then rip bad light drivers

Edited by Mr Titian, 03 September 2013 - 09:57 AM.


#19 Weaselball

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Posted 03 September 2013 - 09:53 AM

Fun fact

View PostTesunie, on 03 September 2013 - 09:40 AM, said:

I agree with the heat changes to the PPC and ERPPC. Travel speed is still fast even if I'm not understanding how "artificial lightning" moves slower than a Gauss (speed of light vs speed of sound (AKA: PPC moves at light speed, Gauss breaks the sound barrier.))


Here's a fun fact for everyone: lightning does not move at the speed of light. It's actually significantly slower! Of course, the "light" that you see travels at the speed of light, but the bolt itself (which is made up of electrons, and not photons) is much slower. Still faster than the speed of sound, but much slower than light.

If you want proof aside from just googling it, go watch a video of lightning caught on film, and watch how they slow the film down to show the lightning bolt form. Then ask yourself: Do you really think their crappy TV cameras shoot fast enough to even come close to remotely slowing down light for you to see it travel?

#20 Lefteye Falconeer

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Posted 03 September 2013 - 09:54 AM

Brawling is back. This is what they really patched in today: brawling.





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