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Ppcs Put Back In Their Place.
#1
Posted 03 September 2013 - 09:20 AM
Feel free to cry about it in this thread
#2
Posted 03 September 2013 - 09:21 AM
#3
Posted 03 September 2013 - 09:31 AM
#4
Posted 03 September 2013 - 09:31 AM
RockWolf, on 03 September 2013 - 09:21 AM, said:
The primary reason why PPC's were bad in closed beta was not because of their stats.
It was because hit detection was terribad back then.
I am interested to see how the meta changes now with the PPC's reverted to their original stats, but able to actually hit targets consistently.
#5
Posted 03 September 2013 - 09:33 AM
#6
Posted 03 September 2013 - 09:33 AM
#7
Posted 03 September 2013 - 09:34 AM
rip ppc,
#8
Posted 03 September 2013 - 09:35 AM
#10
Posted 03 September 2013 - 09:37 AM
Roland, on 03 September 2013 - 09:31 AM, said:
It was because hit detection was terribad back then.
I am interested to see how the meta changes now with the PPC's reverted to their original stats, but able to actually hit targets consistently.
Nothing will change much aside that Mech heavily realiant in PPC or ERPPC will suffer soon the heats effects.
Most of ppl didn't notice any huge difference when PGI already raised their heat 1 point 1-2 patches ago, and will hardly notice much of a change with this stats (in terms of heat management)
About hitting, well it may take a bit of practice get the new flying speed... (oh sec it's faster than Gauss it's not hard to land a Gauss shoot at 1000m with very few practice) and PPC reliant builds will suffer more in Brawls (as intended) or become totally useless for the range.
#11
Posted 03 September 2013 - 09:40 AM
I'm feeling that just the heat and projectile speed changes should have been good enough to test now. With the 90m 0 damage of PPC added in at the same time, I'm worried it might be too much. I'll still try this and see how it works of course, and it might be just what is needed.
Still disagree with Gauss getting a charge delay, but the reasoning makes sense. We shall also see where this leads. "Hollander 3" will just have to go out for a run after the patch is up I suspect.
#12
Posted 03 September 2013 - 09:46 AM
Carry some real brawling weapons or stay at your builds range, and have friends defend you sorry buttocks. The A1 pilots have done it for ever, about time other see what it is to be dependent on others for survival. The best teams will get the best results. The K/D crowd will cry foul and Whine about their nerfed "cheese". Their tears will be utterly delectable.
Great Patch PGI. Thanks.
Edited by Almond Brown, 03 September 2013 - 09:50 AM.
#13
Posted 03 September 2013 - 09:48 AM
Quote
Actually I predict the new meta is gonna be CTF-3D with dual gauss and an erppc. So the jokes on you.
#14
Posted 03 September 2013 - 09:49 AM
Muffin Stump, on 03 September 2013 - 09:35 AM, said:
Deal, Ill bring my Jenner and face hug you. You wil do 0 damage while i pick every last piece of armor off of your mech. VERY easy defeat!
#15
Posted 03 September 2013 - 09:50 AM
Almond Brown, on 03 September 2013 - 09:46 AM, said:
Carry some real brawling weapons or stay at your builds range, and have friends defend you sorry buttocks. The A1 pilots have done it for ever, about time other see what it is to be dependent on others for survival. The best teams will get the best results. The K/D crowd will cry foul and Whine about their nerfed "cheese". Their tears will be utterly delectable.
Great Patch PGI. Thanks.
I dont think the actual competitive players will be crying about the changes, if anything championing them for helping to finally create more build diversity. The only people who are going to be crying are the badkids that go from one overpowered chassis/build to the next because they suck so bad at the game they cant succeed at anything else.
I'm waiting to play the patch, but it looks great to me. I had my doubts, but this really looks phenomenal.
Edited by AntiCitizenJuan, 03 September 2013 - 09:50 AM.
#16
Posted 03 September 2013 - 09:52 AM
scJazz, on 03 September 2013 - 09:33 AM, said:
Mine has been running 4ML and 2UAC5 for over half an year now and it won't change a bit.
The PPC changes in the patch will hurt some players a ton, but will make for a more interesting game. I would still prefer if PPCs and ERPPCs didn't have the same projectile speed. Say, if the ER was 1500 instead.
However, a plain zero under 90m? Why not make it 8 at 120-90, 6 at 90-60, 2 at under 60? That would've been nice. And for both ER and regular PPCs, please.
Anyhow, can't way to get home and take an actual combat run through the changes.
#17
Posted 03 September 2013 - 09:52 AM
Khobai, on 03 September 2013 - 09:48 AM, said:
Actually I predict the new meta is gonna be CTF-3D with dual gauss and an erppc. So the jokes on you.
And those players will have 1.5s seconds to apply that joke but we won't all be where we were at 1.5s seconds later.
![:wub:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#18
Posted 03 September 2013 - 09:52 AM
Khobai, on 03 September 2013 - 09:48 AM, said:
Actually I predict the new meta is gonna be CTF-3D with dual gauss and an erppc. So the jokes on you.
been using that on my muro and if everyone uses that now along with better hsr then rip bad light drivers
Edited by Mr Titian, 03 September 2013 - 09:57 AM.
#19
Posted 03 September 2013 - 09:53 AM
Tesunie, on 03 September 2013 - 09:40 AM, said:
Here's a fun fact for everyone: lightning does not move at the speed of light. It's actually significantly slower! Of course, the "light" that you see travels at the speed of light, but the bolt itself (which is made up of electrons, and not photons) is much slower. Still faster than the speed of sound, but much slower than light.
If you want proof aside from just googling it, go watch a video of lightning caught on film, and watch how they slow the film down to show the lightning bolt form. Then ask yourself: Do you really think their crappy TV cameras shoot fast enough to even come close to remotely slowing down light for you to see it travel?
#20
Posted 03 September 2013 - 09:54 AM
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