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Why Doesn't This Game Play Like This Or Even Close Yet?


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#1 Imperius

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Posted 07 September 2013 - 06:53 AM


Edited by Imperius, 07 September 2013 - 07:12 AM.


#2 C E Dwyer

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Posted 07 September 2013 - 07:01 AM

I thought the claim of Actual ingame footage,bottom right, towards the end was shall we say..

deliberate misinformation.

#3 TexAce

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Posted 07 September 2013 - 07:05 AM

Eject is in the backlog, DX11 testing starts soon, dense City map coming next month, we have UAVs and 3pv drones. The mech in the video is locked due to licence issues. Wanna people scream in your ears, get TeamSpeak. Community decided they dont want mechs to blow up in a big atomic muchroom.
Equip the crappiest engine you have and you will at least be as slow as the one in the video.

So what do you want?

Destructable terrain? Well, if you mean that, that's not gonna happen.

Scale is the only thing the trailer version has done better and what I miss in MWO. Rest not so much anymore. The UI for example is {Scrap} in the trailer, too thin and transparent to be feasable in a combat situation.

Edited by TexAss, 07 September 2013 - 07:10 AM.


#4 Imperius

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Posted 07 September 2013 - 07:16 AM

View PostTexAss, on 07 September 2013 - 07:05 AM, said:

Eject is in the backlog, DX11 testing starts soon, dense City map coming next month, we have UAVs and 3pv drones. The mech in the video is locked due to licence issues. Wanna people scream in your ears, get TeamSpeak. Community decided they dont want mechs to blow up in a big atomic muchroom.
Equip the crappiest engine you have and you will at least be as slow as the one in the video.

So what do you want?

Destructable terrain? Well, if you mean that, that's not gonna happen.

Scale is the only thing the trailer version has done better and what I miss in MWO. Rest not so much anymore. The UI for example is {Scrap} in the trailer, too thin and transparent to be feasable in a combat situation.

We need destruction, better scale, and mechs to blow up. Don't tell me it cant happen it was in a console game of this for god sake. It added a new meta to the game.

#5 Edustaja

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Posted 07 September 2013 - 07:21 AM

View PostImperius, on 07 September 2013 - 07:16 AM, said:

We need destruction, better scale, and mechs to blow up. Don't tell me it cant happen it was in a console game of this for god sake. It added a new meta to the game.


No stackpoling plox >:S

#6 Corbon Zackery

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Posted 07 September 2013 - 07:46 AM

All that content is locked up in a cease, and desist order. The cease and desist order is very specific. I don't have all the details on it.

All I know is legal people smarter than me found a loop hole that allowed them to still use the multiplayer aspect of the game. That's probably due to the fact that the multiplayer aspect wasn't developed yet. So now they had to find a eng. that wasn't locked up in legal issue. The only other Eng. that's mech related was a old aging Cryo eng. from MechWarrior Legacy. That Cryo eng. is extremely old graphics wise it's running on directX 9.

The story goes on. Everything in that posted movie is locked right now due to a cease and, desist order due to copy write infringement.

The other reason is frame rate issues right now make that opening movie impossible to recreate in a multiplayer environment. Right now there is a huge gap between max graphics 15fps to low graphics 30-50fps. How big of difference is that.

Think of a 1600meter dash between 2 people the gun goes, off and one person is allowed to run for 15 seconds. Then the other runner gets to run for 30-50sec who's going to finish the race first.

#7 Wolfways

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Posted 07 September 2013 - 07:52 AM

View PostCathy, on 07 September 2013 - 07:01 AM, said:

I thought the claim of Actual ingame footage,bottom right, towards the end was shall we say..

deliberate misinformation.

From PGI? Nooooo......

#8 Tezcatli

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Posted 07 September 2013 - 07:53 AM

That's cool and all. But no I think I like what we have now.

#9 Wolfways

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Posted 07 September 2013 - 07:54 AM

View PostTexAss, on 07 September 2013 - 07:05 AM, said:

Equip the crappiest engine you have and you will at least be as slow as the one in the video.

Oh i wish i could do that, but thanks to the crappy heat sinks i need a big engine just to try not to melt so fast :D

#10 Imperius

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Posted 07 September 2013 - 08:01 AM

View PostCorbon Zackery, on 07 September 2013 - 07:46 AM, said:

All that content is locked up in a cease, and desist order. The cease and desist order is very specific. I don't have all the details on it.

All I know is legal people smarter than me found a loop hole that allowed them to still use the multiplayer aspect of the game. That's probably due to the fact that the multiplayer aspect wasn't developed yet. So now they had to find a eng. that wasn't locked up in legal issue. The only other Eng. that's mech related was a old aging Cryo eng. from MechWarrior Legacy. That Cryo eng. is extremely old graphics wise it's running on directX 9.

The story goes on. Everything in that posted movie is locked right now due to a cease and, desist order due to copy write infringement.

The other reason is frame rate issues right now make that opening movie impossible to recreate in a multiplayer environment. Right now there is a huge gap between max graphics 15fps to low graphics 30-50fps. How big of difference is that.

Think of a 1600meter dash between 2 people the gun goes, off and one person is allowed to run for 15 seconds. Then the other runner gets to run for 30-50sec who's going to finish the race first.

Well that's dumb I know they cant use certain mechs, but taking the whole engine sounds a little fishy to me. It's like taking the whole car lot from a dealer because they are selling a few "other brand" cars. A court would just make them stop selling the cars not impound the whole lot. Besides the court case is over so they should have got the use of the engine back. I like the models we have now, but the cockpit and the destruction and effects in that trailer are worlds better than what we have.

#11 Cybermech

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Posted 07 September 2013 - 08:09 AM

View PostCathy, on 07 September 2013 - 07:01 AM, said:

I thought the claim of Actual ingame footage,bottom right, towards the end was shall we say..

deliberate misinformation.


you been here long enough to know that the video is of another game.
-1 :D

#12 Farix

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Posted 07 September 2013 - 08:18 AM

The video was an early demo that was use to attract investors for MechWarrior 5. However, no one wanted to touch it because of various legal issues and the fact that the franchise had been dormant for years. PGI has since reworked the concept to be an MMO shooter instead.

#13 Zack Esseth

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Posted 07 September 2013 - 08:23 AM

There is a name you should get familiar with. Harmony Gold. Harmony Gold doesn't do much anymore, mostly sell's property in Japan. But they still hold licensing to Robo Tech. And unfortunately, a lot of the original Battle Tech mechs, where either heavily or direct copies of some Robo Tech robots. The Warhammer that is in the video above is one such mech, hence the reason for the legal issues that started back in 2011 for this game. From my understanding, it only said they had to scrap that Idea and start anew, not that they couldn't use that game engine. Which by the way, they didn't have a game engine selected or a publisher at the time. So they used one on lend basically to make the video. As for our current engine, Cry engine is garbage for stompy mech games. They should have used Unreal engine III or even IV. And before anyone says, Unreal doesn't have Mech support. The guys at Unreal make patches for your game type to make the engine work pristine with you game. You get what you pay for.

#14 Donnie Silveray

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Posted 07 September 2013 - 08:29 AM

Anyone with time and skill can create a scripted, in engine sequence that runs at 60fps or greater. It's honestly not that hard, Unreal Engine comes with a built in keyframe animation system, can't remember it's name though but all you have to do is plug in certain animations and the game will play it, in engine however you want it. What you see isn't gameplay, it's a scripted event designed to showcase ideas and attract investors.

Additionally, I recall the original pitch behind the game was a single player heavy game, likely using very heavy sim elements that don't translate well to multiplayer where some of the mech stunts and destructible environments would be rather easily to create. Not that PGI can't add destructible environments later, but right now it's a low issue.

Edited by Donnie Silveray, 07 September 2013 - 08:30 AM.


#15 TexAce

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Posted 07 September 2013 - 04:55 PM

View PostWolfways, on 07 September 2013 - 07:54 AM, said:

Oh i wish i could do that, but thanks to the crappy heat sinks i need a big engine just to try not to melt so fast :)


trust me if you shoot so slow and so little like in the video, you won't overheat.

#16 Wolfways

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Posted 07 September 2013 - 05:33 PM

View PostTexAss, on 07 September 2013 - 04:55 PM, said:


trust me if you shoot so slow and so little like in the video, you won't overheat.

I don't want to fire slower :) Just move slower...like a "heavy" mech.

#17 Funkadelic Mayhem

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Posted 07 September 2013 - 05:42 PM

... because PGI/IGP's imagination was bigger then their game building skills?

#18 Fitzbattleaxe

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Posted 07 September 2013 - 06:41 PM

View PostDonnie Silveray, on 07 September 2013 - 08:29 AM, said:

Additionally, I recall the original pitch behind the game was a single player heavy game, likely using very heavy sim elements that don't translate well to multiplayer where some of the mech stunts and destructible environments would be rather easily to create. Not that PGI can't add destructible environments later, but right now it's a low issue.

Oh, how I wish they'd stuck with the single player idea. Could have been glorious. Only hope now is that gog.com will finally decide to take on MW3, and release it in a form that can run on Windows 7.

#19 Angel of Annihilation

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Posted 07 September 2013 - 07:08 PM

View PostImperius, on 07 September 2013 - 06:53 AM, said:




The short answer is that this trailer was for a completely different game.

First Harmony Gold sued based on this trailer, then pretty much every publisher backed out of wanting to support this game.

Additionally, this was suppose to be a single player successor to the franchise, not a MMO version of the game. As we know, single player games always have better graphics and features since they don't have to be designed for the least common denominator like a MMO does.

#20 Fitzbattleaxe

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Posted 07 September 2013 - 09:08 PM

Huh, this got moved to off-topic. This must be the only game I've ever played who's off-topic forum is dominated by topics relating directly to the game.



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