Edited by Imperius, 07 September 2013 - 07:12 AM.


Why Doesn't This Game Play Like This Or Even Close Yet?
#1
Posted 07 September 2013 - 06:53 AM
#2
Posted 07 September 2013 - 07:01 AM
deliberate misinformation.
#3
Posted 07 September 2013 - 07:05 AM
Equip the crappiest engine you have and you will at least be as slow as the one in the video.
So what do you want?
Destructable terrain? Well, if you mean that, that's not gonna happen.
Scale is the only thing the trailer version has done better and what I miss in MWO. Rest not so much anymore. The UI for example is {Scrap} in the trailer, too thin and transparent to be feasable in a combat situation.
Edited by TexAss, 07 September 2013 - 07:10 AM.
#4
Posted 07 September 2013 - 07:16 AM
TexAss, on 07 September 2013 - 07:05 AM, said:
Equip the crappiest engine you have and you will at least be as slow as the one in the video.
So what do you want?
Destructable terrain? Well, if you mean that, that's not gonna happen.
Scale is the only thing the trailer version has done better and what I miss in MWO. Rest not so much anymore. The UI for example is {Scrap} in the trailer, too thin and transparent to be feasable in a combat situation.
We need destruction, better scale, and mechs to blow up. Don't tell me it cant happen it was in a console game of this for god sake. It added a new meta to the game.
#6
Posted 07 September 2013 - 07:46 AM
All I know is legal people smarter than me found a loop hole that allowed them to still use the multiplayer aspect of the game. That's probably due to the fact that the multiplayer aspect wasn't developed yet. So now they had to find a eng. that wasn't locked up in legal issue. The only other Eng. that's mech related was a old aging Cryo eng. from MechWarrior Legacy. That Cryo eng. is extremely old graphics wise it's running on directX 9.
The story goes on. Everything in that posted movie is locked right now due to a cease and, desist order due to copy write infringement.
The other reason is frame rate issues right now make that opening movie impossible to recreate in a multiplayer environment. Right now there is a huge gap between max graphics 15fps to low graphics 30-50fps. How big of difference is that.
Think of a 1600meter dash between 2 people the gun goes, off and one person is allowed to run for 15 seconds. Then the other runner gets to run for 30-50sec who's going to finish the race first.
#8
Posted 07 September 2013 - 07:53 AM
#10
Posted 07 September 2013 - 08:01 AM
Corbon Zackery, on 07 September 2013 - 07:46 AM, said:
All I know is legal people smarter than me found a loop hole that allowed them to still use the multiplayer aspect of the game. That's probably due to the fact that the multiplayer aspect wasn't developed yet. So now they had to find a eng. that wasn't locked up in legal issue. The only other Eng. that's mech related was a old aging Cryo eng. from MechWarrior Legacy. That Cryo eng. is extremely old graphics wise it's running on directX 9.
The story goes on. Everything in that posted movie is locked right now due to a cease and, desist order due to copy write infringement.
The other reason is frame rate issues right now make that opening movie impossible to recreate in a multiplayer environment. Right now there is a huge gap between max graphics 15fps to low graphics 30-50fps. How big of difference is that.
Think of a 1600meter dash between 2 people the gun goes, off and one person is allowed to run for 15 seconds. Then the other runner gets to run for 30-50sec who's going to finish the race first.
Well that's dumb I know they cant use certain mechs, but taking the whole engine sounds a little fishy to me. It's like taking the whole car lot from a dealer because they are selling a few "other brand" cars. A court would just make them stop selling the cars not impound the whole lot. Besides the court case is over so they should have got the use of the engine back. I like the models we have now, but the cockpit and the destruction and effects in that trailer are worlds better than what we have.
#12
Posted 07 September 2013 - 08:18 AM
#13
Posted 07 September 2013 - 08:23 AM
#14
Posted 07 September 2013 - 08:29 AM
Additionally, I recall the original pitch behind the game was a single player heavy game, likely using very heavy sim elements that don't translate well to multiplayer where some of the mech stunts and destructible environments would be rather easily to create. Not that PGI can't add destructible environments later, but right now it's a low issue.
Edited by Donnie Silveray, 07 September 2013 - 08:30 AM.
#17
Posted 07 September 2013 - 05:42 PM
#18
Posted 07 September 2013 - 06:41 PM
Donnie Silveray, on 07 September 2013 - 08:29 AM, said:
Oh, how I wish they'd stuck with the single player idea. Could have been glorious. Only hope now is that gog.com will finally decide to take on MW3, and release it in a form that can run on Windows 7.
#19
Posted 07 September 2013 - 07:08 PM
Imperius, on 07 September 2013 - 06:53 AM, said:
The short answer is that this trailer was for a completely different game.
First Harmony Gold sued based on this trailer, then pretty much every publisher backed out of wanting to support this game.
Additionally, this was suppose to be a single player successor to the franchise, not a MMO version of the game. As we know, single player games always have better graphics and features since they don't have to be designed for the least common denominator like a MMO does.
#20
Posted 07 September 2013 - 09:08 PM
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