Choosing My First Mech
#1
Posted 07 September 2013 - 07:29 AM
So with that being said which of the two would you guys suggest and why?
#2
Posted 07 September 2013 - 07:36 AM
Cataphract is another strong choice, as well as most of the Assaults (although it takes some time to get used to the slow speed). You'll want 3 million extra to upgrade to double heatsinks and Endo structure, perhaps a bit more if you want to change the weapon loadouts from the stock mech.
JMS6 is a good choice as well because of the weapon hardpoints, it's quite high on the mech so you can shoot over various pieces of terrain or buildings that you otherwise could not in other mechs.
Edited by Earl White, 07 September 2013 - 07:38 AM.
#3
Posted 07 September 2013 - 07:37 AM
The Jagermech DD comes with an XLEngine that so many of Jagermech builds are based upon. The Jagermech DD costs about 10.3m+ when upgraded with DSHS, EndoSteel, and removal of the Ferro Fibrous armor.
#4
Posted 07 September 2013 - 07:39 AM
#5
Posted 07 September 2013 - 07:39 AM
I would personally probably pick the Jager because I am not a big fan of missiles and the other Catapult variants are missile heavy. The Catapult also has a huge center torso and a large head, making it relatively easy to kill and difficult to spread damage.
#6
Posted 07 September 2013 - 08:39 AM
#7
Posted 07 September 2013 - 08:56 AM
#8
Posted 07 September 2013 - 09:19 AM
The Jagers are more dependent on the ballistics, but they really can do very well with them.
Of the trial mechs I think the Centurion is currently the best by far.
#9
Posted 07 September 2013 - 09:25 AM
The other thing is that if you want to get maxed pilot skills for your favourite mechs, you'll have to get two other variants of the same mech, and the other catapults are all missile-based, which means they aren't that good right now. All the Jagermechs, on the other hand, are very good at this time.
The JM-6S is a pretty good mech with a stock loadout; but it suffers from having a very low armor count (less than half of the max possible) fairly severe heat issues, and limited ammo.
Here is what its stock loadout is: http://mwo.smurfy-ne...ab#i=67&l=stock
You'll probably want to modify it, though. I strongly recommend double heat sinks, which will greatly increase the amount of heat you can build up before shutting down as well as doubling your cooling rate. Endo steel makes the mech's frame lighter, but takes up 14 slots- you can afford to spare them for the tonnage, though. The weight saved by Endo should let you increase your armor count by quite a bit. After you have doubles and endo, I'd recommend getting Ferro Fibrous, which will free up even more weight, but is strictly inferior to Endo steel- it's just that in this somewhat rare case, it's worth getting both of them because the autocannons are heavy but small. Finally, I'd downgrade the engine rating by 10 points, as that won't affect your speed much, but will give you room for a bit more ammo, and with your range, you don't need the speed that badly. The 250 Standard engine is just a good one to have, as it's the smallest 'efficient' engine- with a 250 engine rating, you don't need to mount any external heatsinks on the mech to meet the minimum requirement of 10, so it's just a useful one to have around for use in many mechs. When you're done, it might look something like http://mwo.smurfy-ne...0873a6e1411d735
The other option you have for modification is to use an XL engine instead of a standard engine. XL engines are much lighter but take up space in both side torsi. The downside is that this means losing a side torso is instant death, which makes them riskier than standard engines, but they let you pack a bigger punch while you're still up. If you are willing to take the risk, you can fit an XL 275, which lets you go faster, take more armor, and very importantly, more than double your ammo count, something along these lines: http://mwo.smurfy-ne...d39657039a20903
Play around with the online mech lab- it doesn't cost you in-game money, so you can experiment without cost, and see what looks good to you. Best of luck on the field!
#10
Posted 07 September 2013 - 09:36 AM
Since it is your first Mech, the Jagermech S really is a good choice. You can peak around hills without exposing yourself too much and the Jagermech is really fast for the amount of firepower it can carry. The ability twist the upper torso really far also helps with any steering troubles.
#11
Posted 07 September 2013 - 10:29 AM
Spikeboybebop, on 07 September 2013 - 08:56 AM, said:
You will get 8m CB for the Cadet Bonus no matter what you do. Plus whatever you earn normally in matches.
As you can see from the above comments regarding Jagermechs it is definitely the way to go. The S is a great Variant. Here is the super duper important part. The DD comes with an XLEngine!
If you have decided on the choice between Catapults and Jagermechs for your first purchase the only one that is sensible is the Jagermech DD. By buying the DD you get an engine worth 4.25m CB and you aren't wasting 1.6m CB paying for the STD260. You can then swap that XL into a Catapult other Jagers and a bunch of other stuff. Will it be the perfect hyper-optimized, competitive player, pwnboat used by people who have earned 100s of millions of CBills playing 1000s of matches? No. It will be the fastest springboard in a min/max route where the primary constraint is CBills.
#12
Posted 07 September 2013 - 11:19 AM
jagger is more vulnerable to side torso XL engine deaths.
K2 loves XL engine, tiny side torsos.
but, jagger snipes over ridges better due to arm locations and can mount more ballistics.
K2 is easier to headshot in close though.
#13
Posted 07 September 2013 - 10:26 PM
Sure it has a giant Hitbox, but that is a good thing... when you get to the smaller hitboxes.. you are way ahead of the game...
So far i have never played a smaller Hitbox mech... but when i do i will be soo happy!!
hmmm now i wonder, what are the small Hitbox mechs...... maybe i should try that jaeger ..
Colonel Pada Vinson, on 07 September 2013 - 11:19 AM, said:
K2 loves XL engine, tiny side torsos.
They middle is soo huge... I swear i remove almost all armor on my sides.. and i still have issues with center... it is really a team mech..
You must be very carfull with a K2
#14
Posted 08 September 2013 - 04:52 AM
I'd recommend the following 'mechs, since you sound interested in non-lights:
Centurion 9A + 9D (AL for mastery): The absolute go-to medium, simple to use, effective and good at all levels. 2 ML + 3 SRM6, 2 MPL + SRM4 both work and have their advantages, and since you don't need to armor the arms, you can run ferro + endo for a highly optimized build. The 9D meanwhile works great as a 2x LRM15 1x TAG mech, if you enjoy fire support.
Cataphract 3D: The Cataphract 3D is the best heavy in the game, hands down. Jump capable and highly flexible, these will be preferred by upper players over Jaggermechs every single time, just as the Centurion will be favored over the far slower, easier destroyed Hunchback. 2 Gauss / 1 Gauss 2 PPC are both still highly effective combinations, but it can be worked into a brawler or energy heavy mech without much effort.
While you could look into other 'mechs, I can tell you: Those two are great. Plus despite being newbie friendly 'mechs, they are also competitive, meaning if you decide to join a unit - well, let's just say they will be far happier to see someone with mastered Cataphracts or Centurions than mastered Jaggermechs!
#15
Posted 09 September 2013 - 01:13 PM
#16
Posted 09 September 2013 - 06:30 PM
#17
Posted 10 September 2013 - 02:19 AM
Victor Morson, on 08 September 2013 - 04:52 AM, said:
I don't know what you mean by "competitive levels" since the player pool is so small and there is no "ranked mode" or anything like that. But who is to say this guy wants to be a "pro" gamer anyway, Jaegermechs are very popular for a reason, because they melt faces in almost every game I see, not to mention the current dominance of Ballistic weapons.
Jaeger is not "extremely squishy" Medium chassis are the weakest because they don't have the speed or size to dodge and they have a lot less armour than heavies and less firepower.
How are they not good for new players? They are one of the most forgiving mechs in the game, you mentioned the Cataphract, yes that is a nice choice too, but it has it's disadvantages in weapon placement.
Edited by Earl White, 10 September 2013 - 02:19 AM.
#18
Posted 10 September 2013 - 07:41 AM
Still, that wasn't one of your options, so:
K2 is a nice mech. Lots of firepower, fairly mobile if you want it to be, an OK brawler, but best in a fire support role (second-line direct fire, or brawling with support) or as a sniper.
The other Catapults are missile support or SRM Boat mechs. It's not a bad play style, and does take skill, but can be frustrating on some maps or with some PUGs. When done well, an LRM Boat can wreck havok on the other team, and lead your team in damage though, and in group matches a well done LRM mech can turn the tide early.
Jeagers are more all direct fire mechs. Since they can't mount an XL without serious risk (many still do), so they run into speed/weight issues. However, they can mount weapons in nice spots to hill hump, and there are a few different varieties. Balistics are easy to use from a heat perspective, but harder to aim (need more lead time than lasers, no locking like LRMs), and you have mechs that are reliant on ammo (LRM boats have this issue too).
I think you'd have fun with either. I went Catapult for my heavy, but will probably pick up some Jeagers eventually.
#19
Posted 10 September 2013 - 08:18 AM
#20
Posted 10 September 2013 - 09:32 AM
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