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Who Wants Maps With A Bias To Brawling?


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Poll: Give us maps biased to brawling. (28 member(s) have cast votes)

do you want a map as biased towards brawling as alpine is towards sniping

  1. Hell yes. (23 votes [82.14%])

    Percentage of vote: 82.14%

  2. No. (5 votes [17.86%])

    Percentage of vote: 17.86%

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#1 zortesh

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Posted 27 August 2013 - 01:08 PM

I think alot of the ppc/guass spam is so annoying because alot of the maps have massive open areas, and good firing lanes, particularly recent maps which involve vastly more walking to get into brawling range, usually through some open terrain one way or another.

Or alternatively... there long lanes with no cover except at either end.. aka terra firma or canyon network.

I have alot of urban fighting mechs rusting.... simply because the few maps they could be effective on rarely ever come up.

If were gunna have more gigantic maps... atleast give them alot of cover and freedom of movement.

#2 AC

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Posted 27 August 2013 - 01:12 PM

Every other map is brawling (minus Caustic)

#3 General Taskeen

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Posted 27 August 2013 - 01:17 PM

You mean like a city map with so many alleyways you'll never know if an Urban Mech is lying in wait?

#4 Dirus Nigh

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Posted 27 August 2013 - 03:00 PM

Don't know what your talking about, I get into brawls on every map.

#5 blinkin

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Posted 27 August 2013 - 03:03 PM

we already have them. say hello to river city and frozen.

other than alpine i find it absurdly easy to get in on top of targets on every map.

#6 zortesh

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Posted 27 August 2013 - 07:09 PM

frozen is a balanced map, about all gameplay styles work equally well, its by far more open then it is urban, infact there only one really urban area of the map by the end of the dropship and thats pretty small.

River city is an urban map, but its also fairly balanced, there are good sniper positions that can cover a decent portion of that map.

I mean a full on urban or otherwise heavy cover everywhere map... with lotsa small alleyways for mediums and lights, and cover everywhere.. preferably more towards the scale of terra firma but easyier to navigate because you don't have to circle round giant mountains.


Its all good to say theres frozen and river city.... but i get alpine at least 3 times more often then I do river city, give us a really truly urban map, make it decently big... and let us be getting it more often then every other map because its being 'tested' for a while.

#7 StaIker

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Posted 27 August 2013 - 08:50 PM

View Postzortesh, on 27 August 2013 - 01:08 PM, said:

I think alot of the ppc/guass spam is so annoying because alot of the maps have massive open areas, and good firing lanes, particularly recent maps which involve vastly more walking to get into brawling range, usually through some open terrain one way or another.

Or alternatively... there long lanes with no cover except at either end.. aka terra firma or canyon network.

I have alot of urban fighting mechs rusting.... simply because the few maps they could be effective on rarely ever come up.

If were gunna have more gigantic maps... atleast give them alot of cover and freedom of movement.


I can only assume you are particularly bad at brawling. What you're asking for is terrain that is so full of cover that even an ***** can close the range with impunity. Try a method other than a headlong rush into a waiting defense. You might improve your performance.

Edited by StaIker, 27 August 2013 - 08:50 PM.


#8 Dirus Nigh

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Posted 27 August 2013 - 08:55 PM

View PostStaIker, on 27 August 2013 - 08:50 PM, said:


I can only assume you are particularly bad at brawling. What you're asking for is terrain that is so full of cover that even an ***** can close the range with impunity. Try a method other than a headlong rush into a waiting defense. You might improve your performance.


So canyon map?

#9 zortesh

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Posted 27 August 2013 - 10:10 PM

View PostGeneral Taskeen, on 27 August 2013 - 01:17 PM, said:

You mean like a city map with so many alleyways you'll never know if an Urban Mech is lying in wait?


Exactly, the kinda map to breed paranoia of hidden ambushes, where no man will dare tread without aid of a seismic sensor.


View PostStaIker, on 27 August 2013 - 08:50 PM, said:


I can only assume you are particularly bad at brawling. What you're asking for is terrain that is so full of cover that even an ***** can close the range with impunity. Try a method other than a headlong rush into a waiting defense. You might improve your performance.


Unessarily rude and missing the point, I can only guess you're so terrified of fighting in a real urban environment you react violently to the idea.

We have a map highly biased towards sniping, we should also have one highly biased towards brawling.

#10 StaIker

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Posted 28 August 2013 - 12:59 AM

Yeah, ahh don't go making too many assumptions about what I can and can't do. I'm not opposed to brawling, I'm just opposed to people who think being killed means the game has to be fixed for their benefit.

#11 blinkin

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Posted 28 August 2013 - 01:20 AM

View PostStaIker, on 28 August 2013 - 12:59 AM, said:

Yeah, ahh don't go making too many assumptions about what I can and can't do. I'm not opposed to brawling, I'm just opposed to people who think being killed means the game has to be fixed for their benefit.

agreed.

i have one mech with an ERPPC currently, it is a jenner, and i don't think any of my 7 mechs uses a gauss rifle. i think the only two effective long range mechs i own besides my lrm mech (hunchback 4SP with 2x LRM20, i call it "the drizzle") are a hunchback 4G with 2x UAC5 and an AC2 (a grind build that has proven amazingly effective and earned a permanent home within my mech bays) and my atlas RS with 4x large lasers (43 heatsinks is why i love this beast).

alpine is the only map i really have any difficulty with brawling. every other map is painfully easy to approach enemies. in fact back in the days before the missiles were given individual AOE when SRM were 2.5 damage i had i match where i killed two enemies on river city with my SRM catapult C4 BEFORE i took any damage (ALL of my armor was still gray), my third victim was a crippled atlas that only had two medium lasers left and i let him hit me because i didn't really care.

Edited by blinkin, 28 August 2013 - 01:22 AM.


#12 Wolfways

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Posted 29 August 2013 - 01:23 AM

Or you could build a balanced mech.

#13 Biglead

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Posted 07 September 2013 - 10:16 AM

Island City will be coming in mid October.





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